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authorRob Clark <[email protected]>2017-04-15 10:04:55 -0400
committerRob Clark <[email protected]>2017-04-18 16:32:00 -0400
commit4299849ec7a873edf46a3a366749282fdec020fe (patch)
treed1fdc58b6fc65ad2c9fdbe096a4c3acd4eea3a6b /src/gallium/drivers/freedreno/a2xx/fd2_draw.c
parentd7fa7f5e7eafed8bb88f7e0b9ba4261a76ad9c95 (diff)
freedreno: refactor dirty state handling
In particular, move per-shader-stage info out to a seperate array of enum's indexed by shader stage. This will make it easier to add more shader stages as well as new per-stage state (like SSBOs). Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/a2xx/fd2_draw.c')
-rw-r--r--src/gallium/drivers/freedreno/a2xx/fd2_draw.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/a2xx/fd2_draw.c b/src/gallium/drivers/freedreno/a2xx/fd2_draw.c
index feec59fa5de..f360ec2f6e2 100644
--- a/src/gallium/drivers/freedreno/a2xx/fd2_draw.c
+++ b/src/gallium/drivers/freedreno/a2xx/fd2_draw.c
@@ -284,9 +284,12 @@ fd2_clear(struct fd_context *ctx, unsigned buffers,
FD_DIRTY_RASTERIZER |
FD_DIRTY_SAMPLE_MASK |
FD_DIRTY_PROG |
- FD_DIRTY_CONSTBUF |
+ FD_DIRTY_CONST |
FD_DIRTY_BLEND |
FD_DIRTY_FRAMEBUFFER;
+
+ ctx->dirty_shader[PIPE_SHADER_VERTEX] |= FD_DIRTY_SHADER_PROG;
+ ctx->dirty_shader[PIPE_SHADER_FRAGMENT] |= FD_DIRTY_SHADER_PROG | FD_DIRTY_SHADER_CONST;
}
void