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authorRob Clark <[email protected]>2015-05-25 10:30:54 -0400
committerRob Clark <[email protected]>2015-06-21 07:54:04 -0400
commitc8fb5f8a011e1db78af3ceaf91c5cb3b1acaee14 (patch)
treee18b37a652bb3a203412df53f5a9c0375755e650 /src/gallium/drivers/freedreno/ir3/ir3.c
parentd52fb2f5ad828f879286b9068023b82b9897bc17 (diff)
freedreno/ir3: move inputs/outputs to shader
These belong in the shader, rather than the block. Mostly a lot of churn and nothing too interesting. But splitting this out from the rest of ir3_block reshuffling to cut down the noise in the later patch. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/ir3/ir3.c')
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3.c46
1 files changed, 13 insertions, 33 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3.c b/src/gallium/drivers/freedreno/ir3/ir3.c
index 92c92e5001f..7515b79b0c9 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3.c
@@ -66,12 +66,20 @@ void * ir3_alloc(struct ir3 *shader, int sz)
return ptr;
}
-struct ir3 * ir3_create(struct ir3_compiler *compiler)
+struct ir3 * ir3_create(struct ir3_compiler *compiler,
+ unsigned nin, unsigned nout)
{
- struct ir3 *shader =
- calloc(1, sizeof(struct ir3));
+ struct ir3 *shader = calloc(1, sizeof(struct ir3));
+
grow_heap(shader);
+
shader->compiler = compiler;
+ shader->ninputs = nin;
+ shader->inputs = ir3_alloc(shader, sizeof(shader->inputs[0]) * nin);
+
+ shader->noutputs = nout;
+ shader->outputs = ir3_alloc(shader, sizeof(shader->outputs[0]) * nout);
+
return shader;
}
@@ -601,39 +609,11 @@ static void insert_instr(struct ir3_block *block,
array_insert(shader->baryfs, instr);
}
-struct ir3_block * ir3_block_create(struct ir3 *shader,
- unsigned ntmp, unsigned nin, unsigned nout)
+struct ir3_block * ir3_block_create(struct ir3 *shader)
{
- struct ir3_block *block;
- unsigned size;
- char *ptr;
-
- size = sizeof(*block);
- size += sizeof(block->temporaries[0]) * ntmp;
- size += sizeof(block->inputs[0]) * nin;
- size += sizeof(block->outputs[0]) * nout;
-
- ptr = ir3_alloc(shader, size);
-
- block = (void *)ptr;
- ptr += sizeof(*block);
-
- block->temporaries = (void *)ptr;
- block->ntemporaries = ntmp;
- ptr += sizeof(block->temporaries[0]) * ntmp;
-
- block->inputs = (void *)ptr;
- block->ninputs = nin;
- ptr += sizeof(block->inputs[0]) * nin;
-
- block->outputs = (void *)ptr;
- block->noutputs = nout;
- ptr += sizeof(block->outputs[0]) * nout;
-
+ struct ir3_block *block = ir3_alloc(shader, sizeof(*block));
block->shader = shader;
-
list_inithead(&block->instr_list);
-
return block;
}