diff options
author | Kai Wasserbäch <[email protected]> | 2011-11-29 22:36:02 +0100 |
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committer | José Fonseca <[email protected]> | 2011-11-30 17:26:40 +0000 |
commit | 0a22fb6a5d519ca26d423fa4a9404697dca56cbf (patch) | |
tree | ff87866ba756c9dd4fd3cf627a1600ac62141ded /src/gallium/drivers/failover/fo_context.c | |
parent | 15245cbad47c6a96487b1b54d97f3a1506a9c203 (diff) |
gallium/failover: Remove the deprecated module.
Signed-off-by: Kai Wasserbäch <[email protected]>
Signed-off-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/failover/fo_context.c')
-rw-r--r-- | src/gallium/drivers/failover/fo_context.c | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/src/gallium/drivers/failover/fo_context.c b/src/gallium/drivers/failover/fo_context.c deleted file mode 100644 index 0fefec9aaea..00000000000 --- a/src/gallium/drivers/failover/fo_context.c +++ /dev/null @@ -1,146 +0,0 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "pipe/p_defines.h" -#include "util/u_memory.h" -#include "pipe/p_context.h" -#include "util/u_inlines.h" - -#include "fo_context.h" -#include "fo_winsys.h" - - - -static void failover_destroy( struct pipe_context *pipe ) -{ - struct failover_context *failover = failover_context( pipe ); - unsigned i; - - for (i = 0; i < failover->num_vertex_buffers; i++) { - pipe_resource_reference(&failover->vertex_buffers[i].buffer, NULL); - } - - FREE( failover ); -} - - -void failover_fail_over( struct failover_context *failover ) -{ - failover->dirty = TRUE; - failover->mode = FO_SW; -} - - -static void failover_draw_vbo( struct pipe_context *pipe, - const struct pipe_draw_info *info) -{ - struct failover_context *failover = failover_context( pipe ); - - /* If there has been any statechange since last time, try hardware - * rendering again: - */ - if (failover->dirty) { - failover->mode = FO_HW; - } - - /* Try hardware: - */ - if (failover->mode == FO_HW) { - failover->hw->draw_vbo( failover->hw, info ); - } - - /* Possibly try software: - */ - if (failover->mode == FO_SW) { - - if (failover->dirty) { - failover->hw->flush( failover->hw, NULL ); - failover_state_emit( failover ); - } - - failover->sw->draw_vbo( failover->sw, info ); - - /* Be ready to switch back to hardware rendering without an - * intervening flush. Unlikely to be much performance impact to - * this: - */ - failover->sw->flush( failover->sw, NULL ); - } -} - -struct pipe_context *failover_create( struct pipe_context *hw, - struct pipe_context *sw ) -{ - struct failover_context *failover = CALLOC_STRUCT(failover_context); - if (failover == NULL) - return NULL; - - failover->hw = hw; - failover->sw = sw; - failover->pipe.winsys = hw->winsys; - failover->pipe.screen = hw->screen; - failover->pipe.destroy = failover_destroy; -#if 0 - failover->pipe.is_format_supported = hw->is_format_supported; - failover->pipe.get_name = hw->get_name; - failover->pipe.get_vendor = hw->get_vendor; - failover->pipe.get_param = hw->get_param; - failover->pipe.get_shader_param = hw->get_shader_param; - failover->pipe.get_paramf = hw->get_paramf; -#endif - - failover->pipe.draw_vbo = failover_draw_vbo; - failover->pipe.clear = hw->clear; - failover->pipe.clear_render_target = hw->clear_render_target; - failover->pipe.clear_depth_stencil = hw->clear_depth_stencil; - - /* No software occlusion fallback (or other optional functionality) - * at this point - if the hardware doesn't support it, don't - * advertise it to the application. - */ - failover->pipe.begin_query = hw->begin_query; - failover->pipe.end_query = hw->end_query; - - failover_init_state_functions( failover ); - - failover->pipe.resource_copy_region = hw->resource_copy_region; - -#if 0 - failover->pipe.resource_create = hw->resource_create; - failover->pipe.resource_destroy = hw->resource_destroy; - failover->pipe.create_surface = hw->create_surface; - failover->pipe.surface_destroy = hw->surface_destroy; -#endif - - failover->pipe.flush = hw->flush; - - failover->dirty = 0; - - return &failover->pipe; -} - |