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authorRob Clark <[email protected]>2018-10-02 12:38:09 -0400
committerRob Clark <[email protected]>2018-10-17 12:44:48 -0400
commit2e9c08c0bce8df63979327f3b1c3c828fd1b98da (patch)
tree91abf80199d5a99a9b3687fe78e173be0878d910 /src/gallium/drivers/freedreno/Makefile.sources
parent8b1a3b5dde6405b4193eb0118e044a88b9b3accf (diff)
freedreno/ir3: move binning_pass out of shader variant key
Prep work for a following patch, that introduces a cache to map from program state (all shader stages) plus variant key to pre-baked hw state (which could be emit'd via CP_SET_DRAW_STATE, for example). To do that, we really want the variant key to be immutable, and to treat the binning pass shader as an extra shader stage, rather than as a VS variant. Signed-off-by: Rob Clark <[email protected]>
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