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authorRob Clark <[email protected]>2017-04-15 10:04:55 -0400
committerRob Clark <[email protected]>2017-04-18 16:32:00 -0400
commit4299849ec7a873edf46a3a366749282fdec020fe (patch)
treed1fdc58b6fc65ad2c9fdbe096a4c3acd4eea3a6b /src/gallium/drivers/freedreno/freedreno_context.h
parentd7fa7f5e7eafed8bb88f7e0b9ba4261a76ad9c95 (diff)
freedreno: refactor dirty state handling
In particular, move per-shader-stage info out to a seperate array of enum's indexed by shader stage. This will make it easier to add more shader stages as well as new per-stage state (like SSBOs). Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_context.h')
-rw-r--r--src/gallium/drivers/freedreno/freedreno_context.h72
1 files changed, 44 insertions, 28 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_context.h b/src/gallium/drivers/freedreno/freedreno_context.h
index 7f47eaf2a71..733c64b1807 100644
--- a/src/gallium/drivers/freedreno/freedreno_context.h
+++ b/src/gallium/drivers/freedreno/freedreno_context.h
@@ -107,6 +107,42 @@ struct fd_vertex_state {
struct fd_vertexbuf_stateobj vertexbuf;
};
+/* global 3d pipeline dirty state: */
+enum fd_dirty_3d_state {
+ FD_DIRTY_BLEND = BIT(0),
+ FD_DIRTY_RASTERIZER = BIT(1),
+ FD_DIRTY_ZSA = BIT(2),
+ FD_DIRTY_BLEND_COLOR = BIT(3),
+ FD_DIRTY_STENCIL_REF = BIT(4),
+ FD_DIRTY_SAMPLE_MASK = BIT(5),
+ FD_DIRTY_FRAMEBUFFER = BIT(6),
+ FD_DIRTY_STIPPLE = BIT(7),
+ FD_DIRTY_VIEWPORT = BIT(8),
+ FD_DIRTY_VTXSTATE = BIT(9),
+ FD_DIRTY_VTXBUF = BIT(10),
+ FD_DIRTY_INDEXBUF = BIT(11),
+ FD_DIRTY_SCISSOR = BIT(12),
+ FD_DIRTY_STREAMOUT = BIT(13),
+ FD_DIRTY_UCP = BIT(14),
+ FD_DIRTY_BLEND_DUAL = BIT(15),
+
+ /* These are a bit redundent with fd_dirty_shader_state, and possibly
+ * should be removed. (But OTOH kinda convenient in some places)
+ */
+ FD_DIRTY_PROG = BIT(16),
+ FD_DIRTY_CONST = BIT(17),
+ FD_DIRTY_TEX = BIT(18),
+
+ /* only used by a2xx.. possibly can be removed.. */
+ FD_DIRTY_TEXSTATE = BIT(19),
+};
+
+/* per shader-stage dirty state: */
+enum fd_dirty_shader_state {
+ FD_DIRTY_SHADER_PROG = BIT(0),
+ FD_DIRTY_SHADER_CONST = BIT(1),
+ FD_DIRTY_SHADER_TEX = BIT(2),
+};
struct fd_context {
struct pipe_context base;
@@ -196,34 +232,10 @@ struct fd_context {
struct fd_tile tile[512];
/* which state objects need to be re-emit'd: */
- enum {
- FD_DIRTY_BLEND = (1 << 0),
- FD_DIRTY_RASTERIZER = (1 << 1),
- FD_DIRTY_ZSA = (1 << 2),
- FD_DIRTY_FRAGTEX = (1 << 3),
- FD_DIRTY_VERTTEX = (1 << 4),
- FD_DIRTY_TEXSTATE = (1 << 5),
-
- FD_SHADER_DIRTY_VP = (1 << 6),
- FD_SHADER_DIRTY_FP = (1 << 7),
- /* skip geom/tcs/tes/compute */
- FD_DIRTY_PROG = FD_SHADER_DIRTY_FP | FD_SHADER_DIRTY_VP,
-
- FD_DIRTY_BLEND_COLOR = (1 << 12),
- FD_DIRTY_STENCIL_REF = (1 << 13),
- FD_DIRTY_SAMPLE_MASK = (1 << 14),
- FD_DIRTY_FRAMEBUFFER = (1 << 15),
- FD_DIRTY_STIPPLE = (1 << 16),
- FD_DIRTY_VIEWPORT = (1 << 17),
- FD_DIRTY_CONSTBUF = (1 << 18),
- FD_DIRTY_VTXSTATE = (1 << 19),
- FD_DIRTY_VTXBUF = (1 << 20),
- FD_DIRTY_INDEXBUF = (1 << 21),
- FD_DIRTY_SCISSOR = (1 << 22),
- FD_DIRTY_STREAMOUT = (1 << 23),
- FD_DIRTY_UCP = (1 << 24),
- FD_DIRTY_BLEND_DUAL = (1 << 25),
- } dirty;
+ enum fd_dirty_3d_state dirty;
+
+ /* per shader-stage dirty status: */
+ enum fd_dirty_shader_state dirty_shader[PIPE_SHADER_TYPES];
struct pipe_blend_state *blend;
struct pipe_rasterizer_state *rasterizer;
@@ -330,12 +342,16 @@ static inline void
fd_context_all_dirty(struct fd_context *ctx)
{
ctx->dirty = ~0;
+ for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++)
+ ctx->dirty_shader[i] = ~0;
}
static inline void
fd_context_all_clean(struct fd_context *ctx)
{
ctx->dirty = 0;
+ for (unsigned i = 0; i < PIPE_SHADER_TYPES; i++)
+ ctx->dirty_shader[i] = 0;
}
static inline struct pipe_scissor_state *