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authorRob Clark <[email protected]>2014-01-07 21:39:13 -0500
committerRob Clark <[email protected]>2014-01-08 16:30:18 -0500
commit646c16af6e23184078995bcd3fc3db00b7c21250 (patch)
treecf2872e2d6250ba324c6563246650c44275b563b /src/gallium/drivers/freedreno/freedreno_screen.c
parent725d736f6a6a14d10223888d585ddab80ee803f0 (diff)
freedreno: add basic query support
Add for now some simple/basic query support (ie. things not actually requiring the GPU). Might change around a bit when I actually add GPU queries, but for now this enables some useful performance info in the GALLIUM_HUD. For example: GALLIUM_HUD=fps+batches+batches-sysmem+batches-gmem+restores,draw-calls The driver specific specific queries are: + draw-calls + batches - number of batches per second, sum of batches-sysmem plus batches-gmem + batches-gmem - render a set of tiles in GMEM, for each tile (optionally) system mem -> gmem (restore), plus N draws, plus gmem -> system mem (resolve) per second + batches-sysmem - N draws to system memory (GMEM bypass) per second + restores - number of GMEM batches that required restore per second Ideally for GMEM rendering, you want batches-gmem to equal fps. If the app is doing something that triggers multiple passes (ie. requires extra round trip gmem <-> system memory) then the # of batches per second will go up relative to fps. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_screen.c')
-rw-r--r--src/gallium/drivers/freedreno/freedreno_screen.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_screen.c b/src/gallium/drivers/freedreno/freedreno_screen.c
index 28a09166acd..10c5e186228 100644
--- a/src/gallium/drivers/freedreno/freedreno_screen.c
+++ b/src/gallium/drivers/freedreno/freedreno_screen.c
@@ -47,6 +47,7 @@
#include "freedreno_screen.h"
#include "freedreno_resource.h"
#include "freedreno_fence.h"
+#include "freedreno_query.h"
#include "freedreno_util.h"
#include "fd2_screen.h"
@@ -457,6 +458,7 @@ fd_screen_create(struct fd_device *dev)
pscreen->get_shader_param = fd_screen_get_shader_param;
fd_resource_screen_init(pscreen);
+ fd_query_screen_init(pscreen);
pscreen->get_name = fd_screen_get_name;
pscreen->get_vendor = fd_screen_get_vendor;