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authorRob Clark <[email protected]>2014-05-10 13:45:54 -0400
committerRob Clark <[email protected]>2014-05-13 18:33:19 -0400
commitb8f78e18907be379415c8c804b634808349fc1d9 (patch)
tree6a8fe75487de633ad4329f30e49ed6f031c22652 /src/gallium/drivers/freedreno/freedreno_resource.c
parent13a0cf4480b908aafa337c121cbdfc338318f088 (diff)
freedreno: add support for hw queries
Real GPU queries need some infrastructure to track samples per tile and accumulate the results. But fortunately this can be shared across GPU generation. See: https://github.com/freedreno/freedreno/wiki/Queries#hardware-queries Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_resource.c')
-rw-r--r--src/gallium/drivers/freedreno/freedreno_resource.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_resource.c b/src/gallium/drivers/freedreno/freedreno_resource.c
index bd8c6cb9907..289f3653e12 100644
--- a/src/gallium/drivers/freedreno/freedreno_resource.c
+++ b/src/gallium/drivers/freedreno/freedreno_resource.c
@@ -36,6 +36,7 @@
#include "freedreno_screen.h"
#include "freedreno_surface.h"
#include "freedreno_context.h"
+#include "freedreno_query_hw.h"
#include "freedreno_util.h"
#include <errno.h>
@@ -401,7 +402,9 @@ render_blit(struct pipe_context *pctx, struct pipe_blit_info *info)
util_blitter_save_fragment_sampler_views(ctx->blitter,
ctx->fragtex.num_textures, ctx->fragtex.textures);
+ fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_BLIT);
util_blitter_blit(ctx->blitter, info);
+ fd_hw_query_set_stage(ctx, ctx->ring, FD_STAGE_NULL);
return true;
}