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authorKenneth Graunke <[email protected]>2014-12-10 00:52:50 -0800
committerKenneth Graunke <[email protected]>2014-12-12 23:21:27 -0800
commit23caba862a001f82ef352307a79bebf7ef910959 (patch)
tree0b3da309c34afc9677890cb7ae19d06190ee149f /src/gallium/drivers/freedreno/freedreno_resource.h
parenta3218e65d1e52469421226a17f2ba91a6b3e4bb8 (diff)
i965/vec4: Drop writemasks on scratch reads.
This code is complete nonsense and has apparently existed since I first implemented register spilling in the VS two years ago. Scratch reads are SEND messages, which ignore the destination writemask. The comment about "data that may not have been written to scratch" is also confusing - we always spill whole 4x2 registers, so such data simply does not exist. We can safely ignore the writemask. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_resource.h')
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