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authorIlia Mirkin <[email protected]>2014-11-29 19:24:35 -0500
committerIlia Mirkin <[email protected]>2014-11-30 13:04:28 -0500
commit82104c19f304a0e953172ad61d149640f0512fa0 (patch)
tree7a4349d42e6050bee3e8579e423b93266ba8d7b8 /src/gallium/drivers/freedreno/a3xx
parent8e336ef55bacae58fc099a8b8a4b7d3d007c4434 (diff)
freedreno/a3xx: enable sampling from integer textures
We need to produce a u32 destination type on integer sampling instructions, so keep that in a shader key set based on the currently-bound textures. Signed-off-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/a3xx')
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_context.h3
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_draw.c11
-rw-r--r--src/gallium/drivers/freedreno/a3xx/fd3_texture.c35
3 files changed, 45 insertions, 4 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_context.h b/src/gallium/drivers/freedreno/a3xx/fd3_context.h
index 77e4605e550..4e3f521716e 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_context.h
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_context.h
@@ -105,6 +105,9 @@ struct fd3_context {
*/
unsigned fsaturate_s, fsaturate_t, fsaturate_r;
+ /* bitmask of integer texture samplers */
+ uint16_t vinteger_s, finteger_s;
+
/* some state changes require a different shader variant. Keep
* track of this so we know when we need to re-emit shader state
* due to variant change. See fixup_shader_state()
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
index 2ae4cfbcbd9..b06d4253a99 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_draw.c
@@ -88,12 +88,14 @@ fixup_shader_state(struct fd_context *ctx, struct ir3_shader_key *key)
if (last_key->has_per_samp || key->has_per_samp) {
if ((last_key->vsaturate_s != key->vsaturate_s) ||
(last_key->vsaturate_t != key->vsaturate_t) ||
- (last_key->vsaturate_r != key->vsaturate_r))
+ (last_key->vsaturate_r != key->vsaturate_r) ||
+ (last_key->vinteger_s != key->vinteger_s))
ctx->prog.dirty |= FD_SHADER_DIRTY_VP;
if ((last_key->fsaturate_s != key->fsaturate_s) ||
(last_key->fsaturate_t != key->fsaturate_t) ||
- (last_key->fsaturate_r != key->fsaturate_r))
+ (last_key->fsaturate_r != key->fsaturate_r) ||
+ (last_key->finteger_s != key->finteger_s))
ctx->prog.dirty |= FD_SHADER_DIRTY_FP;
}
@@ -127,13 +129,16 @@ fd3_draw_vbo(struct fd_context *ctx, const struct pipe_draw_info *info)
// TODO set .half_precision based on render target format,
// ie. float16 and smaller use half, float32 use full..
.half_precision = !!(fd_mesa_debug & FD_DBG_FRAGHALF),
- .has_per_samp = fd3_ctx->fsaturate || fd3_ctx->vsaturate,
+ .has_per_samp = (fd3_ctx->fsaturate || fd3_ctx->vsaturate ||
+ fd3_ctx->vinteger_s || fd3_ctx->finteger_s),
.vsaturate_s = fd3_ctx->vsaturate_s,
.vsaturate_t = fd3_ctx->vsaturate_t,
.vsaturate_r = fd3_ctx->vsaturate_r,
.fsaturate_s = fd3_ctx->fsaturate_s,
.fsaturate_t = fd3_ctx->fsaturate_t,
.fsaturate_r = fd3_ctx->fsaturate_r,
+ .vinteger_s = fd3_ctx->vinteger_s,
+ .finteger_s = fd3_ctx->finteger_s,
},
.format = pipe_surface_format(pfb->cbufs[0]),
.rasterflat = ctx->rasterizer && ctx->rasterizer->flatshade,
diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_texture.c b/src/gallium/drivers/freedreno/a3xx/fd3_texture.c
index c573c0ea9c0..c35f9b339ee 100644
--- a/src/gallium/drivers/freedreno/a3xx/fd3_texture.c
+++ b/src/gallium/drivers/freedreno/a3xx/fd3_texture.c
@@ -261,11 +261,44 @@ fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
return &so->base;
}
+static void
+fd3_set_sampler_views(struct pipe_context *pctx, unsigned shader,
+ unsigned start, unsigned nr,
+ struct pipe_sampler_view **views)
+{
+ struct fd_context *ctx = fd_context(pctx);
+ struct fd3_context *fd3_ctx = fd3_context(ctx);
+ struct fd_texture_stateobj *tex;
+ uint16_t integer_s = 0, *ptr;
+ int i;
+
+ fd_set_sampler_views(pctx, shader, start, nr, views);
+
+ switch (shader) {
+ case PIPE_SHADER_FRAGMENT:
+ tex = &ctx->fragtex;
+ ptr = &fd3_ctx->finteger_s;
+ break;
+ case PIPE_SHADER_VERTEX:
+ tex = &ctx->verttex;
+ ptr = &fd3_ctx->vinteger_s;
+ break;
+ default:
+ return;
+ }
+
+ for (i = 0; i < tex->num_textures; i++)
+ if (util_format_is_pure_integer(tex->textures[i]->format))
+ integer_s |= 1 << i;
+ *ptr = integer_s;
+}
+
+
void
fd3_texture_init(struct pipe_context *pctx)
{
pctx->create_sampler_state = fd3_sampler_state_create;
pctx->bind_sampler_states = fd3_sampler_states_bind;
pctx->create_sampler_view = fd3_sampler_view_create;
- pctx->set_sampler_views = fd_set_sampler_views;
+ pctx->set_sampler_views = fd3_set_sampler_views;
}