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authorKai Wasserbäch <[email protected]>2011-11-29 22:36:02 +0100
committerJosé Fonseca <[email protected]>2011-11-30 17:26:40 +0000
commit0a22fb6a5d519ca26d423fa4a9404697dca56cbf (patch)
treeff87866ba756c9dd4fd3cf627a1600ac62141ded /src/gallium/drivers/failover/fo_state.c
parent15245cbad47c6a96487b1b54d97f3a1506a9c203 (diff)
gallium/failover: Remove the deprecated module.
Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/failover/fo_state.c')
-rw-r--r--src/gallium/drivers/failover/fo_state.c661
1 files changed, 0 insertions, 661 deletions
diff --git a/src/gallium/drivers/failover/fo_state.c b/src/gallium/drivers/failover/fo_state.c
deleted file mode 100644
index b4da1b8b901..00000000000
--- a/src/gallium/drivers/failover/fo_state.c
+++ /dev/null
@@ -1,661 +0,0 @@
-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-/* Authors: Keith Whitwell <[email protected]>
- */
-
-#include "util/u_inlines.h"
-#include "util/u_memory.h"
-#include "util/u_transfer.h"
-
-#include "fo_context.h"
-
-
-/* This looks like a lot of work at the moment - we're keeping a
- * duplicate copy of the state up-to-date.
- *
- * This can change in two ways:
- * - With constant state objects we would only need to save a pointer,
- * not the whole object.
- * - By adding a callback in the state tracker to re-emit state. The
- * state tracker knows the current state already and can re-emit it
- * without additional complexity.
- *
- * This works as a proof-of-concept, but a final version will have
- * lower overheads.
- */
-
-
-
-static void *
-failover_create_blend_state( struct pipe_context *pipe,
- const struct pipe_blend_state *blend )
-{
- struct fo_state *state = MALLOC(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_blend_state(failover->sw, blend);
- state->hw_state = failover->hw->create_blend_state(failover->hw, blend);
-
- return state;
-}
-
-static void
-failover_bind_blend_state( struct pipe_context *pipe,
- void *blend )
-{
- struct failover_context *failover = failover_context(pipe);
- struct fo_state *state = (struct fo_state *)blend;
- failover->blend = state;
- failover->dirty |= FO_NEW_BLEND;
- failover->sw->bind_blend_state( failover->sw, state->sw_state );
- failover->hw->bind_blend_state( failover->hw, state->hw_state );
-}
-
-static void
-failover_delete_blend_state( struct pipe_context *pipe,
- void *blend )
-{
- struct fo_state *state = (struct fo_state*)blend;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_blend_state(failover->sw, state->sw_state);
- failover->hw->delete_blend_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- FREE(state);
-}
-
-static void
-failover_set_blend_color( struct pipe_context *pipe,
- const struct pipe_blend_color *blend_color )
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->blend_color = *blend_color;
- failover->dirty |= FO_NEW_BLEND_COLOR;
- failover->sw->set_blend_color( failover->sw, blend_color );
- failover->hw->set_blend_color( failover->hw, blend_color );
-}
-
-static void
-failover_set_stencil_ref( struct pipe_context *pipe,
- const struct pipe_stencil_ref *stencil_ref )
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->stencil_ref = *stencil_ref;
- failover->dirty |= FO_NEW_STENCIL_REF;
- failover->sw->set_stencil_ref( failover->sw, stencil_ref );
- failover->hw->set_stencil_ref( failover->hw, stencil_ref );
-}
-
-static void
-failover_set_clip_state( struct pipe_context *pipe,
- const struct pipe_clip_state *clip )
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->clip = *clip;
- failover->dirty |= FO_NEW_CLIP;
- failover->sw->set_clip_state( failover->sw, clip );
- failover->hw->set_clip_state( failover->hw, clip );
-}
-
-static void
-failover_set_sample_mask(struct pipe_context *pipe,
- unsigned sample_mask)
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->sample_mask = sample_mask;
- failover->dirty |= FO_NEW_SAMPLE_MASK;
- failover->sw->set_sample_mask( failover->sw, sample_mask );
- failover->hw->set_sample_mask( failover->hw, sample_mask );
-
-}
-
-
-static void *
-failover_create_depth_stencil_state(struct pipe_context *pipe,
- const struct pipe_depth_stencil_alpha_state *templ)
-{
- struct fo_state *state = MALLOC(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_depth_stencil_alpha_state(failover->sw, templ);
- state->hw_state = failover->hw->create_depth_stencil_alpha_state(failover->hw, templ);
-
- return state;
-}
-
-static void
-failover_bind_depth_stencil_state(struct pipe_context *pipe,
- void *depth_stencil)
-{
- struct failover_context *failover = failover_context(pipe);
- struct fo_state *state = (struct fo_state *)depth_stencil;
- failover->depth_stencil = state;
- failover->dirty |= FO_NEW_DEPTH_STENCIL;
- failover->sw->bind_depth_stencil_alpha_state(failover->sw, state->sw_state);
- failover->hw->bind_depth_stencil_alpha_state(failover->hw, state->hw_state);
-}
-
-static void
-failover_delete_depth_stencil_state(struct pipe_context *pipe,
- void *ds)
-{
- struct fo_state *state = (struct fo_state*)ds;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_depth_stencil_alpha_state(failover->sw, state->sw_state);
- failover->hw->delete_depth_stencil_alpha_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- FREE(state);
-}
-
-static void
-failover_set_framebuffer_state(struct pipe_context *pipe,
- const struct pipe_framebuffer_state *framebuffer)
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->framebuffer = *framebuffer;
- failover->dirty |= FO_NEW_FRAMEBUFFER;
- failover->sw->set_framebuffer_state( failover->sw, framebuffer );
- failover->hw->set_framebuffer_state( failover->hw, framebuffer );
-}
-
-
-static void *
-failover_create_fs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
-{
- struct fo_state *state = MALLOC(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_fs_state(failover->sw, templ);
- state->hw_state = failover->hw->create_fs_state(failover->hw, templ);
-
- return state;
-}
-
-static void
-failover_bind_fs_state(struct pipe_context *pipe, void *fs)
-{
- struct failover_context *failover = failover_context(pipe);
- struct fo_state *state = (struct fo_state*)fs;
- failover->fragment_shader = state;
- failover->dirty |= FO_NEW_FRAGMENT_SHADER;
- failover->sw->bind_fs_state(failover->sw, state->sw_state);
- failover->hw->bind_fs_state(failover->hw, state->hw_state);
-}
-
-static void
-failover_delete_fs_state(struct pipe_context *pipe,
- void *fs)
-{
- struct fo_state *state = (struct fo_state*)fs;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_fs_state(failover->sw, state->sw_state);
- failover->hw->delete_fs_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- FREE(state);
-}
-
-static void *
-failover_create_vs_state(struct pipe_context *pipe,
- const struct pipe_shader_state *templ)
-{
- struct fo_state *state = MALLOC(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_vs_state(failover->sw, templ);
- state->hw_state = failover->hw->create_vs_state(failover->hw, templ);
-
- return state;
-}
-
-static void
-failover_bind_vs_state(struct pipe_context *pipe,
- void *vs)
-{
- struct failover_context *failover = failover_context(pipe);
-
- struct fo_state *state = (struct fo_state*)vs;
- failover->vertex_shader = state;
- failover->dirty |= FO_NEW_VERTEX_SHADER;
- failover->sw->bind_vs_state(failover->sw, state->sw_state);
- failover->hw->bind_vs_state(failover->hw, state->hw_state);
-}
-
-static void
-failover_delete_vs_state(struct pipe_context *pipe,
- void *vs)
-{
- struct fo_state *state = (struct fo_state*)vs;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_vs_state(failover->sw, state->sw_state);
- failover->hw->delete_vs_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- FREE(state);
-}
-
-
-
-static void *
-failover_create_vertex_elements_state( struct pipe_context *pipe,
- unsigned count,
- const struct pipe_vertex_element *velems )
-{
- struct fo_state *state = MALLOC(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_vertex_elements_state(failover->sw, count, velems);
- state->hw_state = failover->hw->create_vertex_elements_state(failover->hw, count, velems);
-
- return state;
-}
-
-static void
-failover_bind_vertex_elements_state(struct pipe_context *pipe,
- void *velems )
-{
- struct failover_context *failover = failover_context(pipe);
- struct fo_state *state = (struct fo_state*)velems;
-
- failover->vertex_elements = state;
- failover->dirty |= FO_NEW_VERTEX_ELEMENT;
- failover->sw->bind_vertex_elements_state( failover->sw, velems );
- failover->hw->bind_vertex_elements_state( failover->hw, velems );
-}
-
-static void
-failover_delete_vertex_elements_state( struct pipe_context *pipe,
- void *velems )
-{
- struct fo_state *state = (struct fo_state*)velems;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_vertex_elements_state(failover->sw, state->sw_state);
- failover->hw->delete_vertex_elements_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- FREE(state);
-}
-
-static void
-failover_set_polygon_stipple( struct pipe_context *pipe,
- const struct pipe_poly_stipple *stipple )
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->poly_stipple = *stipple;
- failover->dirty |= FO_NEW_STIPPLE;
- failover->sw->set_polygon_stipple( failover->sw, stipple );
- failover->hw->set_polygon_stipple( failover->hw, stipple );
-}
-
-
-static void *
-failover_create_rasterizer_state(struct pipe_context *pipe,
- const struct pipe_rasterizer_state *templ)
-{
- struct fo_state *state = MALLOC(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_rasterizer_state(failover->sw, templ);
- state->hw_state = failover->hw->create_rasterizer_state(failover->hw, templ);
-
- return state;
-}
-
-static void
-failover_bind_rasterizer_state(struct pipe_context *pipe,
- void *raster)
-{
- struct failover_context *failover = failover_context(pipe);
-
- struct fo_state *state = (struct fo_state*)raster;
- failover->rasterizer = state;
- failover->dirty |= FO_NEW_RASTERIZER;
- failover->sw->bind_rasterizer_state(failover->sw, state->sw_state);
- failover->hw->bind_rasterizer_state(failover->hw, state->hw_state);
-}
-
-static void
-failover_delete_rasterizer_state(struct pipe_context *pipe,
- void *raster)
-{
- struct fo_state *state = (struct fo_state*)raster;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_rasterizer_state(failover->sw, state->sw_state);
- failover->hw->delete_rasterizer_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- FREE(state);
-}
-
-
-static void
-failover_set_scissor_state( struct pipe_context *pipe,
- const struct pipe_scissor_state *scissor )
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->scissor = *scissor;
- failover->dirty |= FO_NEW_SCISSOR;
- failover->sw->set_scissor_state( failover->sw, scissor );
- failover->hw->set_scissor_state( failover->hw, scissor );
-}
-
-
-static void *
-failover_create_sampler_state(struct pipe_context *pipe,
- const struct pipe_sampler_state *templ)
-{
- struct fo_state *state = MALLOC(sizeof(struct fo_state));
- struct failover_context *failover = failover_context(pipe);
-
- state->sw_state = failover->sw->create_sampler_state(failover->sw, templ);
- state->hw_state = failover->hw->create_sampler_state(failover->hw, templ);
-
- return state;
-}
-
-static void
-failover_bind_fragment_sampler_states(struct pipe_context *pipe,
- unsigned num,
- void **sampler)
-{
- struct failover_context *failover = failover_context(pipe);
- struct fo_state *state = (struct fo_state*)sampler;
- uint i;
- assert(num <= PIPE_MAX_SAMPLERS);
- /* Check for no-op */
- if (num == failover->num_samplers &&
- !memcmp(failover->sampler, sampler, num * sizeof(void *)))
- return;
- for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
- failover->sw_sampler_state[i] = i < num ? state[i].sw_state : NULL;
- failover->hw_sampler_state[i] = i < num ? state[i].hw_state : NULL;
- }
- failover->dirty |= FO_NEW_SAMPLER;
- failover->num_samplers = num;
- failover->sw->bind_fragment_sampler_states(failover->sw, num,
- failover->sw_sampler_state);
- failover->hw->bind_fragment_sampler_states(failover->hw, num,
- failover->hw_sampler_state);
-}
-
-static void
-failover_bind_vertex_sampler_states(struct pipe_context *pipe,
- unsigned num_samplers,
- void **samplers)
-{
- struct failover_context *failover = failover_context(pipe);
- struct fo_state *state = (struct fo_state*)samplers;
- uint i;
-
- assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
-
- /* Check for no-op */
- if (num_samplers == failover->num_vertex_samplers &&
- !memcmp(failover->vertex_samplers, samplers, num_samplers * sizeof(void *))) {
- return;
- }
- for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
- failover->sw_vertex_sampler_state[i] = i < num_samplers ? state[i].sw_state : NULL;
- failover->hw_vertex_sampler_state[i] = i < num_samplers ? state[i].hw_state : NULL;
- }
- failover->dirty |= FO_NEW_SAMPLER;
- failover->num_vertex_samplers = num_samplers;
- failover->sw->bind_vertex_sampler_states(failover->sw,
- num_samplers,
- failover->sw_vertex_sampler_state);
- failover->hw->bind_vertex_sampler_states(failover->hw,
- num_samplers,
- failover->hw_vertex_sampler_state);
-}
-
-static void
-failover_delete_sampler_state(struct pipe_context *pipe, void *sampler)
-{
- struct fo_state *state = (struct fo_state*)sampler;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->delete_sampler_state(failover->sw, state->sw_state);
- failover->hw->delete_sampler_state(failover->hw, state->hw_state);
- state->sw_state = 0;
- state->hw_state = 0;
- FREE(state);
-}
-
-
-static struct pipe_sampler_view *
-failover_create_sampler_view(struct pipe_context *pipe,
- struct pipe_resource *texture,
- const struct pipe_sampler_view *templ)
-{
- struct fo_sampler_view *view = MALLOC(sizeof(struct fo_sampler_view));
- struct failover_context *failover = failover_context(pipe);
-
- view->sw = failover->sw->create_sampler_view(failover->sw, texture, templ);
- view->hw = failover->hw->create_sampler_view(failover->hw, texture, templ);
-
- view->base = *templ;
- view->base.reference.count = 1;
- view->base.texture = NULL;
- pipe_resource_reference(&view->base.texture, texture);
- view->base.context = pipe;
-
- return &view->base;
-}
-
-static void
-failover_sampler_view_destroy(struct pipe_context *pipe,
- struct pipe_sampler_view *view)
-{
- struct fo_sampler_view *fo_view = (struct fo_sampler_view *)view;
- struct failover_context *failover = failover_context(pipe);
-
- failover->sw->sampler_view_destroy(failover->sw, fo_view->sw);
- failover->hw->sampler_view_destroy(failover->hw, fo_view->hw);
-
- pipe_resource_reference(&fo_view->base.texture, NULL);
- FREE(fo_view);
-}
-
-static void
-failover_set_fragment_sampler_views(struct pipe_context *pipe,
- unsigned num,
- struct pipe_sampler_view **views)
-{
- struct failover_context *failover = failover_context(pipe);
- struct pipe_sampler_view *hw_views[PIPE_MAX_SAMPLERS];
- uint i;
-
- assert(num <= PIPE_MAX_SAMPLERS);
-
- /* Check for no-op */
- if (num == failover->num_fragment_sampler_views &&
- !memcmp(failover->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
- return;
- for (i = 0; i < num; i++) {
- struct fo_sampler_view *fo_view = (struct fo_sampler_view *)views[i];
-
- pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->fragment_sampler_views[i], views[i]);
- hw_views[i] = fo_view->hw;
- }
- for (i = num; i < failover->num_fragment_sampler_views; i++)
- pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->fragment_sampler_views[i], NULL);
- failover->dirty |= FO_NEW_SAMPLER_VIEW;
- failover->num_fragment_sampler_views = num;
- failover->hw->set_fragment_sampler_views(failover->hw, num, hw_views);
-}
-
-
-static void
-failover_set_vertex_sampler_views(struct pipe_context *pipe,
- unsigned num,
- struct pipe_sampler_view **views)
-{
- struct failover_context *failover = failover_context(pipe);
- struct pipe_sampler_view *hw_views[PIPE_MAX_VERTEX_SAMPLERS];
- uint i;
-
- assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
-
- /* Check for no-op */
- if (num == failover->num_vertex_sampler_views &&
- !memcmp(failover->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
- return;
- }
- for (i = 0; i < num; i++) {
- struct fo_sampler_view *fo_view = (struct fo_sampler_view *)views[i];
-
- pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->vertex_sampler_views[i], views[i]);
- hw_views[i] = fo_view->hw;
- }
- for (i = num; i < failover->num_vertex_sampler_views; i++)
- pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->vertex_sampler_views[i], NULL);
- failover->dirty |= FO_NEW_SAMPLER_VIEW;
- failover->num_vertex_sampler_views = num;
- failover->hw->set_vertex_sampler_views(failover->hw, num, hw_views);
-}
-
-
-static void
-failover_set_viewport_state( struct pipe_context *pipe,
- const struct pipe_viewport_state *viewport )
-{
- struct failover_context *failover = failover_context(pipe);
-
- failover->viewport = *viewport;
- failover->dirty |= FO_NEW_VIEWPORT;
- failover->sw->set_viewport_state( failover->sw, viewport );
- failover->hw->set_viewport_state( failover->hw, viewport );
-}
-
-
-static void
-failover_set_vertex_buffers(struct pipe_context *pipe,
- unsigned count,
- const struct pipe_vertex_buffer *vertex_buffers)
-{
- struct failover_context *failover = failover_context(pipe);
-
- util_copy_vertex_buffers(failover->vertex_buffers,
- &failover->num_vertex_buffers,
- vertex_buffers, count);
- failover->dirty |= FO_NEW_VERTEX_BUFFER;
- failover->sw->set_vertex_buffers( failover->sw, count, vertex_buffers );
- failover->hw->set_vertex_buffers( failover->hw, count, vertex_buffers );
-}
-
-
-static void
-failover_set_index_buffer(struct pipe_context *pipe,
- const struct pipe_index_buffer *ib)
-{
- struct failover_context *failover = failover_context(pipe);
-
- if (ib)
- memcpy(&failover->index_buffer, ib, sizeof(failover->index_buffer));
- else
- memset(&failover->index_buffer, 0, sizeof(failover->index_buffer));
-
- failover->dirty |= FO_NEW_INDEX_BUFFER;
- failover->sw->set_index_buffer( failover->sw, ib );
- failover->hw->set_index_buffer( failover->hw, ib );
-}
-
-
-void
-failover_set_constant_buffer(struct pipe_context *pipe,
- uint shader, uint index,
- struct pipe_resource *res)
-{
- struct failover_context *failover = failover_context(pipe);
-
- assert(shader < PIPE_SHADER_TYPES);
- assert(index == 0);
-
- failover->sw->set_constant_buffer(failover->sw, shader, index, res);
- failover->hw->set_constant_buffer(failover->hw, shader, index, res);
-}
-
-
-void
-failover_init_state_functions( struct failover_context *failover )
-{
- failover->pipe.create_blend_state = failover_create_blend_state;
- failover->pipe.bind_blend_state = failover_bind_blend_state;
- failover->pipe.delete_blend_state = failover_delete_blend_state;
- failover->pipe.create_sampler_state = failover_create_sampler_state;
- failover->pipe.bind_fragment_sampler_states = failover_bind_fragment_sampler_states;
- failover->pipe.bind_vertex_sampler_states = failover_bind_vertex_sampler_states;
- failover->pipe.delete_sampler_state = failover_delete_sampler_state;
- failover->pipe.create_depth_stencil_alpha_state = failover_create_depth_stencil_state;
- failover->pipe.bind_depth_stencil_alpha_state = failover_bind_depth_stencil_state;
- failover->pipe.delete_depth_stencil_alpha_state = failover_delete_depth_stencil_state;
- failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
- failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
- failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
- failover->pipe.create_fs_state = failover_create_fs_state;
- failover->pipe.bind_fs_state = failover_bind_fs_state;
- failover->pipe.delete_fs_state = failover_delete_fs_state;
- failover->pipe.create_vs_state = failover_create_vs_state;
- failover->pipe.bind_vs_state = failover_bind_vs_state;
- failover->pipe.delete_vs_state = failover_delete_vs_state;
- failover->pipe.create_vertex_elements_state = failover_create_vertex_elements_state;
- failover->pipe.bind_vertex_elements_state = failover_bind_vertex_elements_state;
- failover->pipe.delete_vertex_elements_state = failover_delete_vertex_elements_state;
-
- failover->pipe.set_blend_color = failover_set_blend_color;
- failover->pipe.set_stencil_ref = failover_set_stencil_ref;
- failover->pipe.set_clip_state = failover_set_clip_state;
- failover->pipe.set_sample_mask = failover_set_sample_mask;
- failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
- failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
- failover->pipe.set_scissor_state = failover_set_scissor_state;
- failover->pipe.set_fragment_sampler_views = failover_set_fragment_sampler_views;
- failover->pipe.set_vertex_sampler_views = failover_set_vertex_sampler_views;
- failover->pipe.set_viewport_state = failover_set_viewport_state;
- failover->pipe.set_vertex_buffers = failover_set_vertex_buffers;
- failover->pipe.set_index_buffer = failover_set_index_buffer;
- failover->pipe.set_constant_buffer = failover_set_constant_buffer;
- failover->pipe.create_sampler_view = failover_create_sampler_view;
- failover->pipe.sampler_view_destroy = failover_sampler_view_destroy;
- failover->pipe.redefine_user_buffer = u_default_redefine_user_buffer;
-}