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authorRob Clark <[email protected]>2014-07-25 11:15:59 -0400
committerRob Clark <[email protected]>2014-07-25 13:29:28 -0400
commitdb193e5ad06e7a2fbcffb3bb5df85d212eb12291 (patch)
tree58d1ec24c0af7b1acb1477eeaababe3d7eda6019 /src/gallium/drivers/freedreno/ir3/ir3.h
parent7d7e6ae9c3544ce1889aa9b8a34545c6f42017e7 (diff)
freedreno/ir3: split out shader compiler from a3xx
Move the bits we want to share between generations from fd3_program to ir3_shader. So overall structure is: fdN_shader_stateobj -> ir3_shader -> ir3_shader_variant -> ir3 |- ... \- ir3_shader_variant -> ir3 So the ir3_shader becomes the topmost generation neutral object, which manages the set of variants each of which generates, compiles, and assembles it's own ir. There is a bit of additional renaming to s/fd3_compiler/ir3_compiler/, etc. Keep the split between the gallium level stateobj and the shader helper object because it might be a good idea to pre-compute some generation specific register values (ie. anything that is independent of linking). Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3.h')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3.h480
1 files changed, 480 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3.h b/src/gallium/drivers/freedreno/ir3/ir3.h
new file mode 100644
index 00000000000..9ed914ba2e4
--- /dev/null
+++ b/src/gallium/drivers/freedreno/ir3/ir3.h
@@ -0,0 +1,480 @@
+/*
+ * Copyright (c) 2013 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef IR3_H_
+#define IR3_H_
+
+#include <stdint.h>
+#include <stdbool.h>
+
+#include "instr-a3xx.h"
+#include "disasm.h" /* TODO move 'enum shader_t' somewhere else.. */
+
+/* low level intermediate representation of an adreno shader program */
+
+struct ir3;
+struct ir3_instruction;
+struct ir3_block;
+
+struct ir3 * fd_asm_parse(const char *src);
+
+struct ir3_info {
+ uint16_t sizedwords;
+ uint16_t instrs_count; /* expanded to account for rpt's */
+ /* NOTE: max_reg, etc, does not include registers not touched
+ * by the shader (ie. vertex fetched via VFD_DECODE but not
+ * touched by shader)
+ */
+ int8_t max_reg; /* highest GPR # used by shader */
+ int8_t max_half_reg;
+ int8_t max_const;
+};
+
+struct ir3_register {
+ enum {
+ IR3_REG_CONST = 0x001,
+ IR3_REG_IMMED = 0x002,
+ IR3_REG_HALF = 0x004,
+ IR3_REG_RELATIV= 0x008,
+ IR3_REG_R = 0x010,
+ IR3_REG_NEGATE = 0x020,
+ IR3_REG_ABS = 0x040,
+ IR3_REG_EVEN = 0x080,
+ IR3_REG_POS_INF= 0x100,
+ /* (ei) flag, end-input? Set on last bary, presumably to signal
+ * that the shader needs no more input:
+ */
+ IR3_REG_EI = 0x200,
+ /* meta-flags, for intermediate stages of IR, ie.
+ * before register assignment is done:
+ */
+ IR3_REG_SSA = 0x1000, /* 'instr' is ptr to assigning instr */
+ IR3_REG_IA = 0x2000, /* meta-input dst is "assigned" */
+ IR3_REG_ADDR = 0x4000, /* register is a0.x */
+ } flags;
+ union {
+ /* normal registers:
+ * the component is in the low two bits of the reg #, so
+ * rN.x becomes: (N << 2) | x
+ */
+ int num;
+ /* immediate: */
+ int iim_val;
+ float fim_val;
+ /* relative: */
+ int offset;
+ /* for IR3_REG_SSA, src registers contain ptr back to
+ * assigning instruction.
+ */
+ struct ir3_instruction *instr;
+ };
+
+ /* used for cat5 instructions, but also for internal/IR level
+ * tracking of what registers are read/written by an instruction.
+ * wrmask may be a bad name since it is used to represent both
+ * src and dst that touch multiple adjacent registers.
+ */
+ int wrmask;
+};
+
+struct ir3_instruction {
+ struct ir3_block *block;
+ int category;
+ opc_t opc;
+ enum {
+ /* (sy) flag is set on first instruction, and after sample
+ * instructions (probably just on RAW hazard).
+ */
+ IR3_INSTR_SY = 0x001,
+ /* (ss) flag is set on first instruction, and first instruction
+ * to depend on the result of "long" instructions (RAW hazard):
+ *
+ * rcp, rsq, log2, exp2, sin, cos, sqrt
+ *
+ * It seems to synchronize until all in-flight instructions are
+ * completed, for example:
+ *
+ * rsq hr1.w, hr1.w
+ * add.f hr2.z, (neg)hr2.z, hc0.y
+ * mul.f hr2.w, (neg)hr2.y, (neg)hr2.y
+ * rsq hr2.x, hr2.x
+ * (rpt1)nop
+ * mad.f16 hr2.w, hr2.z, hr2.z, hr2.w
+ * nop
+ * mad.f16 hr2.w, (neg)hr0.w, (neg)hr0.w, hr2.w
+ * (ss)(rpt2)mul.f hr1.x, (r)hr1.x, hr1.w
+ * (rpt2)mul.f hr0.x, (neg)(r)hr0.x, hr2.x
+ *
+ * The last mul.f does not have (ss) set, presumably because the
+ * (ss) on the previous instruction does the job.
+ *
+ * The blob driver also seems to set it on WAR hazards, although
+ * not really clear if this is needed or just blob compiler being
+ * sloppy. So far I haven't found a case where removing the (ss)
+ * causes problems for WAR hazard, but I could just be getting
+ * lucky:
+ *
+ * rcp r1.y, r3.y
+ * (ss)(rpt2)mad.f32 r3.y, (r)c9.x, r1.x, (r)r3.z
+ *
+ */
+ IR3_INSTR_SS = 0x002,
+ /* (jp) flag is set on jump targets:
+ */
+ IR3_INSTR_JP = 0x004,
+ IR3_INSTR_UL = 0x008,
+ IR3_INSTR_3D = 0x010,
+ IR3_INSTR_A = 0x020,
+ IR3_INSTR_O = 0x040,
+ IR3_INSTR_P = 0x080,
+ IR3_INSTR_S = 0x100,
+ IR3_INSTR_S2EN = 0x200,
+ /* meta-flags, for intermediate stages of IR, ie.
+ * before register assignment is done:
+ */
+ IR3_INSTR_MARK = 0x1000,
+ } flags;
+ int repeat;
+ unsigned regs_count;
+ struct ir3_register *regs[5];
+ union {
+ struct {
+ char inv;
+ char comp;
+ int immed;
+ } cat0;
+ struct {
+ type_t src_type, dst_type;
+ } cat1;
+ struct {
+ enum {
+ IR3_COND_LT = 0,
+ IR3_COND_LE = 1,
+ IR3_COND_GT = 2,
+ IR3_COND_GE = 3,
+ IR3_COND_EQ = 4,
+ IR3_COND_NE = 5,
+ } condition;
+ } cat2;
+ struct {
+ unsigned samp, tex;
+ type_t type;
+ } cat5;
+ struct {
+ type_t type;
+ int offset;
+ int iim_val;
+ } cat6;
+ /* for meta-instructions, just used to hold extra data
+ * before instruction scheduling, etc
+ */
+ struct {
+ int off; /* component/offset */
+ } fo;
+ struct {
+ struct ir3_block *if_block, *else_block;
+ } flow;
+ struct {
+ struct ir3_block *block;
+ } inout;
+ };
+
+ /* transient values used during various algorithms: */
+ union {
+ /* The instruction depth is the max dependency distance to output.
+ *
+ * You can also think of it as the "cost", if we did any sort of
+ * optimization for register footprint. Ie. a value that is just
+ * result of moving a const to a reg would have a low cost, so to
+ * it could make sense to duplicate the instruction at various
+ * points where the result is needed to reduce register footprint.
+ */
+ unsigned depth;
+ };
+ struct ir3_instruction *next;
+#ifdef DEBUG
+ uint32_t serialno;
+#endif
+};
+
+struct ir3_heap_chunk;
+
+struct ir3 {
+ unsigned instrs_count, instrs_sz;
+ struct ir3_instruction **instrs;
+ unsigned heap_idx;
+ struct ir3_heap_chunk *chunk;
+};
+
+struct ir3_block {
+ struct ir3 *shader;
+ unsigned ntemporaries, ninputs, noutputs;
+ /* maps TGSI_FILE_TEMPORARY index back to the assigning instruction: */
+ struct ir3_instruction **temporaries;
+ struct ir3_instruction **inputs;
+ struct ir3_instruction **outputs;
+ /* only a single address register: */
+ struct ir3_instruction *address;
+ struct ir3_block *parent;
+ struct ir3_instruction *head;
+};
+
+struct ir3 * ir3_create(void);
+void ir3_destroy(struct ir3 *shader);
+void * ir3_assemble(struct ir3 *shader,
+ struct ir3_info *info);
+void * ir3_alloc(struct ir3 *shader, int sz);
+
+struct ir3_block * ir3_block_create(struct ir3 *shader,
+ unsigned ntmp, unsigned nin, unsigned nout);
+
+struct ir3_instruction * ir3_instr_create(struct ir3_block *block,
+ int category, opc_t opc);
+struct ir3_instruction * ir3_instr_clone(struct ir3_instruction *instr);
+const char *ir3_instr_name(struct ir3_instruction *instr);
+
+struct ir3_register * ir3_reg_create(struct ir3_instruction *instr,
+ int num, int flags);
+
+
+static inline bool ir3_instr_check_mark(struct ir3_instruction *instr)
+{
+ if (instr->flags & IR3_INSTR_MARK)
+ return true; /* already visited */
+ instr->flags ^= IR3_INSTR_MARK;
+ return false;
+}
+
+static inline void ir3_clear_mark(struct ir3 *shader)
+{
+ /* TODO would be nice to drop the instruction array.. for
+ * new compiler, _clear_mark() is all we use it for, and
+ * we could probably manage a linked list instead..
+ */
+ unsigned i;
+ for (i = 0; i < shader->instrs_count; i++) {
+ struct ir3_instruction *instr = shader->instrs[i];
+ instr->flags &= ~IR3_INSTR_MARK;
+ }
+}
+
+static inline int ir3_instr_regno(struct ir3_instruction *instr,
+ struct ir3_register *reg)
+{
+ unsigned i;
+ for (i = 0; i < instr->regs_count; i++)
+ if (reg == instr->regs[i])
+ return i;
+ return -1;
+}
+
+
+/* comp:
+ * 0 - x
+ * 1 - y
+ * 2 - z
+ * 3 - w
+ */
+static inline uint32_t regid(int num, int comp)
+{
+ return (num << 2) | (comp & 0x3);
+}
+
+static inline uint32_t reg_num(struct ir3_register *reg)
+{
+ return reg->num >> 2;
+}
+
+static inline uint32_t reg_comp(struct ir3_register *reg)
+{
+ return reg->num & 0x3;
+}
+
+static inline bool is_flow(struct ir3_instruction *instr)
+{
+ return (instr->category == 0);
+}
+
+static inline bool is_kill(struct ir3_instruction *instr)
+{
+ return is_flow(instr) && (instr->opc == OPC_KILL);
+}
+
+static inline bool is_nop(struct ir3_instruction *instr)
+{
+ return is_flow(instr) && (instr->opc == OPC_NOP);
+}
+
+static inline bool is_alu(struct ir3_instruction *instr)
+{
+ return (1 <= instr->category) && (instr->category <= 3);
+}
+
+static inline bool is_sfu(struct ir3_instruction *instr)
+{
+ return (instr->category == 4);
+}
+
+static inline bool is_tex(struct ir3_instruction *instr)
+{
+ return (instr->category == 5);
+}
+
+static inline bool is_input(struct ir3_instruction *instr)
+{
+ return (instr->category == 2) && (instr->opc == OPC_BARY_F);
+}
+
+static inline bool is_meta(struct ir3_instruction *instr)
+{
+ /* TODO how should we count PHI (and maybe fan-in/out) which
+ * might actually contribute some instructions to the final
+ * result?
+ */
+ return (instr->category == -1);
+}
+
+static inline bool is_addr(struct ir3_instruction *instr)
+{
+ return is_meta(instr) && (instr->opc == OPC_META_DEREF);
+}
+
+static inline bool writes_addr(struct ir3_instruction *instr)
+{
+ if (instr->regs_count > 0) {
+ struct ir3_register *dst = instr->regs[0];
+ return !!(dst->flags & IR3_REG_ADDR);
+ }
+ return false;
+}
+
+static inline bool writes_pred(struct ir3_instruction *instr)
+{
+ if (instr->regs_count > 0) {
+ struct ir3_register *dst = instr->regs[0];
+ return reg_num(dst) == REG_P0;
+ }
+ return false;
+}
+
+static inline bool reg_gpr(struct ir3_register *r)
+{
+ if (r->flags & (IR3_REG_CONST | IR3_REG_IMMED | IR3_REG_RELATIV | IR3_REG_SSA | IR3_REG_ADDR))
+ return false;
+ if ((reg_num(r) == REG_A0) || (reg_num(r) == REG_P0))
+ return false;
+ return true;
+}
+
+/* dump: */
+#include <stdio.h>
+void ir3_dump(struct ir3 *shader, const char *name,
+ struct ir3_block *block /* XXX maybe 'block' ptr should move to ir3? */,
+ FILE *f);
+void ir3_dump_instr_single(struct ir3_instruction *instr);
+void ir3_dump_instr_list(struct ir3_instruction *instr);
+
+/* flatten if/else: */
+int ir3_block_flatten(struct ir3_block *block);
+
+/* depth calculation: */
+int ir3_delayslots(struct ir3_instruction *assigner,
+ struct ir3_instruction *consumer, unsigned n);
+void ir3_block_depth(struct ir3_block *block);
+
+/* copy-propagate: */
+void ir3_block_cp(struct ir3_block *block);
+
+/* scheduling: */
+void ir3_block_sched(struct ir3_block *block);
+
+/* register assignment: */
+int ir3_block_ra(struct ir3_block *block, enum shader_t type,
+ bool half_precision, bool frag_coord, bool frag_face,
+ bool *has_samp);
+
+#ifndef ARRAY_SIZE
+# define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
+#endif
+
+/* ************************************************************************* */
+/* split this out or find some helper to use.. like main/bitset.h.. */
+
+#include <string.h>
+
+#define MAX_REG 256
+
+typedef uint8_t regmask_t[2 * MAX_REG / 8];
+
+static inline unsigned regmask_idx(struct ir3_register *reg)
+{
+ unsigned num = reg->num;
+ assert(num < MAX_REG);
+ if (reg->flags & IR3_REG_HALF)
+ num += MAX_REG;
+ return num;
+}
+
+static inline void regmask_init(regmask_t *regmask)
+{
+ memset(regmask, 0, sizeof(*regmask));
+}
+
+static inline void regmask_set(regmask_t *regmask, struct ir3_register *reg)
+{
+ unsigned idx = regmask_idx(reg);
+ unsigned i;
+ for (i = 0; i < 4; i++, idx++)
+ if (reg->wrmask & (1 << i))
+ (*regmask)[idx / 8] |= 1 << (idx % 8);
+}
+
+/* set bits in a if not set in b, conceptually:
+ * a |= (reg & ~b)
+ */
+static inline void regmask_set_if_not(regmask_t *a,
+ struct ir3_register *reg, regmask_t *b)
+{
+ unsigned idx = regmask_idx(reg);
+ unsigned i;
+ for (i = 0; i < 4; i++, idx++)
+ if (reg->wrmask & (1 << i))
+ if (!((*b)[idx / 8] & (1 << (idx % 8))))
+ (*a)[idx / 8] |= 1 << (idx % 8);
+}
+
+static inline unsigned regmask_get(regmask_t *regmask,
+ struct ir3_register *reg)
+{
+ unsigned idx = regmask_idx(reg);
+ unsigned i;
+ for (i = 0; i < 4; i++, idx++)
+ if (reg->wrmask & (1 << i))
+ if ((*regmask)[idx / 8] & (1 << (idx % 8)))
+ return true;
+ return false;
+}
+
+/* ************************************************************************* */
+
+#endif /* IR3_H_ */