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authorRob Clark <[email protected]>2017-04-16 14:52:16 -0400
committerRob Clark <[email protected]>2017-04-18 16:32:00 -0400
commitdf37902e346e0fc8e7db4cecb6f2dbd6aa370adb (patch)
tree15e3004428932e6160ba4914bf2c9620e74af0ae /src/gallium/drivers/freedreno/a3xx
parent71f9e03d211a17e7c53de595966d4c0ed41a97f1 (diff)
freedreno: add helper to mark all state clean
Note that this involves juggling around a bit when we emit and clear texture state. So split out from the patch that adds the helper to set all state dirty. Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/a3xx')
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_draw.c2
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_emit.c20
2 files changed, 7 insertions, 15 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
index afa2c3c7ef7..c36e5071660 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
@@ -163,6 +163,8 @@ fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
emit.fp = NULL;
draw_impl(ctx, ctx->batch->binning, &emit);
+ fd_context_all_clean(ctx);
+
return true;
}
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_emit.c b/src/gallium/drivers/freedreno/a3xx/fd3_emit.c
index 377085e7159..9e9d2d9bc4d 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_emit.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_emit.c
@@ -490,7 +490,7 @@ fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
{
const struct ir3_shader_variant *vp = fd3_emit_get_vp(emit);
const struct ir3_shader_variant *fp = fd3_emit_get_fp(emit);
- uint32_t dirty = emit->dirty;
+ const uint32_t dirty = emit->dirty;
emit_marker(ring, 5);
@@ -786,21 +786,11 @@ fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
if (dirty & (FD_DIRTY_VERTTEX | FD_DIRTY_FRAGTEX))
fd_wfi(ctx->batch, ring);
- if (dirty & FD_DIRTY_VERTTEX) {
- if (vp->has_samp)
- emit_textures(ctx, ring, SB_VERT_TEX, &ctx->tex[PIPE_SHADER_VERTEX]);
- else
- dirty &= ~FD_DIRTY_VERTTEX;
- }
-
- if (dirty & FD_DIRTY_FRAGTEX) {
- if (fp->has_samp)
- emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->tex[PIPE_SHADER_FRAGMENT]);
- else
- dirty &= ~FD_DIRTY_FRAGTEX;
- }
+ if (dirty & FD_DIRTY_VERTTEX)
+ emit_textures(ctx, ring, SB_VERT_TEX, &ctx->tex[PIPE_SHADER_VERTEX]);
- ctx->dirty &= ~dirty;
+ if (dirty & FD_DIRTY_FRAGTEX)
+ emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->tex[PIPE_SHADER_FRAGMENT]);
}
/* emit setup at begin of new cmdstream buffer (don't rely on previous