diff options
author | Rob Clark <[email protected]> | 2014-09-12 16:52:38 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2014-09-12 18:35:39 -0400 |
commit | 9b6281a7da02759b0e7570d611e27fe541ffebd6 (patch) | |
tree | 8ba9f6e8aad8ec16da5837a8c7d227132a7bbb22 /src/gallium/drivers/freedreno/freedreno_util.h | |
parent | d13d2fd16132f351ec7c8184f165faeac3b31bb4 (diff) |
freedreno: "fix" problems with excessive flushes
4f338c9b introduced logic to trigger a flush rather than overflowing
cmdstream buffer. But the threshold was too low, triggering flushes
where they were not needed. This caused problems with games like
xonotic.
Part of the problem is that we need to mark all state dirty between
cmdstream submit ioctls, because we cannot rely on state being
preserved across ioctls. But even with that, there are still some
problems that are still being debugged. For now:
1) correctly mark all state dirty
2) introduce FD_MESA_DEBUG flush flag to force rendering to be flushed
between each draw, to trigger problems (so that I can debug)
3) use a more reasonable threshold so for normal usecases we don't
trigger the problems
This at least corrects the regression, but there is still more debugging
to do.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_util.h')
-rw-r--r-- | src/gallium/drivers/freedreno/freedreno_util.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_util.h b/src/gallium/drivers/freedreno/freedreno_util.h index c519e23092e..d676f80d71b 100644 --- a/src/gallium/drivers/freedreno/freedreno_util.h +++ b/src/gallium/drivers/freedreno/freedreno_util.h @@ -55,7 +55,7 @@ enum adreno_stencil_op fd_stencil_op(unsigned op); #define FD_DBG_MSGS 0x0001 #define FD_DBG_DISASM 0x0002 #define FD_DBG_DCLEAR 0x0004 -#define FD_DBG_DGMEM 0x0008 +#define FD_DBG_FLUSH 0x0008 #define FD_DBG_DSCIS 0x0010 #define FD_DBG_DIRECT 0x0020 #define FD_DBG_DBYPASS 0x0040 |