diff options
author | Rob Clark <[email protected]> | 2016-08-11 11:57:28 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2016-08-16 09:21:13 -0400 |
commit | a8e6734a83816df2a39e5c4c49721d762caee86b (patch) | |
tree | d6d402b474dd2628219583c7ced41b8de2c4e5a8 /src/gallium/drivers/freedreno/freedreno_draw.c | |
parent | 142dd7b9c043fca81f8ef1d0bbd378968f9260df (diff) |
freedreno: support for using generic clear path
Since clears are more or less just normal draws, there isn't that much
benefit in having hand-rolled clear path. Add support to use u_blitter
instead if gen specific backend doesn't implement ctx->clear().
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_draw.c')
-rw-r--r-- | src/gallium/drivers/freedreno/freedreno_draw.c | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_draw.c b/src/gallium/drivers/freedreno/freedreno_draw.c index 715ad21e602..efc1dd2774d 100644 --- a/src/gallium/drivers/freedreno/freedreno_draw.c +++ b/src/gallium/drivers/freedreno/freedreno_draw.c @@ -203,6 +203,72 @@ fd_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) fd_batch_check_size(batch); } +/* Generic clear implementation (partially) using u_blitter: */ +static void +fd_blitter_clear(struct pipe_context *pctx, unsigned buffers, + const union pipe_color_union *color, double depth, unsigned stencil) +{ + struct fd_context *ctx = fd_context(pctx); + struct pipe_framebuffer_state *pfb = &ctx->batch->framebuffer; + struct blitter_context *blitter = ctx->blitter; + + fd_blitter_pipe_begin(ctx, false, true, FD_STAGE_CLEAR); + + util_blitter_common_clear_setup(blitter, pfb->width, pfb->height, + buffers, NULL, NULL); + + struct pipe_stencil_ref sr = { + .ref_value = { stencil & 0xff } + }; + pctx->set_stencil_ref(pctx, &sr); + + struct pipe_constant_buffer cb = { + .buffer_size = 16, + .user_buffer = &color->ui, + }; + pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, &cb); + + if (!ctx->clear_rs_state) { + const struct pipe_rasterizer_state tmpl = { + .cull_face = PIPE_FACE_NONE, + .half_pixel_center = 1, + .bottom_edge_rule = 1, + .flatshade = 1, + .depth_clip = 1, + }; + ctx->clear_rs_state = pctx->create_rasterizer_state(pctx, &tmpl); + } + pctx->bind_rasterizer_state(pctx, ctx->clear_rs_state); + + struct pipe_viewport_state vp = { + .scale = { 0.5f * pfb->width, -0.5f * pfb->height, depth }, + .translate = { 0.5f * pfb->width, 0.5f * pfb->height, 0.0f }, + }; + pctx->set_viewport_states(pctx, 0, 1, &vp); + + pctx->bind_vertex_elements_state(pctx, ctx->solid_vbuf_state.vtx); + pctx->set_vertex_buffers(pctx, blitter->vb_slot, 1, + &ctx->solid_vbuf_state.vertexbuf.vb[0]); + pctx->set_stream_output_targets(pctx, 0, NULL, NULL); + pctx->bind_vs_state(pctx, ctx->solid_prog.vp); + pctx->bind_fs_state(pctx, ctx->solid_prog.fp); + + struct pipe_draw_info info = { + .mode = PIPE_PRIM_MAX, /* maps to DI_PT_RECTLIST */ + .count = 2, + .instance_count = 1, + }; + ctx->draw_vbo(ctx, &info); + + util_blitter_restore_constant_buffer_state(blitter); + util_blitter_restore_vertex_states(blitter); + util_blitter_restore_fragment_states(blitter); + util_blitter_restore_render_cond(blitter); + util_blitter_unset_running_flag(blitter); + + fd_blitter_pipe_end(ctx); +} + /* TODO figure out how to make better use of existing state mechanism * for clear (and possibly gmem->mem / mem->gmem) so we can (a) keep * track of what state really actually changes, and (b) reduce the code @@ -274,6 +340,14 @@ fd_clear(struct pipe_context *pctx, unsigned buffers, util_format_short_name(pipe_surface_format(pfb->cbufs[0])), util_format_short_name(pipe_surface_format(pfb->zsbuf))); + /* if per-gen backend doesn't implement ctx->clear() generic + * blitter clear: + */ + if (!ctx->clear) { + fd_blitter_clear(pctx, buffers, color, depth, stencil); + return; + } + fd_hw_query_set_stage(batch, batch->draw, FD_STAGE_CLEAR); ctx->clear(ctx, buffers, color, depth, stencil); |