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author | Rob Clark <[email protected]> | 2018-10-02 12:38:09 -0400 |
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committer | Rob Clark <[email protected]> | 2018-10-17 12:44:48 -0400 |
commit | 2e9c08c0bce8df63979327f3b1c3c828fd1b98da (patch) | |
tree | 91abf80199d5a99a9b3687fe78e173be0878d910 /src/gallium/drivers/freedreno/Makefile.sources | |
parent | 8b1a3b5dde6405b4193eb0118e044a88b9b3accf (diff) |
freedreno/ir3: move binning_pass out of shader variant key
Prep work for a following patch, that introduces a cache to map from
program state (all shader stages) plus variant key to pre-baked hw
state (which could be emit'd via CP_SET_DRAW_STATE, for example).
To do that, we really want the variant key to be immutable, and to
treat the binning pass shader as an extra shader stage, rather than
as a VS variant.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/freedreno/Makefile.sources')
0 files changed, 0 insertions, 0 deletions