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authorRob Clark <[email protected]>2014-09-06 12:45:17 -0400
committerRob Clark <[email protected]>2014-09-09 19:42:18 -0400
commitfd4884e9291cd941c31e9ed7858a42bec2f1eca8 (patch)
tree85e8b300e6642a2386ceb16bbf253ff8431f386c /src/gallium/drivers/freedreno/ir3/ir3_compiler.c
parente387fdd2351b87f1614cebdc87a4b2aa3af8c3f6 (diff)
freedreno/ir3: add no-copy-propagate fallback step
Most of the things the new compiler still has trouble with basically amount to cp stage removing too many copies. But without the cp stage, the shaders the new compiler produces are still better (perf and correctness) than the old compiler. So a simple thing to do until I have more time to work on it is first trying falling back to new compiler without cp, before finally falling back to old compiler. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3_compiler.c')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_compiler.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
index aa3773e9e98..affb775f75b 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c
@@ -2552,7 +2552,8 @@ compile_dump(struct ir3_compile_context *ctx)
int
ir3_compile_shader(struct ir3_shader_variant *so,
- const struct tgsi_token *tokens, struct ir3_shader_key key)
+ const struct tgsi_token *tokens, struct ir3_shader_key key,
+ bool cp)
{
struct ir3_compile_context ctx;
struct ir3_block *block;
@@ -2631,7 +2632,8 @@ ir3_compile_shader(struct ir3_shader_variant *so,
ir3_dump_instr_list(block->head);
}
- ir3_block_cp(block);
+ if (cp)
+ ir3_block_cp(block);
if (fd_mesa_debug & FD_DBG_OPTDUMP)
compile_dump(&ctx);