diff options
author | Rob Clark <[email protected]> | 2015-05-25 10:30:54 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2015-06-21 07:54:04 -0400 |
commit | c8fb5f8a011e1db78af3ceaf91c5cb3b1acaee14 (patch) | |
tree | e18b37a652bb3a203412df53f5a9c0375755e650 /src/gallium/drivers/freedreno/ir3/ir3.h | |
parent | d52fb2f5ad828f879286b9068023b82b9897bc17 (diff) |
freedreno/ir3: move inputs/outputs to shader
These belong in the shader, rather than the block. Mostly a lot of
churn and nothing too interesting. But splitting this out from the
rest of ir3_block reshuffling to cut down the noise in the later
patch.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3.h')
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3.h | 31 |
1 files changed, 13 insertions, 18 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3.h b/src/gallium/drivers/freedreno/ir3/ir3.h index 93a6ab5da7c..38912aa3bd4 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3.h +++ b/src/gallium/drivers/freedreno/ir3/ir3.h @@ -333,6 +333,10 @@ struct ir3_heap_chunk; struct ir3 { struct ir3_compiler *compiler; + unsigned ninputs, noutputs; + struct ir3_instruction **inputs; + struct ir3_instruction **outputs; + /* Track bary.f (and ldlv) instructions.. this is needed in * scheduling to ensure that all varying fetches happen before * any potential kill instructions. The hw gets grumpy if all @@ -365,24 +369,19 @@ struct ir3 { struct ir3_block { struct ir3 *shader; - unsigned ntemporaries, ninputs, noutputs; - /* maps TGSI_FILE_TEMPORARY index back to the assigning instruction: */ - struct ir3_instruction **temporaries; - struct ir3_instruction **inputs; - struct ir3_instruction **outputs; /* only a single address register: */ struct ir3_instruction *address; struct list_head instr_list; }; -struct ir3 * ir3_create(struct ir3_compiler *compiler); +struct ir3 * ir3_create(struct ir3_compiler *compiler, + unsigned nin, unsigned nout); void ir3_destroy(struct ir3 *shader); void * ir3_assemble(struct ir3 *shader, struct ir3_info *info, uint32_t gpu_id); void * ir3_alloc(struct ir3 *shader, int sz); -struct ir3_block * ir3_block_create(struct ir3 *shader, - unsigned ntmp, unsigned nin, unsigned nout); +struct ir3_block * ir3_block_create(struct ir3 *shader); struct ir3_instruction * ir3_instr_create(struct ir3_block *block, int category, opc_t opc); @@ -780,32 +779,28 @@ static inline struct ir3_instruction * __ssa_src_n(struct ir3_instruction *instr void ir3_print(struct ir3 *ir); void ir3_print_instr(struct ir3_instruction *instr); -/* flatten if/else: */ -int ir3_block_flatten(struct ir3_block *block); - /* depth calculation: */ int ir3_delayslots(struct ir3_instruction *assigner, struct ir3_instruction *consumer, unsigned n); void ir3_insert_by_depth(struct ir3_instruction *instr, struct list_head *list); -void ir3_block_depth(struct ir3_block *block); +void ir3_depth(struct ir3 *ir); /* copy-propagate: */ -void ir3_block_cp(struct ir3_block *block); +void ir3_cp(struct ir3 *ir); /* group neighbors and insert mov's to resolve conflicts: */ -void ir3_block_group(struct ir3_block *block); +void ir3_group(struct ir3 *ir); /* scheduling: */ -int ir3_block_sched(struct ir3_block *block); +int ir3_sched(struct ir3 *ir); /* register assignment: */ struct ir3_ra_reg_set * ir3_ra_alloc_reg_set(void *memctx); -int ir3_block_ra(struct ir3_block *block, enum shader_t type, +int ir3_ra(struct ir3 *ir3, enum shader_t type, bool frag_coord, bool frag_face); /* legalize: */ -void ir3_block_legalize(struct ir3_block *block, - bool *has_samp, int *max_bary); +void ir3_legalize(struct ir3 *ir, bool *has_samp, int *max_bary); /* ************************************************************************* */ /* instruction helpers */ |