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authorRob Clark <[email protected]>2013-04-25 11:17:02 -0400
committerRob Clark <[email protected]>2013-04-25 15:10:56 -0400
commitf706d4d340f0778de23062ef13c54b07bfac7967 (patch)
tree15599da1cd1a0ce00b310992faebbdf4547967e3 /src/gallium/drivers/freedreno/freedreno_texture.c
parent578987ce1c17d17cfa538eb70d07a751fda55eb1 (diff)
freedreno: don't patch and re-emit same shader as much
New textures or vertex buffers don't always require patching and re-emitting the shaders. So do a better job of figuring out when we actually have to patch the shader. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_texture.c')
-rw-r--r--src/gallium/drivers/freedreno/freedreno_texture.c67
1 files changed, 26 insertions, 41 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_texture.c b/src/gallium/drivers/freedreno/freedreno_texture.c
index 9584dd3f3ea..3ea51ce1e5e 100644
--- a/src/gallium/drivers/freedreno/freedreno_texture.c
+++ b/src/gallium/drivers/freedreno/freedreno_texture.c
@@ -185,6 +185,14 @@ fd_fragtex_sampler_states_bind(struct pipe_context *pctx,
unsigned nr, void **hwcso)
{
struct fd_context *ctx = fd_context(pctx);
+
+ /* on a2xx, since there is a flat address space for textures/samplers,
+ * a change in # of fragment textures/samplers will trigger patching and
+ * re-emitting the vertex shader:
+ */
+ if (nr != ctx->fragtex.num_samplers)
+ ctx->dirty |= FD_DIRTY_TEXSTATE;
+
bind_sampler_states(&ctx->fragtex, nr, hwcso);
ctx->dirty |= FD_DIRTY_FRAGTEX;
}
@@ -195,6 +203,14 @@ fd_fragtex_set_sampler_views(struct pipe_context *pctx, unsigned nr,
struct pipe_sampler_view **views)
{
struct fd_context *ctx = fd_context(pctx);
+
+ /* on a2xx, since there is a flat address space for textures/samplers,
+ * a change in # of fragment textures/samplers will trigger patching and
+ * re-emitting the vertex shader:
+ */
+ if (nr != ctx->fragtex.num_textures)
+ ctx->dirty |= FD_DIRTY_TEXSTATE;
+
set_sampler_views(&ctx->fragtex, nr, views);
ctx->dirty |= FD_DIRTY_FRAGTEX;
}
@@ -218,55 +234,24 @@ fd_verttex_set_sampler_views(struct pipe_context *pctx, unsigned nr,
ctx->dirty |= FD_DIRTY_VERTTEX;
}
-static bool
-tex_cmp(struct fd_texture_stateobj *tex1, unsigned samp_id1,
- struct fd_texture_stateobj *tex2, unsigned samp_id2)
-{
- if ((samp_id1 >= tex1->num_samplers) ||
- (samp_id2 >= tex2->num_samplers))
- return false;
-
- if ((tex1 == tex2) && (samp_id1 == samp_id2))
- return true;
-
- if (tex1->textures[samp_id1]->texture != tex2->textures[samp_id2]->texture)
- return false;
-
- if (memcmp(&tex1->samplers[samp_id1]->base, &tex2->samplers[samp_id2]->base,
- sizeof(tex1->samplers[samp_id1]->base)))
- return false;
-
- return true;
-}
-
/* map gallium sampler-id to hw const-idx.. adreno uses a flat address
* space of samplers (const-idx), so we need to map the gallium sampler-id
* which is per-shader to a global const-idx space.
+ *
+ * Fragment shader sampler maps directly to const-idx, and vertex shader
+ * is offset by the # of fragment shader samplers. If the # of fragment
+ * shader samplers changes, this shifts the vertex shader indexes.
+ *
+ * TODO maybe we can do frag shader 0..N and vert shader N..0 to avoid
+ * this??
*/
unsigned
fd_get_const_idx(struct fd_context *ctx, struct fd_texture_stateobj *tex,
unsigned samp_id)
{
- unsigned i, const_idx = 0;
-
- /* TODO maybe worth having some sort of cache, because we need to
- * do this loop thru all the samplers both when patching shaders
- * and also when emitting sampler state..
- */
-
- for (i = 0; i < ctx->verttex.num_samplers; i++) {
- if (tex_cmp(&ctx->verttex, i, tex, samp_id))
- return const_idx;
- const_idx++;
- }
-
- for (i = 0; i < ctx->fragtex.num_samplers; i++) {
- if (tex_cmp(&ctx->fragtex, i, tex, samp_id))
- return const_idx;
- const_idx++;
- }
-
- return const_idx;
+ if (tex == &ctx->fragtex)
+ return samp_id;
+ return samp_id + ctx->fragtex.num_samplers;
}
void