diff options
author | Kristian H. Kristensen <[email protected]> | 2018-08-15 09:18:41 -0700 |
---|---|---|
committer | Rob Clark <[email protected]> | 2018-08-16 19:13:36 -0400 |
commit | de3b34df97326b793fac2152eedbd25a0c2d0812 (patch) | |
tree | e186a1d711a2c2f0695feca5de3ff357cebf5b27 /src/gallium/drivers/freedreno/freedreno_screen.c | |
parent | 6ee58e8257528abeea3f62310b7f30aeedac9e57 (diff) |
freedreno: Add a6xx backend
This adds a freedreno backend for the a6xx generation GPUs, which at
the time of this commit is about 98% GLES2 conformant. Much remains to
be done - both performance work and feature work towards more recent
GLES versions, but this is a good start.
Signed-off-by: Kristian H. Kristensen <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_screen.c')
-rw-r--r-- | src/gallium/drivers/freedreno/freedreno_screen.c | 33 |
1 files changed, 20 insertions, 13 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_screen.c b/src/gallium/drivers/freedreno/freedreno_screen.c index 4d54446ec7e..7ba0dac658c 100644 --- a/src/gallium/drivers/freedreno/freedreno_screen.c +++ b/src/gallium/drivers/freedreno/freedreno_screen.c @@ -55,6 +55,8 @@ #include "a3xx/fd3_screen.h" #include "a4xx/fd4_screen.h" #include "a5xx/fd5_screen.h" +#include "a6xx/fd6_screen.h" + #include "ir3/ir3_nir.h" @@ -230,19 +232,19 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_CONDITIONAL_RENDER_INVERTED: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_CLIP_HALFZ: - return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen); + return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_FAKE_SW_MSAA: return !fd_screen_get_param(pscreen, PIPE_CAP_TEXTURE_MULTISAMPLE); case PIPE_CAP_TEXTURE_MULTISAMPLE: - return is_a5xx(screen); + return is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_DEPTH_CLIP_DISABLE: return is_a3xx(screen) || is_a4xx(screen); case PIPE_CAP_POLYGON_OFFSET_CLAMP: - return is_a5xx(screen); + return is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY: return 0; @@ -250,6 +252,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) if (is_a3xx(screen)) return 16; if (is_a4xx(screen)) return 32; if (is_a5xx(screen)) return 32; + if (is_a6xx(screen)) return 32; return 0; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: /* We could possibly emulate more by pretending 2d/rect textures and @@ -258,13 +261,14 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) if (is_a3xx(screen)) return 8192; if (is_a4xx(screen)) return 16384; if (is_a5xx(screen)) return 16384; + if (is_a6xx(screen)) return 16384; return 0; case PIPE_CAP_TEXTURE_FLOAT_LINEAR: case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_SAMPLER_VIEW_TARGET: case PIPE_CAP_TEXTURE_QUERY_LOD: - return is_a4xx(screen) || is_a5xx(screen); + return is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_START_INSTANCE: /* Note that a5xx can do this, it just can't (at least with @@ -284,12 +288,12 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return is_ir3(screen) ? 140 : 120; case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT: - if (is_a5xx(screen)) + if (is_a5xx(screen) || is_a6xx(screen)) return 4; return 0; case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: - if (is_a4xx(screen) || is_a5xx(screen)) + if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) return 4; return 0; @@ -372,12 +376,12 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return screen->priority_mask; case PIPE_CAP_DRAW_INDIRECT: - if (is_a4xx(screen) || is_a5xx(screen)) + if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) return 1; return 0; case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT: - if (is_a4xx(screen) || is_a5xx(screen)) + if (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) return 1; return 0; @@ -432,7 +436,7 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) return 11; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: - return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 256 : 0; + return (is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 256 : 0; /* Render targets. */ case PIPE_CAP_MAX_RENDER_TARGETS: @@ -444,11 +448,11 @@ fd_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param) case PIPE_CAP_QUERY_BUFFER_OBJECT: return 0; case PIPE_CAP_OCCLUSION_QUERY: - return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen); + return is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen); case PIPE_CAP_QUERY_TIMESTAMP: case PIPE_CAP_QUERY_TIME_ELAPSED: /* only a4xx, requires new enough kernel so we know max_freq: */ - return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen)); + return (screen->max_freq > 0) && (is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)); case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: case PIPE_CAP_MIN_TEXEL_OFFSET: @@ -557,7 +561,7 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, * split between VS and FS. Use lower limit of 256 to * avoid getting into impossible situations: */ - return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen)) ? 4096 : 64) * sizeof(float[4]); + return ((is_a3xx(screen) || is_a4xx(screen) || is_a5xx(screen) || is_a6xx(screen)) ? 4096 : 64) * sizeof(float[4]); case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return is_ir3(screen) ? 16 : 1; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: @@ -615,7 +619,7 @@ fd_screen_get_shader_param(struct pipe_screen *pscreen, return is_ir3(screen) ? 1 : 0; case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: - if (is_a5xx(screen)) { + if (is_a5xx(screen) || is_a6xx(screen)) { /* a5xx (and a4xx for that matter) has one state-block * for compute-shader SSBO's and another that is shared * by VS/HS/DS/GS/FS.. so to simplify things for now @@ -907,6 +911,9 @@ fd_screen_create(struct fd_device *dev) case 530: fd5_screen_init(pscreen); break; + case 630: + fd6_screen_init(pscreen); + break; default: debug_printf("unsupported GPU: a%03d\n", screen->gpu_id); goto fail; |