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authorRob Clark <[email protected]>2015-07-31 09:36:31 -0400
committerRob Clark <[email protected]>2015-08-04 16:03:45 -0400
commita221f8d9ebb4ef43a83ef638458d1338dfe1e517 (patch)
treed2e39e9421454b603c4f6bf1f355611eee71ffe1 /src/gallium/drivers/freedreno/freedreno_context.h
parent5f247a9656cb8a0eccdc98ef5911ed15c1248dfb (diff)
freedreno: small bit of cleanup about max rendertargets
We hard-coded 4 or 8 as the max in various places. Switch it all to a define since the limit will go up with a4xx (and maybe even again in the future?) Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/freedreno_context.h')
-rw-r--r--src/gallium/drivers/freedreno/freedreno_context.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_context.h b/src/gallium/drivers/freedreno/freedreno_context.h
index cc585af1b3f..509a90fdf23 100644
--- a/src/gallium/drivers/freedreno/freedreno_context.h
+++ b/src/gallium/drivers/freedreno/freedreno_context.h
@@ -193,7 +193,7 @@ struct fd_context {
struct fd_program_stateobj solid_prog; // TODO move to screen?
/* shaders used by mem->gmem blits: */
- struct fd_program_stateobj blit_prog[8]; // TODO move to screen?
+ struct fd_program_stateobj blit_prog[MAX_RENDER_TARGETS]; // TODO move to screen?
struct fd_program_stateobj blit_z, blit_zs;
/* do we need to mem2gmem before rendering. We don't, if for example,