diff options
author | Ilia Mirkin <[email protected]> | 2015-03-15 16:38:42 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2015-03-28 14:54:41 -0400 |
commit | 738c8319ac85b175994b35d1fdc4860e18184b93 (patch) | |
tree | fa4e619e073edd5ee486a7fde3f2c0cd5ace8f45 /src/gallium/drivers/freedreno/freedreno_resource.c | |
parent | 3735643df3fc29d7ce84b2156c53f23a3092765c (diff) |
freedreno/a3xx: fix 3d texture layout
The SZ2 field contains the layer size of a lower miplevel. It only
contains 4 bits, which limits the maximum layer size it can describe. In
situations where the next miplevel would be too big, the hardware
appears to keep minifying the size until it hits one of that size.
Unfortunately the hardware's ideas about sizes can differ from
freedreno's which can still lead to issues. Minimize those by stopping
to minify as soon as possible.
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: "10.4 10.5" <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_resource.c')
-rw-r--r-- | src/gallium/drivers/freedreno/freedreno_resource.c | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_resource.c b/src/gallium/drivers/freedreno/freedreno_resource.c index 69e54526848..efafb8988b4 100644 --- a/src/gallium/drivers/freedreno/freedreno_resource.c +++ b/src/gallium/drivers/freedreno/freedreno_resource.c @@ -215,14 +215,20 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment) slice->pitch = width = align(width, 32); slice->offset = size; - /* 1d array, 2d array, 3d textures (but not cube!) must all have the - * same layer size for each miplevel on a3xx. These are also the - * targets that have non-1 alignment. + /* 1d array and 2d array textures must all have the same layer size + * for each miplevel on a3xx. 3d textures can have different layer + * sizes for high levels, but the hw auto-sizer is buggy (or at least + * different than what this code does), so as soon as the layer size + * range gets into range, we stop reducing it. */ - if (level == 0 || layers_in_level == 1 || alignment == 1) + if (prsc->target == PIPE_TEXTURE_3D && ( + level == 1 || + (level > 1 && rsc->slices[level - 1].size0 > 0xf000))) + slice->size0 = align(slice->pitch * height * rsc->cpp, alignment); + else if (level == 0 || rsc->layer_first || alignment == 1) slice->size0 = align(slice->pitch * height * rsc->cpp, alignment); else - slice->size0 = rsc->slices[0].size0; + slice->size0 = rsc->slices[level - 1].size0; size += slice->size0 * depth * layers_in_level; |