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authorRob Clark <[email protected]>2016-03-01 17:31:21 -0500
committerRob Clark <[email protected]>2016-03-01 19:20:33 -0500
commit5fd152bae8a765024231a7390ae48752b579a5a9 (patch)
tree223cb895d5a94727ac8d0bcef1cead5c3941eb20 /src/gallium/drivers/freedreno/a4xx
parent1be953797ea4ae31193ab40bd35133eef38ae0ce (diff)
freedreno/ir3: add dev ptr to ir3_compiler
And use this for allocating bo's to hold the shader binary, rather than accessing the dev via ctx ptr. One step towards making shaders sharable across contexts. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/a4xx')
-rw-r--r--src/gallium/drivers/freedreno/a4xx/fd4_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/a4xx/fd4_screen.c b/src/gallium/drivers/freedreno/a4xx/fd4_screen.c
index b2a69cca56c..c193f361e4c 100644
--- a/src/gallium/drivers/freedreno/a4xx/fd4_screen.c
+++ b/src/gallium/drivers/freedreno/a4xx/fd4_screen.c
@@ -105,7 +105,7 @@ fd4_screen_init(struct pipe_screen *pscreen)
{
struct fd_screen *screen = fd_screen(pscreen);
screen->max_rts = A4XX_MAX_RENDER_TARGETS;
- screen->compiler = ir3_compiler_create(screen->gpu_id);
+ screen->compiler = ir3_compiler_create(screen->dev, screen->gpu_id);
pscreen->context_create = fd4_context_create;
pscreen->is_format_supported = fd4_screen_is_format_supported;
}