diff options
author | Rob Clark <[email protected]> | 2012-10-27 11:07:34 -0500 |
---|---|---|
committer | Rob Clark <[email protected]> | 2013-03-11 21:53:24 -0400 |
commit | 6173cc19c45d92ef0b7bc6aa008aa89bb29abbda (patch) | |
tree | 50b2d2fca779e88ad8f143d08901dfb01fc36096 /src/gallium/drivers/freedreno/freedreno_gmem.c | |
parent | 44a8e5135470fa51ae36b304f3c5286bf9cca259 (diff) |
freedreno: gallium driver for adreno
Currently works on a220. Others in the a2xx family look pretty similar
and should be pretty straightforward to support with the same driver.
The a3xx has a new shader ISA, and while many registers appear similar,
the register addresses have been completely shuffled around. I am not
sure yet whether it is best to support with the same driver, but
different compiler, or whether it should be split into a different
driver.
v1: original
v2: build file updates from review comments, and remove GPL licensed
header files from msm kernel
v3: smarter temp/pred register assignment, fix clear and depth/stencil
format issues, resource_transfer fixes, scissor fixes
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_gmem.c')
-rw-r--r-- | src/gallium/drivers/freedreno/freedreno_gmem.c | 491 |
1 files changed, 491 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_gmem.c b/src/gallium/drivers/freedreno/freedreno_gmem.c new file mode 100644 index 00000000000..dae60c6d5d9 --- /dev/null +++ b/src/gallium/drivers/freedreno/freedreno_gmem.c @@ -0,0 +1,491 @@ +/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */ + +/* + * Copyright (C) 2012 Rob Clark <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#include "pipe/p_state.h" +#include "util/u_string.h" +#include "util/u_memory.h" +#include "util/u_inlines.h" +#include "util/u_pack_color.h" + +#include "freedreno_gmem.h" +#include "freedreno_context.h" +#include "freedreno_state.h" +#include "freedreno_program.h" +#include "freedreno_resource.h" +#include "freedreno_zsa.h" +#include "freedreno_util.h" + +/* + * GMEM is the small (ie. 256KiB for a200, 512KiB for a220, etc) tile buffer + * inside the GPU. All rendering happens to GMEM. Larger render targets + * are split into tiles that are small enough for the color (and depth and/or + * stencil, if enabled) buffers to fit within GMEM. Before rendering a tile, + * if there was not a clear invalidating the previous tile contents, we need + * to restore the previous tiles contents (system mem -> GMEM), and after all + * the draw calls, before moving to the next tile, we need to save the tile + * contents (GMEM -> system mem). + * + * The code in this file handles dealing with GMEM and tiling. + * + * The structure of the ringbuffer ends up being: + * + * +--<---<-- IB ---<---+---<---+---<---<---<--+ + * | | | | + * v ^ ^ ^ + * ------------------------------------------------------ + * | clear/draw cmds | Tile0 | Tile1 | .... | TileN | + * ------------------------------------------------------ + * ^ + * | + * address submitted in issueibcmds + * + * Where the per-tile section handles scissor setup, mem2gmem restore (if + * needed), IB to draw cmds earlier in the ringbuffer, and then gmem2mem + * resolve. + */ + +/* transfer from gmem to system memory (ie. normal RAM) */ + +static void +emit_gmem2mem_surf(struct fd_ringbuffer *ring, uint32_t swap, uint32_t base, + struct pipe_surface *psurf) +{ + struct fd_resource *rsc = fd_resource(psurf->texture); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_COLOR_INFO)); + OUT_RING(ring, RB_COLOR_INFO_COLOR_SWAP(swap) | + RB_COLOR_INFO_COLOR_BASE(base / 1024) | + RB_COLOR_INFO_COLOR_FORMAT(fd_pipe2color(psurf->format))); + + OUT_PKT3(ring, CP_SET_CONSTANT, 5); + OUT_RING(ring, CP_REG(REG_RB_COPY_CONTROL)); + OUT_RING(ring, 0x00000000); /* RB_COPY_CONTROL */ + OUT_RELOC(ring, rsc->bo, 0, 0); /* RB_COPY_DEST_BASE */ + OUT_RING(ring, rsc->pitch >> 5); /* RB_COPY_DEST_PITCH */ + OUT_RING(ring, RB_COPY_DEST_INFO_FORMAT(fd_pipe2color(psurf->format)) | + RB_COPY_DEST_INFO_LINEAR | /* RB_COPY_DEST_INFO */ + RB_COPY_DEST_INFO_SWAP(swap) | + RB_COPY_DEST_INFO_WRITE_RED | + RB_COPY_DEST_INFO_WRITE_GREEN | + RB_COPY_DEST_INFO_WRITE_BLUE | + RB_COPY_DEST_INFO_WRITE_ALPHA); + + OUT_PKT3(ring, CP_WAIT_FOR_IDLE, 1); + OUT_RING(ring, 0x0000000); + + OUT_PKT3(ring, CP_DRAW_INDX, 3); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, DRAW(DI_PT_RECTLIST, DI_SRC_SEL_AUTO_INDEX, + INDEX_SIZE_IGN, IGNORE_VISIBILITY)); + OUT_RING(ring, 3); /* NumIndices */ +} + +static void +emit_gmem2mem(struct fd_context *ctx, struct fd_ringbuffer *ring, + uint32_t xoff, uint32_t yoff, uint32_t bin_w, uint32_t bin_h) +{ + struct fd_framebuffer_stateobj *fb = &ctx->framebuffer; + struct pipe_framebuffer_state *pfb = &fb->base; + + fd_emit_vertex_bufs(ring, 0x9c, (struct fd_vertex_buf[]) { + { .prsc = ctx->solid_vertexbuf, .size = 48 }, + }, 1); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_VGT_INDX_OFFSET)); + OUT_RING(ring, 0); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL)); + OUT_RING(ring, 0x0000028f); + + fd_program_emit(ring, &ctx->solid_prog); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_SC_AA_MASK)); + OUT_RING(ring, 0x0000ffff); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_DEPTHCONTROL)); + OUT_RING(ring, RB_DEPTHCONTROL_EARLY_Z_ENABLE); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_SU_SC_MODE_CNTL)); + OUT_RING(ring, PA_SU_SC_MODE_CNTL_PROVOKING_VTX_LAST | /* PA_SU_SC_MODE_CNTL */ + PA_SU_SC_MODE_CNTL_POLYMODE_FRONT_PTYPE(DRAW_TRIANGLES) | + PA_SU_SC_MODE_CNTL_POLYMODE_BACK_PTYPE(DRAW_TRIANGLES)); + + OUT_PKT3(ring, CP_SET_CONSTANT, 3); + OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL)); + OUT_RING(ring, xy2d(0, 0)); /* PA_SC_WINDOW_SCISSOR_TL */ + OUT_RING(ring, xy2d(pfb->width, pfb->height)); /* PA_SC_WINDOW_SCISSOR_BR */ + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_CL_VTE_CNTL)); + OUT_RING(ring, PA_CL_VTE_CNTL_VTX_W0_FMT | + PA_CL_VTE_CNTL_VPORT_X_SCALE_ENA | + PA_CL_VTE_CNTL_VPORT_X_OFFSET_ENA | + PA_CL_VTE_CNTL_VPORT_Y_SCALE_ENA | + PA_CL_VTE_CNTL_VPORT_Y_OFFSET_ENA); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_CL_CLIP_CNTL)); + OUT_RING(ring, 0x00000000); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_MODECONTROL)); + OUT_RING(ring, RB_MODECONTROL_EDRAM_MODE(EDRAM_COPY)); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_COPY_DEST_OFFSET)); + OUT_RING(ring, RB_COPY_DEST_OFFSET_X(xoff) | RB_COPY_DEST_OFFSET_Y(yoff)); + + if (ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) + emit_gmem2mem_surf(ring, 0, bin_w * bin_h, pfb->zsbuf); + + if (ctx->resolve & FD_BUFFER_COLOR) + emit_gmem2mem_surf(ring, 1, 0, pfb->cbufs[0]); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_MODECONTROL)); + OUT_RING(ring, RB_MODECONTROL_EDRAM_MODE(COLOR_DEPTH)); +} + +/* transfer from system memory to gmem */ + +static void +emit_mem2gmem_surf(struct fd_ringbuffer *ring, uint32_t swap, uint32_t base, + struct pipe_surface *psurf) +{ + struct fd_resource *rsc = fd_resource(psurf->texture); + uint32_t swiz; + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_COLOR_INFO)); + OUT_RING(ring, RB_COLOR_INFO_COLOR_SWAP(swap) | + RB_COLOR_INFO_COLOR_BASE(base / 1024) | + RB_COLOR_INFO_COLOR_FORMAT(fd_pipe2color(psurf->format))); + + swiz = fd_tex_swiz(psurf->format, PIPE_SWIZZLE_RED, PIPE_SWIZZLE_GREEN, + PIPE_SWIZZLE_BLUE, PIPE_SWIZZLE_ALPHA); + + /* emit fb as a texture: */ + OUT_PKT3(ring, CP_SET_CONSTANT, 7); + OUT_RING(ring, 0x00010000); + OUT_RING(ring, SQ_TEX0_CLAMP_X(SQ_TEX_WRAP) | + SQ_TEX0_CLAMP_Y(SQ_TEX_WRAP) | + SQ_TEX0_CLAMP_Z(SQ_TEX_WRAP) | + SQ_TEX0_PITCH(rsc->pitch)); + OUT_RELOC(ring, rsc->bo, 0, + fd_pipe2surface(psurf->format) | 0x800); + OUT_RING(ring, SQ_TEX2_WIDTH(psurf->width) | + SQ_TEX2_HEIGHT(psurf->height)); + OUT_RING(ring, 0x01000000 | // XXX + swiz | + SQ_TEX3_XY_MAG_FILTER(SQ_TEX_FILTER_POINT) | + SQ_TEX3_XY_MIN_FILTER(SQ_TEX_FILTER_POINT)); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, 0x00000200); + + OUT_PKT3(ring, CP_DRAW_INDX, 3); + OUT_RING(ring, 0x00000000); + OUT_RING(ring, DRAW(DI_PT_RECTLIST, DI_SRC_SEL_AUTO_INDEX, + INDEX_SIZE_IGN, IGNORE_VISIBILITY)); + OUT_RING(ring, 3); /* NumIndices */ +} + +static void +emit_mem2gmem(struct fd_context *ctx, struct fd_ringbuffer *ring, + uint32_t xoff, uint32_t yoff, uint32_t bin_w, uint32_t bin_h) +{ + struct fd_framebuffer_stateobj *fb = &ctx->framebuffer; + struct pipe_framebuffer_state *pfb = &fb->base; + float x0, y0, x1, y1; + + fd_emit_vertex_bufs(ring, 0x9c, (struct fd_vertex_buf[]) { + { .prsc = ctx->solid_vertexbuf, .size = 48, .offset = 0x30 }, + { .prsc = ctx->solid_vertexbuf, .size = 32, .offset = 0x60 }, + }, 2); + + /* write texture coordinates to vertexbuf: */ + x0 = ((float)xoff) / ((float)pfb->width); + x1 = ((float)xoff + bin_w) / ((float)pfb->width); + y0 = ((float)yoff) / ((float)pfb->height); + y1 = ((float)yoff + bin_h) / ((float)pfb->height); + OUT_PKT3(ring, CP_MEM_WRITE, 9); + OUT_RELOC(ring, fd_resource(ctx->solid_vertexbuf)->bo, 0x60, 0); + OUT_RING(ring, f2d(x0)); + OUT_RING(ring, f2d(y0)); + OUT_RING(ring, f2d(x1)); + OUT_RING(ring, f2d(y0)); + OUT_RING(ring, f2d(x0)); + OUT_RING(ring, f2d(y1)); + OUT_RING(ring, f2d(x1)); + OUT_RING(ring, f2d(y1)); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_VGT_INDX_OFFSET)); + OUT_RING(ring, 0); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL)); + OUT_RING(ring, 0x0000003b); + + fd_program_emit(ring, &ctx->blit_prog); + + OUT_PKT0(ring, REG_TC_CNTL_STATUS, 1); + OUT_RING(ring, TC_CNTL_STATUS_L2_INVALIDATE); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_DEPTHCONTROL)); + OUT_RING(ring, RB_DEPTHCONTROL_EARLY_Z_ENABLE); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_SU_SC_MODE_CNTL)); + OUT_RING(ring, PA_SU_SC_MODE_CNTL_PROVOKING_VTX_LAST | + PA_SU_SC_MODE_CNTL_POLYMODE_FRONT_PTYPE(DRAW_TRIANGLES) | + PA_SU_SC_MODE_CNTL_POLYMODE_BACK_PTYPE(DRAW_TRIANGLES)); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_SC_AA_MASK)); + OUT_RING(ring, 0x0000ffff); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_COLORCONTROL)); + OUT_RING(ring, RB_COLORCONTROL_ALPHA_FUNC(PIPE_FUNC_ALWAYS) | + RB_COLORCONTROL_BLEND_DISABLE | + RB_COLORCONTROL_ROP_CODE(12) | + RB_COLORCONTROL_DITHER_MODE(DITHER_DISABLE) | + RB_COLORCONTROL_DITHER_TYPE(DITHER_PIXEL)); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_RB_BLEND_CONTROL)); + OUT_RING(ring, RB_BLENDCONTROL_COLOR_SRCBLEND(RB_BLEND_ONE) | + RB_BLENDCONTROL_COLOR_COMB_FCN(COMB_DST_PLUS_SRC) | + RB_BLENDCONTROL_COLOR_DESTBLEND(RB_BLEND_ZERO) | + RB_BLENDCONTROL_ALPHA_SRCBLEND(RB_BLEND_ONE) | + RB_BLENDCONTROL_ALPHA_COMB_FCN(COMB_DST_PLUS_SRC) | + RB_BLENDCONTROL_ALPHA_DESTBLEND(RB_BLEND_ZERO)); + + OUT_PKT3(ring, CP_SET_CONSTANT, 3); + OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL)); + OUT_RING(ring, PA_SC_WINDOW_OFFSET_DISABLE | + xy2d(0,0)); /* PA_SC_WINDOW_SCISSOR_TL */ + OUT_RING(ring, xy2d(bin_w, bin_h)); /* PA_SC_WINDOW_SCISSOR_BR */ + + OUT_PKT3(ring, CP_SET_CONSTANT, 5); + OUT_RING(ring, CP_REG(REG_PA_CL_VPORT_XSCALE)); + OUT_RING(ring, f2d((float)bin_w/2.0)); /* PA_CL_VPORT_XSCALE */ + OUT_RING(ring, f2d((float)bin_w/2.0)); /* PA_CL_VPORT_XOFFSET */ + OUT_RING(ring, f2d(-(float)bin_h/2.0)); /* PA_CL_VPORT_YSCALE */ + OUT_RING(ring, f2d((float)bin_h/2.0)); /* PA_CL_VPORT_YOFFSET */ + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_CL_VTE_CNTL)); + OUT_RING(ring, PA_CL_VTE_CNTL_VTX_XY_FMT | + PA_CL_VTE_CNTL_VTX_Z_FMT | // XXX check this??? + PA_CL_VTE_CNTL_VPORT_X_SCALE_ENA | + PA_CL_VTE_CNTL_VPORT_X_OFFSET_ENA | + PA_CL_VTE_CNTL_VPORT_Y_SCALE_ENA | + PA_CL_VTE_CNTL_VPORT_Y_OFFSET_ENA); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_CL_CLIP_CNTL)); + OUT_RING(ring, 0x00000000); + + if (ctx->restore & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) + emit_mem2gmem_surf(ring, 0, bin_w * bin_h, pfb->zsbuf); + + if (ctx->resolve & FD_BUFFER_COLOR) + emit_mem2gmem_surf(ring, 1, 0, pfb->cbufs[0]); + + /* TODO blob driver seems to toss in a CACHE_FLUSH after each DRAW_INDX.. */ +} + +void +fd_gmem_render_tiles(struct pipe_context *pctx) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd_framebuffer_stateobj *fb = &ctx->framebuffer; + struct pipe_framebuffer_state *pfb = &fb->base; + struct fd_ringbuffer *ring; + uint32_t i, yoff = 0; + uint32_t timestamp; + ring = ctx->ring; + + DBG("rendering %dx%d tiles (%s/%s)", fb->nbins_x, fb->nbins_y, + util_format_name(pfb->cbufs[0]->format), + pfb->zsbuf ? util_format_name(pfb->zsbuf->format) : "none"); + + /* mark the end of the clear/draw cmds before emitting per-tile cmds: */ + fd_ringmarker_mark(ctx->draw_end); + + for (i = 0; i < fb->nbins_y; i++) { + uint32_t j, xoff = 0; + uint32_t bin_h = fb->bin_h; + + /* clip bin height: */ + bin_h = min(bin_h, pfb->height - yoff); + + for (j = 0; j < fb->nbins_x; j++) { + uint32_t bin_w = fb->bin_w; + + /* clip bin width: */ + bin_w = min(bin_w, pfb->width - xoff); + + DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d", + bin_h, yoff, bin_w, xoff); + + fd_emit_framebuffer_state(ring, &ctx->framebuffer); + + /* setup screen scissor for current tile (same for mem2gmem): */ + OUT_PKT3(ring, CP_SET_CONSTANT, 3); + OUT_RING(ring, CP_REG(REG_PA_SC_SCREEN_SCISSOR_TL)); + OUT_RING(ring, xy2d(0,0)); /* PA_SC_SCREEN_SCISSOR_TL */ + OUT_RING(ring, xy2d(bin_w, bin_h)); /* PA_SC_SCREEN_SCISSOR_BR */ + + if (ctx->restore) + emit_mem2gmem(ctx, ring, xoff, yoff, bin_w, bin_h); + + /* setup window scissor and offset for current tile (different + * from mem2gmem): + */ + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_OFFSET)); + OUT_RING(ring, PA_SC_WINDOW_OFFSET_X(-xoff) | + PA_SC_WINDOW_OFFSET_Y(-yoff));/* PA_SC_WINDOW_OFFSET */ + + /* emit IB to drawcmds: */ + OUT_IB (ring, ctx->draw_start, ctx->draw_end); + + OUT_PKT3(ring, CP_SET_CONSTANT, 2); + OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_OFFSET)); + OUT_RING(ring, 0x00000000); /* PA_SC_WINDOW_OFFSET */ + + /* emit gmem2mem to transfer tile back to system memory: */ + emit_gmem2mem(ctx, ring, xoff, yoff, bin_w, bin_h); + + xoff += bin_w; + } + + yoff += bin_h; + } + + /* GPU executes starting from tile cmds, which IB back to draw cmds: */ + fd_ringmarker_flush(ctx->draw_end); + + /* mark start for next draw cmds: */ + fd_ringmarker_mark(ctx->draw_start); + + /* update timestamps on render targets: */ + fd_pipe_timestamp(ctx->screen->pipe, ×tamp); + fd_resource(pfb->cbufs[0]->texture)->timestamp = timestamp; + if (pfb->zsbuf) + fd_resource(pfb->zsbuf->texture)->timestamp = timestamp; + + /* Note that because the per-tile setup and mem2gmem/gmem2mem are emitted + * after the draw/clear calls, but executed before, we need to preemptively + * flag some state as dirty before the first draw/clear call. + * + * TODO maybe we need to mark all state as dirty to not worry about state + * being clobbered by other contexts? + */ + ctx->dirty |= FD_DIRTY_ZSA | + FD_DIRTY_RASTERIZER | + FD_DIRTY_FRAMEBUFFER | + FD_DIRTY_SAMPLE_MASK | + FD_DIRTY_VIEWPORT | + FD_DIRTY_CONSTBUF | + FD_DIRTY_PROG | + FD_DIRTY_SCISSOR | + /* probably only needed if we need to mem2gmem on the next + * draw.. but not sure if there is a good way to know? + */ + FD_DIRTY_VERTTEX | + FD_DIRTY_FRAGTEX | + FD_DIRTY_BLEND; +} + +void +fd_gmem_calculate_tiles(struct pipe_context *pctx) +{ + struct fd_context *ctx = fd_context(pctx); + struct fd_framebuffer_stateobj *fb = &ctx->framebuffer; + struct pipe_framebuffer_state *pfb = &fb->base; + uint32_t nbins_x = 1, nbins_y = 1; + uint32_t bin_w, bin_h; + uint32_t cpp = util_format_get_blocksize(pfb->cbufs[0]->format); + uint32_t gmem_size = ctx->screen->gmemsize_bytes; + uint32_t max_width = 992; + +// TODO we probably could optimize this a bit if we know that +// Z or stencil is not enabled for any of the draw calls.. +// if (fd_stencil_enabled(ctx->zsa) || fd_depth_enabled(ctx->zsa)) { + gmem_size /= 2; + max_width = 256; +// } + + bin_w = ALIGN(pfb->width, 32); + bin_h = ALIGN(pfb->height, 32); + + /* first, find a bin width that satisfies the maximum width + * restrictions: + */ + while (bin_w > max_width) { + nbins_x++; + bin_w = ALIGN(pfb->width / nbins_x, 32); + } + + /* then find a bin height that satisfies the memory constraints: + */ + while ((bin_w * bin_h * cpp) > gmem_size) { + nbins_y++; + bin_h = ALIGN(pfb->height / nbins_y, 32); + } + + if ((nbins_x > 1) || (nbins_y > 1)) { + fb->pa_su_sc_mode_cntl |= PA_SU_SC_MODE_CNTL_VTX_WINDOW_OFFSET_ENABLE; + } else { + fb->pa_su_sc_mode_cntl &= ~PA_SU_SC_MODE_CNTL_VTX_WINDOW_OFFSET_ENABLE; + } + + DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h); + +//if we use hw binning, tile sizes (in multiple of 32) need to +//fit in 5 bits.. for now don't care because we aren't using +//that: +// assert(!(bin_h/32 & ~0x1f)); +// assert(!(bin_w/32 & ~0x1f)); + + fb->nbins_x = nbins_x; + fb->nbins_y = nbins_y; + fb->bin_w = bin_w; + fb->bin_h = bin_h; + +} |