diff options
author | Ilia Mirkin <[email protected]> | 2015-08-16 13:15:55 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2015-08-17 11:38:38 -0400 |
commit | 581cbfdec1eda9128a9ed7ff9b0ea13ec4d3e493 (patch) | |
tree | 284fa7698e6a9ea293cbe37972e5797390ac226c /src/gallium/drivers/freedreno/freedreno_resource.c | |
parent | 12e1bf0b68b3c0e8dccb74384554f56d22eda961 (diff) |
freedreno/a3xx: fix up logic for handling block formats
This only appears in cubemaps which have have packed layers, so are very
sensitive to any layout disagreement between sw and hw.
Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_resource.c')
-rw-r--r-- | src/gallium/drivers/freedreno/freedreno_resource.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_resource.c b/src/gallium/drivers/freedreno/freedreno_resource.c index 800aaa84f7c..98de0969cab 100644 --- a/src/gallium/drivers/freedreno/freedreno_resource.c +++ b/src/gallium/drivers/freedreno/freedreno_resource.c @@ -222,7 +222,7 @@ fd_resource_transfer_map(struct pipe_context *pctx, ptrans->level = level; ptrans->usage = usage; ptrans->box = *box; - ptrans->stride = slice->pitch * rsc->cpp; + ptrans->stride = util_format_get_nblocksx(format, slice->pitch) * rsc->cpp; ptrans->layer_stride = slice->size0; if (usage & PIPE_TRANSFER_READ) @@ -375,9 +375,11 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment) for (level = 0; level <= prsc->last_level; level++) { struct fd_resource_slice *slice = fd_resource_slice(rsc, level); + uint32_t blocks; slice->pitch = width = align(width, 32); slice->offset = size; + blocks = util_format_get_nblocks(prsc->format, width, height); /* 1d array and 2d array textures must all have the same layer size * for each miplevel on a3xx. 3d textures can have different layer * sizes for high levels, but the hw auto-sizer is buggy (or at least @@ -387,9 +389,9 @@ setup_slices(struct fd_resource *rsc, uint32_t alignment) if (prsc->target == PIPE_TEXTURE_3D && ( level == 1 || (level > 1 && rsc->slices[level - 1].size0 > 0xf000))) - slice->size0 = align(slice->pitch * height * rsc->cpp, alignment); + slice->size0 = align(blocks * rsc->cpp, alignment); else if (level == 0 || rsc->layer_first || alignment == 1) - slice->size0 = align(slice->pitch * height * rsc->cpp, alignment); + slice->size0 = align(blocks * rsc->cpp, alignment); else slice->size0 = rsc->slices[level - 1].size0; |