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authorRob Clark <[email protected]>2018-03-31 14:36:37 -0400
committerRob Clark <[email protected]>2018-03-31 16:25:13 -0400
commitafde9294b54c60212d12292d21dd5a4f067c4e8b (patch)
tree17f37ccd77ffa51f3dab356f0f4656acefc24e94 /src/gallium/drivers/freedreno/a5xx
parent2191a18e757e62593af176afad140cc32e85dc09 (diff)
freedreno/ir3: fix issue w/ glamor composite shaders
Fixes an issue that became possible when we started lowering phi webs to regs (a7ea2b4e) (although was not really seen until we also switched to using peephole select pass (ec8bc54a) instead of lowering *all* if/else to select). If texture coord (or anything else that uses create_collect() to collect scalar values in a sequence of scalar registers) was consuming a value produced on either side of an if/else (ie. a phi lowered to nir reg, which in ir3 is an "array" of length 1) then register allocation would happen incorrectly and we'd end up sampling from garbage coordinates. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/a5xx')
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