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authorRob Clark <[email protected]>2013-04-25 11:17:02 -0400
committerRob Clark <[email protected]>2013-04-25 15:10:56 -0400
commitf706d4d340f0778de23062ef13c54b07bfac7967 (patch)
tree15599da1cd1a0ce00b310992faebbdf4547967e3 /src/gallium/drivers/freedreno/freedreno_context.h
parent578987ce1c17d17cfa538eb70d07a751fda55eb1 (diff)
freedreno: don't patch and re-emit same shader as much
New textures or vertex buffers don't always require patching and re-emitting the shaders. So do a better job of figuring out when we actually have to patch the shader. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_context.h')
-rw-r--r--src/gallium/drivers/freedreno/freedreno_context.h29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_context.h b/src/gallium/drivers/freedreno/freedreno_context.h
index 4ed31593d41..c3a85b5c7ab 100644
--- a/src/gallium/drivers/freedreno/freedreno_context.h
+++ b/src/gallium/drivers/freedreno/freedreno_context.h
@@ -144,23 +144,24 @@ struct fd_context {
/* which state objects need to be re-emit'd: */
enum {
- FD_DIRTY_BLEND = (1 << 0),
- FD_DIRTY_RASTERIZER = (1 << 1),
- FD_DIRTY_ZSA = (1 << 2),
- FD_DIRTY_FRAGTEX = (1 << 3),
- FD_DIRTY_VERTTEX = (1 << 4),
- FD_DIRTY_PROG = (1 << 5),
- FD_DIRTY_VTX = (1 << 6),
- FD_DIRTY_BLEND_COLOR = (1 << 7),
- FD_DIRTY_STENCIL_REF = (1 << 8),
- FD_DIRTY_SAMPLE_MASK = (1 << 9),
+ FD_DIRTY_BLEND = (1 << 0),
+ FD_DIRTY_RASTERIZER = (1 << 1),
+ FD_DIRTY_ZSA = (1 << 2),
+ FD_DIRTY_FRAGTEX = (1 << 3),
+ FD_DIRTY_VERTTEX = (1 << 4),
+ FD_DIRTY_TEXSTATE = (1 << 5),
+ FD_DIRTY_PROG = (1 << 6),
+ FD_DIRTY_BLEND_COLOR = (1 << 7),
+ FD_DIRTY_STENCIL_REF = (1 << 8),
+ FD_DIRTY_SAMPLE_MASK = (1 << 9),
FD_DIRTY_FRAMEBUFFER = (1 << 10),
- FD_DIRTY_STIPPLE = (1 << 12),
+ FD_DIRTY_STIPPLE = (1 << 11),
FD_DIRTY_VIEWPORT = (1 << 12),
FD_DIRTY_CONSTBUF = (1 << 13),
- FD_DIRTY_VERTEXBUF = (1 << 14),
- FD_DIRTY_INDEXBUF = (1 << 15),
- FD_DIRTY_SCISSOR = (1 << 16),
+ FD_DIRTY_VTXSTATE = (1 << 14),
+ FD_DIRTY_VTXBUF = (1 << 15),
+ FD_DIRTY_INDEXBUF = (1 << 16),
+ FD_DIRTY_SCISSOR = (1 << 17),
} dirty;
struct fd_blend_stateobj *blend;