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authorRob Clark <[email protected]>2014-07-25 11:15:59 -0400
committerRob Clark <[email protected]>2014-07-25 13:29:28 -0400
commitdb193e5ad06e7a2fbcffb3bb5df85d212eb12291 (patch)
tree58d1ec24c0af7b1acb1477eeaababe3d7eda6019 /src/gallium/drivers/freedreno/a3xx/ir3.h
parent7d7e6ae9c3544ce1889aa9b8a34545c6f42017e7 (diff)
freedreno/ir3: split out shader compiler from a3xx
Move the bits we want to share between generations from fd3_program to ir3_shader. So overall structure is: fdN_shader_stateobj -> ir3_shader -> ir3_shader_variant -> ir3 |- ... \- ir3_shader_variant -> ir3 So the ir3_shader becomes the topmost generation neutral object, which manages the set of variants each of which generates, compiles, and assembles it's own ir. There is a bit of additional renaming to s/fd3_compiler/ir3_compiler/, etc. Keep the split between the gallium level stateobj and the shader helper object because it might be a good idea to pre-compute some generation specific register values (ie. anything that is independent of linking). Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/a3xx/ir3.h')
-rw-r--r--src/gallium/drivers/freedreno/a3xx/ir3.h480
1 files changed, 0 insertions, 480 deletions
diff --git a/src/gallium/drivers/freedreno/a3xx/ir3.h b/src/gallium/drivers/freedreno/a3xx/ir3.h
deleted file mode 100644
index 9ed914ba2e4..00000000000
--- a/src/gallium/drivers/freedreno/a3xx/ir3.h
+++ /dev/null
@@ -1,480 +0,0 @@
-/*
- * Copyright (c) 2013 Rob Clark <[email protected]>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- */
-
-#ifndef IR3_H_
-#define IR3_H_
-
-#include <stdint.h>
-#include <stdbool.h>
-
-#include "instr-a3xx.h"
-#include "disasm.h" /* TODO move 'enum shader_t' somewhere else.. */
-
-/* low level intermediate representation of an adreno shader program */
-
-struct ir3;
-struct ir3_instruction;
-struct ir3_block;
-
-struct ir3 * fd_asm_parse(const char *src);
-
-struct ir3_info {
- uint16_t sizedwords;
- uint16_t instrs_count; /* expanded to account for rpt's */
- /* NOTE: max_reg, etc, does not include registers not touched
- * by the shader (ie. vertex fetched via VFD_DECODE but not
- * touched by shader)
- */
- int8_t max_reg; /* highest GPR # used by shader */
- int8_t max_half_reg;
- int8_t max_const;
-};
-
-struct ir3_register {
- enum {
- IR3_REG_CONST = 0x001,
- IR3_REG_IMMED = 0x002,
- IR3_REG_HALF = 0x004,
- IR3_REG_RELATIV= 0x008,
- IR3_REG_R = 0x010,
- IR3_REG_NEGATE = 0x020,
- IR3_REG_ABS = 0x040,
- IR3_REG_EVEN = 0x080,
- IR3_REG_POS_INF= 0x100,
- /* (ei) flag, end-input? Set on last bary, presumably to signal
- * that the shader needs no more input:
- */
- IR3_REG_EI = 0x200,
- /* meta-flags, for intermediate stages of IR, ie.
- * before register assignment is done:
- */
- IR3_REG_SSA = 0x1000, /* 'instr' is ptr to assigning instr */
- IR3_REG_IA = 0x2000, /* meta-input dst is "assigned" */
- IR3_REG_ADDR = 0x4000, /* register is a0.x */
- } flags;
- union {
- /* normal registers:
- * the component is in the low two bits of the reg #, so
- * rN.x becomes: (N << 2) | x
- */
- int num;
- /* immediate: */
- int iim_val;
- float fim_val;
- /* relative: */
- int offset;
- /* for IR3_REG_SSA, src registers contain ptr back to
- * assigning instruction.
- */
- struct ir3_instruction *instr;
- };
-
- /* used for cat5 instructions, but also for internal/IR level
- * tracking of what registers are read/written by an instruction.
- * wrmask may be a bad name since it is used to represent both
- * src and dst that touch multiple adjacent registers.
- */
- int wrmask;
-};
-
-struct ir3_instruction {
- struct ir3_block *block;
- int category;
- opc_t opc;
- enum {
- /* (sy) flag is set on first instruction, and after sample
- * instructions (probably just on RAW hazard).
- */
- IR3_INSTR_SY = 0x001,
- /* (ss) flag is set on first instruction, and first instruction
- * to depend on the result of "long" instructions (RAW hazard):
- *
- * rcp, rsq, log2, exp2, sin, cos, sqrt
- *
- * It seems to synchronize until all in-flight instructions are
- * completed, for example:
- *
- * rsq hr1.w, hr1.w
- * add.f hr2.z, (neg)hr2.z, hc0.y
- * mul.f hr2.w, (neg)hr2.y, (neg)hr2.y
- * rsq hr2.x, hr2.x
- * (rpt1)nop
- * mad.f16 hr2.w, hr2.z, hr2.z, hr2.w
- * nop
- * mad.f16 hr2.w, (neg)hr0.w, (neg)hr0.w, hr2.w
- * (ss)(rpt2)mul.f hr1.x, (r)hr1.x, hr1.w
- * (rpt2)mul.f hr0.x, (neg)(r)hr0.x, hr2.x
- *
- * The last mul.f does not have (ss) set, presumably because the
- * (ss) on the previous instruction does the job.
- *
- * The blob driver also seems to set it on WAR hazards, although
- * not really clear if this is needed or just blob compiler being
- * sloppy. So far I haven't found a case where removing the (ss)
- * causes problems for WAR hazard, but I could just be getting
- * lucky:
- *
- * rcp r1.y, r3.y
- * (ss)(rpt2)mad.f32 r3.y, (r)c9.x, r1.x, (r)r3.z
- *
- */
- IR3_INSTR_SS = 0x002,
- /* (jp) flag is set on jump targets:
- */
- IR3_INSTR_JP = 0x004,
- IR3_INSTR_UL = 0x008,
- IR3_INSTR_3D = 0x010,
- IR3_INSTR_A = 0x020,
- IR3_INSTR_O = 0x040,
- IR3_INSTR_P = 0x080,
- IR3_INSTR_S = 0x100,
- IR3_INSTR_S2EN = 0x200,
- /* meta-flags, for intermediate stages of IR, ie.
- * before register assignment is done:
- */
- IR3_INSTR_MARK = 0x1000,
- } flags;
- int repeat;
- unsigned regs_count;
- struct ir3_register *regs[5];
- union {
- struct {
- char inv;
- char comp;
- int immed;
- } cat0;
- struct {
- type_t src_type, dst_type;
- } cat1;
- struct {
- enum {
- IR3_COND_LT = 0,
- IR3_COND_LE = 1,
- IR3_COND_GT = 2,
- IR3_COND_GE = 3,
- IR3_COND_EQ = 4,
- IR3_COND_NE = 5,
- } condition;
- } cat2;
- struct {
- unsigned samp, tex;
- type_t type;
- } cat5;
- struct {
- type_t type;
- int offset;
- int iim_val;
- } cat6;
- /* for meta-instructions, just used to hold extra data
- * before instruction scheduling, etc
- */
- struct {
- int off; /* component/offset */
- } fo;
- struct {
- struct ir3_block *if_block, *else_block;
- } flow;
- struct {
- struct ir3_block *block;
- } inout;
- };
-
- /* transient values used during various algorithms: */
- union {
- /* The instruction depth is the max dependency distance to output.
- *
- * You can also think of it as the "cost", if we did any sort of
- * optimization for register footprint. Ie. a value that is just
- * result of moving a const to a reg would have a low cost, so to
- * it could make sense to duplicate the instruction at various
- * points where the result is needed to reduce register footprint.
- */
- unsigned depth;
- };
- struct ir3_instruction *next;
-#ifdef DEBUG
- uint32_t serialno;
-#endif
-};
-
-struct ir3_heap_chunk;
-
-struct ir3 {
- unsigned instrs_count, instrs_sz;
- struct ir3_instruction **instrs;
- unsigned heap_idx;
- struct ir3_heap_chunk *chunk;
-};
-
-struct ir3_block {
- struct ir3 *shader;
- unsigned ntemporaries, ninputs, noutputs;
- /* maps TGSI_FILE_TEMPORARY index back to the assigning instruction: */
- struct ir3_instruction **temporaries;
- struct ir3_instruction **inputs;
- struct ir3_instruction **outputs;
- /* only a single address register: */
- struct ir3_instruction *address;
- struct ir3_block *parent;
- struct ir3_instruction *head;
-};
-
-struct ir3 * ir3_create(void);
-void ir3_destroy(struct ir3 *shader);
-void * ir3_assemble(struct ir3 *shader,
- struct ir3_info *info);
-void * ir3_alloc(struct ir3 *shader, int sz);
-
-struct ir3_block * ir3_block_create(struct ir3 *shader,
- unsigned ntmp, unsigned nin, unsigned nout);
-
-struct ir3_instruction * ir3_instr_create(struct ir3_block *block,
- int category, opc_t opc);
-struct ir3_instruction * ir3_instr_clone(struct ir3_instruction *instr);
-const char *ir3_instr_name(struct ir3_instruction *instr);
-
-struct ir3_register * ir3_reg_create(struct ir3_instruction *instr,
- int num, int flags);
-
-
-static inline bool ir3_instr_check_mark(struct ir3_instruction *instr)
-{
- if (instr->flags & IR3_INSTR_MARK)
- return true; /* already visited */
- instr->flags ^= IR3_INSTR_MARK;
- return false;
-}
-
-static inline void ir3_clear_mark(struct ir3 *shader)
-{
- /* TODO would be nice to drop the instruction array.. for
- * new compiler, _clear_mark() is all we use it for, and
- * we could probably manage a linked list instead..
- */
- unsigned i;
- for (i = 0; i < shader->instrs_count; i++) {
- struct ir3_instruction *instr = shader->instrs[i];
- instr->flags &= ~IR3_INSTR_MARK;
- }
-}
-
-static inline int ir3_instr_regno(struct ir3_instruction *instr,
- struct ir3_register *reg)
-{
- unsigned i;
- for (i = 0; i < instr->regs_count; i++)
- if (reg == instr->regs[i])
- return i;
- return -1;
-}
-
-
-/* comp:
- * 0 - x
- * 1 - y
- * 2 - z
- * 3 - w
- */
-static inline uint32_t regid(int num, int comp)
-{
- return (num << 2) | (comp & 0x3);
-}
-
-static inline uint32_t reg_num(struct ir3_register *reg)
-{
- return reg->num >> 2;
-}
-
-static inline uint32_t reg_comp(struct ir3_register *reg)
-{
- return reg->num & 0x3;
-}
-
-static inline bool is_flow(struct ir3_instruction *instr)
-{
- return (instr->category == 0);
-}
-
-static inline bool is_kill(struct ir3_instruction *instr)
-{
- return is_flow(instr) && (instr->opc == OPC_KILL);
-}
-
-static inline bool is_nop(struct ir3_instruction *instr)
-{
- return is_flow(instr) && (instr->opc == OPC_NOP);
-}
-
-static inline bool is_alu(struct ir3_instruction *instr)
-{
- return (1 <= instr->category) && (instr->category <= 3);
-}
-
-static inline bool is_sfu(struct ir3_instruction *instr)
-{
- return (instr->category == 4);
-}
-
-static inline bool is_tex(struct ir3_instruction *instr)
-{
- return (instr->category == 5);
-}
-
-static inline bool is_input(struct ir3_instruction *instr)
-{
- return (instr->category == 2) && (instr->opc == OPC_BARY_F);
-}
-
-static inline bool is_meta(struct ir3_instruction *instr)
-{
- /* TODO how should we count PHI (and maybe fan-in/out) which
- * might actually contribute some instructions to the final
- * result?
- */
- return (instr->category == -1);
-}
-
-static inline bool is_addr(struct ir3_instruction *instr)
-{
- return is_meta(instr) && (instr->opc == OPC_META_DEREF);
-}
-
-static inline bool writes_addr(struct ir3_instruction *instr)
-{
- if (instr->regs_count > 0) {
- struct ir3_register *dst = instr->regs[0];
- return !!(dst->flags & IR3_REG_ADDR);
- }
- return false;
-}
-
-static inline bool writes_pred(struct ir3_instruction *instr)
-{
- if (instr->regs_count > 0) {
- struct ir3_register *dst = instr->regs[0];
- return reg_num(dst) == REG_P0;
- }
- return false;
-}
-
-static inline bool reg_gpr(struct ir3_register *r)
-{
- if (r->flags & (IR3_REG_CONST | IR3_REG_IMMED | IR3_REG_RELATIV | IR3_REG_SSA | IR3_REG_ADDR))
- return false;
- if ((reg_num(r) == REG_A0) || (reg_num(r) == REG_P0))
- return false;
- return true;
-}
-
-/* dump: */
-#include <stdio.h>
-void ir3_dump(struct ir3 *shader, const char *name,
- struct ir3_block *block /* XXX maybe 'block' ptr should move to ir3? */,
- FILE *f);
-void ir3_dump_instr_single(struct ir3_instruction *instr);
-void ir3_dump_instr_list(struct ir3_instruction *instr);
-
-/* flatten if/else: */
-int ir3_block_flatten(struct ir3_block *block);
-
-/* depth calculation: */
-int ir3_delayslots(struct ir3_instruction *assigner,
- struct ir3_instruction *consumer, unsigned n);
-void ir3_block_depth(struct ir3_block *block);
-
-/* copy-propagate: */
-void ir3_block_cp(struct ir3_block *block);
-
-/* scheduling: */
-void ir3_block_sched(struct ir3_block *block);
-
-/* register assignment: */
-int ir3_block_ra(struct ir3_block *block, enum shader_t type,
- bool half_precision, bool frag_coord, bool frag_face,
- bool *has_samp);
-
-#ifndef ARRAY_SIZE
-# define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0]))
-#endif
-
-/* ************************************************************************* */
-/* split this out or find some helper to use.. like main/bitset.h.. */
-
-#include <string.h>
-
-#define MAX_REG 256
-
-typedef uint8_t regmask_t[2 * MAX_REG / 8];
-
-static inline unsigned regmask_idx(struct ir3_register *reg)
-{
- unsigned num = reg->num;
- assert(num < MAX_REG);
- if (reg->flags & IR3_REG_HALF)
- num += MAX_REG;
- return num;
-}
-
-static inline void regmask_init(regmask_t *regmask)
-{
- memset(regmask, 0, sizeof(*regmask));
-}
-
-static inline void regmask_set(regmask_t *regmask, struct ir3_register *reg)
-{
- unsigned idx = regmask_idx(reg);
- unsigned i;
- for (i = 0; i < 4; i++, idx++)
- if (reg->wrmask & (1 << i))
- (*regmask)[idx / 8] |= 1 << (idx % 8);
-}
-
-/* set bits in a if not set in b, conceptually:
- * a |= (reg & ~b)
- */
-static inline void regmask_set_if_not(regmask_t *a,
- struct ir3_register *reg, regmask_t *b)
-{
- unsigned idx = regmask_idx(reg);
- unsigned i;
- for (i = 0; i < 4; i++, idx++)
- if (reg->wrmask & (1 << i))
- if (!((*b)[idx / 8] & (1 << (idx % 8))))
- (*a)[idx / 8] |= 1 << (idx % 8);
-}
-
-static inline unsigned regmask_get(regmask_t *regmask,
- struct ir3_register *reg)
-{
- unsigned idx = regmask_idx(reg);
- unsigned i;
- for (i = 0; i < 4; i++, idx++)
- if (reg->wrmask & (1 << i))
- if ((*regmask)[idx / 8] & (1 << (idx % 8)))
- return true;
- return false;
-}
-
-/* ************************************************************************* */
-
-#endif /* IR3_H_ */