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author | Rob Clark <[email protected]> | 2015-07-31 14:34:19 -0400 |
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committer | Rob Clark <[email protected]> | 2015-08-04 16:03:45 -0400 |
commit | b37a97c97d6477d5062a75a0313162ed324a36ed (patch) | |
tree | f7f191b75be72d4b9ec15a6f8422d9dd07af819e /src/gallium/drivers/freedreno/a4xx/fd4_blend.c | |
parent | 5ca032a9a8ece0a8a43151f988215484da3c1811 (diff) |
freedreno: move the half-precision logic into core
Both a3xx and a4xx need the same logic to decide if half-precision can
be used for blit shaders. So move it to core and simplify things a bit
with a helper that considers all render targets.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/a4xx/fd4_blend.c')
0 files changed, 0 insertions, 0 deletions