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authorRob Clark <[email protected]>2012-10-27 11:07:34 -0500
committerRob Clark <[email protected]>2013-03-11 21:53:24 -0400
commit6173cc19c45d92ef0b7bc6aa008aa89bb29abbda (patch)
tree50b2d2fca779e88ad8f143d08901dfb01fc36096 /src/gallium/drivers/freedreno/freedreno_gmem.c
parent44a8e5135470fa51ae36b304f3c5286bf9cca259 (diff)
freedreno: gallium driver for adreno
Currently works on a220. Others in the a2xx family look pretty similar and should be pretty straightforward to support with the same driver. The a3xx has a new shader ISA, and while many registers appear similar, the register addresses have been completely shuffled around. I am not sure yet whether it is best to support with the same driver, but different compiler, or whether it should be split into a different driver. v1: original v2: build file updates from review comments, and remove GPL licensed header files from msm kernel v3: smarter temp/pred register assignment, fix clear and depth/stencil format issues, resource_transfer fixes, scissor fixes Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_gmem.c')
-rw-r--r--src/gallium/drivers/freedreno/freedreno_gmem.c491
1 files changed, 491 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_gmem.c b/src/gallium/drivers/freedreno/freedreno_gmem.c
new file mode 100644
index 00000000000..dae60c6d5d9
--- /dev/null
+++ b/src/gallium/drivers/freedreno/freedreno_gmem.c
@@ -0,0 +1,491 @@
+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2012 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#include "pipe/p_state.h"
+#include "util/u_string.h"
+#include "util/u_memory.h"
+#include "util/u_inlines.h"
+#include "util/u_pack_color.h"
+
+#include "freedreno_gmem.h"
+#include "freedreno_context.h"
+#include "freedreno_state.h"
+#include "freedreno_program.h"
+#include "freedreno_resource.h"
+#include "freedreno_zsa.h"
+#include "freedreno_util.h"
+
+/*
+ * GMEM is the small (ie. 256KiB for a200, 512KiB for a220, etc) tile buffer
+ * inside the GPU. All rendering happens to GMEM. Larger render targets
+ * are split into tiles that are small enough for the color (and depth and/or
+ * stencil, if enabled) buffers to fit within GMEM. Before rendering a tile,
+ * if there was not a clear invalidating the previous tile contents, we need
+ * to restore the previous tiles contents (system mem -> GMEM), and after all
+ * the draw calls, before moving to the next tile, we need to save the tile
+ * contents (GMEM -> system mem).
+ *
+ * The code in this file handles dealing with GMEM and tiling.
+ *
+ * The structure of the ringbuffer ends up being:
+ *
+ * +--<---<-- IB ---<---+---<---+---<---<---<--+
+ * | | | |
+ * v ^ ^ ^
+ * ------------------------------------------------------
+ * | clear/draw cmds | Tile0 | Tile1 | .... | TileN |
+ * ------------------------------------------------------
+ * ^
+ * |
+ * address submitted in issueibcmds
+ *
+ * Where the per-tile section handles scissor setup, mem2gmem restore (if
+ * needed), IB to draw cmds earlier in the ringbuffer, and then gmem2mem
+ * resolve.
+ */
+
+/* transfer from gmem to system memory (ie. normal RAM) */
+
+static void
+emit_gmem2mem_surf(struct fd_ringbuffer *ring, uint32_t swap, uint32_t base,
+ struct pipe_surface *psurf)
+{
+ struct fd_resource *rsc = fd_resource(psurf->texture);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_RB_COLOR_INFO));
+ OUT_RING(ring, RB_COLOR_INFO_COLOR_SWAP(swap) |
+ RB_COLOR_INFO_COLOR_BASE(base / 1024) |
+ RB_COLOR_INFO_COLOR_FORMAT(fd_pipe2color(psurf->format)));
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 5);
+ OUT_RING(ring, CP_REG(REG_RB_COPY_CONTROL));
+ OUT_RING(ring, 0x00000000); /* RB_COPY_CONTROL */
+ OUT_RELOC(ring, rsc->bo, 0, 0); /* RB_COPY_DEST_BASE */
+ OUT_RING(ring, rsc->pitch >> 5); /* RB_COPY_DEST_PITCH */
+ OUT_RING(ring, RB_COPY_DEST_INFO_FORMAT(fd_pipe2color(psurf->format)) |
+ RB_COPY_DEST_INFO_LINEAR | /* RB_COPY_DEST_INFO */
+ RB_COPY_DEST_INFO_SWAP(swap) |
+ RB_COPY_DEST_INFO_WRITE_RED |
+ RB_COPY_DEST_INFO_WRITE_GREEN |
+ RB_COPY_DEST_INFO_WRITE_BLUE |
+ RB_COPY_DEST_INFO_WRITE_ALPHA);
+
+ OUT_PKT3(ring, CP_WAIT_FOR_IDLE, 1);
+ OUT_RING(ring, 0x0000000);
+
+ OUT_PKT3(ring, CP_DRAW_INDX, 3);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, DRAW(DI_PT_RECTLIST, DI_SRC_SEL_AUTO_INDEX,
+ INDEX_SIZE_IGN, IGNORE_VISIBILITY));
+ OUT_RING(ring, 3); /* NumIndices */
+}
+
+static void
+emit_gmem2mem(struct fd_context *ctx, struct fd_ringbuffer *ring,
+ uint32_t xoff, uint32_t yoff, uint32_t bin_w, uint32_t bin_h)
+{
+ struct fd_framebuffer_stateobj *fb = &ctx->framebuffer;
+ struct pipe_framebuffer_state *pfb = &fb->base;
+
+ fd_emit_vertex_bufs(ring, 0x9c, (struct fd_vertex_buf[]) {
+ { .prsc = ctx->solid_vertexbuf, .size = 48 },
+ }, 1);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_VGT_INDX_OFFSET));
+ OUT_RING(ring, 0);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL));
+ OUT_RING(ring, 0x0000028f);
+
+ fd_program_emit(ring, &ctx->solid_prog);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_PA_SC_AA_MASK));
+ OUT_RING(ring, 0x0000ffff);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_RB_DEPTHCONTROL));
+ OUT_RING(ring, RB_DEPTHCONTROL_EARLY_Z_ENABLE);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_PA_SU_SC_MODE_CNTL));
+ OUT_RING(ring, PA_SU_SC_MODE_CNTL_PROVOKING_VTX_LAST | /* PA_SU_SC_MODE_CNTL */
+ PA_SU_SC_MODE_CNTL_POLYMODE_FRONT_PTYPE(DRAW_TRIANGLES) |
+ PA_SU_SC_MODE_CNTL_POLYMODE_BACK_PTYPE(DRAW_TRIANGLES));
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 3);
+ OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL));
+ OUT_RING(ring, xy2d(0, 0)); /* PA_SC_WINDOW_SCISSOR_TL */
+ OUT_RING(ring, xy2d(pfb->width, pfb->height)); /* PA_SC_WINDOW_SCISSOR_BR */
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_PA_CL_VTE_CNTL));
+ OUT_RING(ring, PA_CL_VTE_CNTL_VTX_W0_FMT |
+ PA_CL_VTE_CNTL_VPORT_X_SCALE_ENA |
+ PA_CL_VTE_CNTL_VPORT_X_OFFSET_ENA |
+ PA_CL_VTE_CNTL_VPORT_Y_SCALE_ENA |
+ PA_CL_VTE_CNTL_VPORT_Y_OFFSET_ENA);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_PA_CL_CLIP_CNTL));
+ OUT_RING(ring, 0x00000000);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_RB_MODECONTROL));
+ OUT_RING(ring, RB_MODECONTROL_EDRAM_MODE(EDRAM_COPY));
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_RB_COPY_DEST_OFFSET));
+ OUT_RING(ring, RB_COPY_DEST_OFFSET_X(xoff) | RB_COPY_DEST_OFFSET_Y(yoff));
+
+ if (ctx->resolve & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL))
+ emit_gmem2mem_surf(ring, 0, bin_w * bin_h, pfb->zsbuf);
+
+ if (ctx->resolve & FD_BUFFER_COLOR)
+ emit_gmem2mem_surf(ring, 1, 0, pfb->cbufs[0]);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_RB_MODECONTROL));
+ OUT_RING(ring, RB_MODECONTROL_EDRAM_MODE(COLOR_DEPTH));
+}
+
+/* transfer from system memory to gmem */
+
+static void
+emit_mem2gmem_surf(struct fd_ringbuffer *ring, uint32_t swap, uint32_t base,
+ struct pipe_surface *psurf)
+{
+ struct fd_resource *rsc = fd_resource(psurf->texture);
+ uint32_t swiz;
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_RB_COLOR_INFO));
+ OUT_RING(ring, RB_COLOR_INFO_COLOR_SWAP(swap) |
+ RB_COLOR_INFO_COLOR_BASE(base / 1024) |
+ RB_COLOR_INFO_COLOR_FORMAT(fd_pipe2color(psurf->format)));
+
+ swiz = fd_tex_swiz(psurf->format, PIPE_SWIZZLE_RED, PIPE_SWIZZLE_GREEN,
+ PIPE_SWIZZLE_BLUE, PIPE_SWIZZLE_ALPHA);
+
+ /* emit fb as a texture: */
+ OUT_PKT3(ring, CP_SET_CONSTANT, 7);
+ OUT_RING(ring, 0x00010000);
+ OUT_RING(ring, SQ_TEX0_CLAMP_X(SQ_TEX_WRAP) |
+ SQ_TEX0_CLAMP_Y(SQ_TEX_WRAP) |
+ SQ_TEX0_CLAMP_Z(SQ_TEX_WRAP) |
+ SQ_TEX0_PITCH(rsc->pitch));
+ OUT_RELOC(ring, rsc->bo, 0,
+ fd_pipe2surface(psurf->format) | 0x800);
+ OUT_RING(ring, SQ_TEX2_WIDTH(psurf->width) |
+ SQ_TEX2_HEIGHT(psurf->height));
+ OUT_RING(ring, 0x01000000 | // XXX
+ swiz |
+ SQ_TEX3_XY_MAG_FILTER(SQ_TEX_FILTER_POINT) |
+ SQ_TEX3_XY_MIN_FILTER(SQ_TEX_FILTER_POINT));
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, 0x00000200);
+
+ OUT_PKT3(ring, CP_DRAW_INDX, 3);
+ OUT_RING(ring, 0x00000000);
+ OUT_RING(ring, DRAW(DI_PT_RECTLIST, DI_SRC_SEL_AUTO_INDEX,
+ INDEX_SIZE_IGN, IGNORE_VISIBILITY));
+ OUT_RING(ring, 3); /* NumIndices */
+}
+
+static void
+emit_mem2gmem(struct fd_context *ctx, struct fd_ringbuffer *ring,
+ uint32_t xoff, uint32_t yoff, uint32_t bin_w, uint32_t bin_h)
+{
+ struct fd_framebuffer_stateobj *fb = &ctx->framebuffer;
+ struct pipe_framebuffer_state *pfb = &fb->base;
+ float x0, y0, x1, y1;
+
+ fd_emit_vertex_bufs(ring, 0x9c, (struct fd_vertex_buf[]) {
+ { .prsc = ctx->solid_vertexbuf, .size = 48, .offset = 0x30 },
+ { .prsc = ctx->solid_vertexbuf, .size = 32, .offset = 0x60 },
+ }, 2);
+
+ /* write texture coordinates to vertexbuf: */
+ x0 = ((float)xoff) / ((float)pfb->width);
+ x1 = ((float)xoff + bin_w) / ((float)pfb->width);
+ y0 = ((float)yoff) / ((float)pfb->height);
+ y1 = ((float)yoff + bin_h) / ((float)pfb->height);
+ OUT_PKT3(ring, CP_MEM_WRITE, 9);
+ OUT_RELOC(ring, fd_resource(ctx->solid_vertexbuf)->bo, 0x60, 0);
+ OUT_RING(ring, f2d(x0));
+ OUT_RING(ring, f2d(y0));
+ OUT_RING(ring, f2d(x1));
+ OUT_RING(ring, f2d(y0));
+ OUT_RING(ring, f2d(x0));
+ OUT_RING(ring, f2d(y1));
+ OUT_RING(ring, f2d(x1));
+ OUT_RING(ring, f2d(y1));
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_VGT_INDX_OFFSET));
+ OUT_RING(ring, 0);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_VGT_VERTEX_REUSE_BLOCK_CNTL));
+ OUT_RING(ring, 0x0000003b);
+
+ fd_program_emit(ring, &ctx->blit_prog);
+
+ OUT_PKT0(ring, REG_TC_CNTL_STATUS, 1);
+ OUT_RING(ring, TC_CNTL_STATUS_L2_INVALIDATE);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_RB_DEPTHCONTROL));
+ OUT_RING(ring, RB_DEPTHCONTROL_EARLY_Z_ENABLE);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_PA_SU_SC_MODE_CNTL));
+ OUT_RING(ring, PA_SU_SC_MODE_CNTL_PROVOKING_VTX_LAST |
+ PA_SU_SC_MODE_CNTL_POLYMODE_FRONT_PTYPE(DRAW_TRIANGLES) |
+ PA_SU_SC_MODE_CNTL_POLYMODE_BACK_PTYPE(DRAW_TRIANGLES));
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_PA_SC_AA_MASK));
+ OUT_RING(ring, 0x0000ffff);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_RB_COLORCONTROL));
+ OUT_RING(ring, RB_COLORCONTROL_ALPHA_FUNC(PIPE_FUNC_ALWAYS) |
+ RB_COLORCONTROL_BLEND_DISABLE |
+ RB_COLORCONTROL_ROP_CODE(12) |
+ RB_COLORCONTROL_DITHER_MODE(DITHER_DISABLE) |
+ RB_COLORCONTROL_DITHER_TYPE(DITHER_PIXEL));
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_RB_BLEND_CONTROL));
+ OUT_RING(ring, RB_BLENDCONTROL_COLOR_SRCBLEND(RB_BLEND_ONE) |
+ RB_BLENDCONTROL_COLOR_COMB_FCN(COMB_DST_PLUS_SRC) |
+ RB_BLENDCONTROL_COLOR_DESTBLEND(RB_BLEND_ZERO) |
+ RB_BLENDCONTROL_ALPHA_SRCBLEND(RB_BLEND_ONE) |
+ RB_BLENDCONTROL_ALPHA_COMB_FCN(COMB_DST_PLUS_SRC) |
+ RB_BLENDCONTROL_ALPHA_DESTBLEND(RB_BLEND_ZERO));
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 3);
+ OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_SCISSOR_TL));
+ OUT_RING(ring, PA_SC_WINDOW_OFFSET_DISABLE |
+ xy2d(0,0)); /* PA_SC_WINDOW_SCISSOR_TL */
+ OUT_RING(ring, xy2d(bin_w, bin_h)); /* PA_SC_WINDOW_SCISSOR_BR */
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 5);
+ OUT_RING(ring, CP_REG(REG_PA_CL_VPORT_XSCALE));
+ OUT_RING(ring, f2d((float)bin_w/2.0)); /* PA_CL_VPORT_XSCALE */
+ OUT_RING(ring, f2d((float)bin_w/2.0)); /* PA_CL_VPORT_XOFFSET */
+ OUT_RING(ring, f2d(-(float)bin_h/2.0)); /* PA_CL_VPORT_YSCALE */
+ OUT_RING(ring, f2d((float)bin_h/2.0)); /* PA_CL_VPORT_YOFFSET */
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_PA_CL_VTE_CNTL));
+ OUT_RING(ring, PA_CL_VTE_CNTL_VTX_XY_FMT |
+ PA_CL_VTE_CNTL_VTX_Z_FMT | // XXX check this???
+ PA_CL_VTE_CNTL_VPORT_X_SCALE_ENA |
+ PA_CL_VTE_CNTL_VPORT_X_OFFSET_ENA |
+ PA_CL_VTE_CNTL_VPORT_Y_SCALE_ENA |
+ PA_CL_VTE_CNTL_VPORT_Y_OFFSET_ENA);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_PA_CL_CLIP_CNTL));
+ OUT_RING(ring, 0x00000000);
+
+ if (ctx->restore & (FD_BUFFER_DEPTH | FD_BUFFER_STENCIL))
+ emit_mem2gmem_surf(ring, 0, bin_w * bin_h, pfb->zsbuf);
+
+ if (ctx->resolve & FD_BUFFER_COLOR)
+ emit_mem2gmem_surf(ring, 1, 0, pfb->cbufs[0]);
+
+ /* TODO blob driver seems to toss in a CACHE_FLUSH after each DRAW_INDX.. */
+}
+
+void
+fd_gmem_render_tiles(struct pipe_context *pctx)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct fd_framebuffer_stateobj *fb = &ctx->framebuffer;
+ struct pipe_framebuffer_state *pfb = &fb->base;
+ struct fd_ringbuffer *ring;
+ uint32_t i, yoff = 0;
+ uint32_t timestamp;
+ ring = ctx->ring;
+
+ DBG("rendering %dx%d tiles (%s/%s)", fb->nbins_x, fb->nbins_y,
+ util_format_name(pfb->cbufs[0]->format),
+ pfb->zsbuf ? util_format_name(pfb->zsbuf->format) : "none");
+
+ /* mark the end of the clear/draw cmds before emitting per-tile cmds: */
+ fd_ringmarker_mark(ctx->draw_end);
+
+ for (i = 0; i < fb->nbins_y; i++) {
+ uint32_t j, xoff = 0;
+ uint32_t bin_h = fb->bin_h;
+
+ /* clip bin height: */
+ bin_h = min(bin_h, pfb->height - yoff);
+
+ for (j = 0; j < fb->nbins_x; j++) {
+ uint32_t bin_w = fb->bin_w;
+
+ /* clip bin width: */
+ bin_w = min(bin_w, pfb->width - xoff);
+
+ DBG("bin_h=%d, yoff=%d, bin_w=%d, xoff=%d",
+ bin_h, yoff, bin_w, xoff);
+
+ fd_emit_framebuffer_state(ring, &ctx->framebuffer);
+
+ /* setup screen scissor for current tile (same for mem2gmem): */
+ OUT_PKT3(ring, CP_SET_CONSTANT, 3);
+ OUT_RING(ring, CP_REG(REG_PA_SC_SCREEN_SCISSOR_TL));
+ OUT_RING(ring, xy2d(0,0)); /* PA_SC_SCREEN_SCISSOR_TL */
+ OUT_RING(ring, xy2d(bin_w, bin_h)); /* PA_SC_SCREEN_SCISSOR_BR */
+
+ if (ctx->restore)
+ emit_mem2gmem(ctx, ring, xoff, yoff, bin_w, bin_h);
+
+ /* setup window scissor and offset for current tile (different
+ * from mem2gmem):
+ */
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_OFFSET));
+ OUT_RING(ring, PA_SC_WINDOW_OFFSET_X(-xoff) |
+ PA_SC_WINDOW_OFFSET_Y(-yoff));/* PA_SC_WINDOW_OFFSET */
+
+ /* emit IB to drawcmds: */
+ OUT_IB (ring, ctx->draw_start, ctx->draw_end);
+
+ OUT_PKT3(ring, CP_SET_CONSTANT, 2);
+ OUT_RING(ring, CP_REG(REG_PA_SC_WINDOW_OFFSET));
+ OUT_RING(ring, 0x00000000); /* PA_SC_WINDOW_OFFSET */
+
+ /* emit gmem2mem to transfer tile back to system memory: */
+ emit_gmem2mem(ctx, ring, xoff, yoff, bin_w, bin_h);
+
+ xoff += bin_w;
+ }
+
+ yoff += bin_h;
+ }
+
+ /* GPU executes starting from tile cmds, which IB back to draw cmds: */
+ fd_ringmarker_flush(ctx->draw_end);
+
+ /* mark start for next draw cmds: */
+ fd_ringmarker_mark(ctx->draw_start);
+
+ /* update timestamps on render targets: */
+ fd_pipe_timestamp(ctx->screen->pipe, &timestamp);
+ fd_resource(pfb->cbufs[0]->texture)->timestamp = timestamp;
+ if (pfb->zsbuf)
+ fd_resource(pfb->zsbuf->texture)->timestamp = timestamp;
+
+ /* Note that because the per-tile setup and mem2gmem/gmem2mem are emitted
+ * after the draw/clear calls, but executed before, we need to preemptively
+ * flag some state as dirty before the first draw/clear call.
+ *
+ * TODO maybe we need to mark all state as dirty to not worry about state
+ * being clobbered by other contexts?
+ */
+ ctx->dirty |= FD_DIRTY_ZSA |
+ FD_DIRTY_RASTERIZER |
+ FD_DIRTY_FRAMEBUFFER |
+ FD_DIRTY_SAMPLE_MASK |
+ FD_DIRTY_VIEWPORT |
+ FD_DIRTY_CONSTBUF |
+ FD_DIRTY_PROG |
+ FD_DIRTY_SCISSOR |
+ /* probably only needed if we need to mem2gmem on the next
+ * draw.. but not sure if there is a good way to know?
+ */
+ FD_DIRTY_VERTTEX |
+ FD_DIRTY_FRAGTEX |
+ FD_DIRTY_BLEND;
+}
+
+void
+fd_gmem_calculate_tiles(struct pipe_context *pctx)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct fd_framebuffer_stateobj *fb = &ctx->framebuffer;
+ struct pipe_framebuffer_state *pfb = &fb->base;
+ uint32_t nbins_x = 1, nbins_y = 1;
+ uint32_t bin_w, bin_h;
+ uint32_t cpp = util_format_get_blocksize(pfb->cbufs[0]->format);
+ uint32_t gmem_size = ctx->screen->gmemsize_bytes;
+ uint32_t max_width = 992;
+
+// TODO we probably could optimize this a bit if we know that
+// Z or stencil is not enabled for any of the draw calls..
+// if (fd_stencil_enabled(ctx->zsa) || fd_depth_enabled(ctx->zsa)) {
+ gmem_size /= 2;
+ max_width = 256;
+// }
+
+ bin_w = ALIGN(pfb->width, 32);
+ bin_h = ALIGN(pfb->height, 32);
+
+ /* first, find a bin width that satisfies the maximum width
+ * restrictions:
+ */
+ while (bin_w > max_width) {
+ nbins_x++;
+ bin_w = ALIGN(pfb->width / nbins_x, 32);
+ }
+
+ /* then find a bin height that satisfies the memory constraints:
+ */
+ while ((bin_w * bin_h * cpp) > gmem_size) {
+ nbins_y++;
+ bin_h = ALIGN(pfb->height / nbins_y, 32);
+ }
+
+ if ((nbins_x > 1) || (nbins_y > 1)) {
+ fb->pa_su_sc_mode_cntl |= PA_SU_SC_MODE_CNTL_VTX_WINDOW_OFFSET_ENABLE;
+ } else {
+ fb->pa_su_sc_mode_cntl &= ~PA_SU_SC_MODE_CNTL_VTX_WINDOW_OFFSET_ENABLE;
+ }
+
+ DBG("using %d bins of size %dx%d", nbins_x*nbins_y, bin_w, bin_h);
+
+//if we use hw binning, tile sizes (in multiple of 32) need to
+//fit in 5 bits.. for now don't care because we aren't using
+//that:
+// assert(!(bin_h/32 & ~0x1f));
+// assert(!(bin_w/32 & ~0x1f));
+
+ fb->nbins_x = nbins_x;
+ fb->nbins_y = nbins_y;
+ fb->bin_w = bin_w;
+ fb->bin_h = bin_h;
+
+}