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authorWladimir J. van der Laan <[email protected]>2017-11-18 10:44:34 +0100
committerChristian Gmeiner <[email protected]>2017-11-30 07:32:21 +0100
commitacd3dff4637d521d5e2004ed96b8b0ae5a461a30 (patch)
treebf919a385eae75bdefa88176d3ae7c5758f275e0 /src/gallium/drivers/etnaviv
parentc6033e84bbdf0e437933eb35a729a95acf2c9a45 (diff)
etnaviv: GC7000: Update screen specs for HALTI5
- This core must load shaders from memory (AFAIK) - Yet another new location for UNIFORMS Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv')
-rw-r--r--src/gallium/drivers/etnaviv/etnaviv_screen.c19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_screen.c b/src/gallium/drivers/etnaviv/etnaviv_screen.c
index 1280d46982f..6d6165e45ce 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_screen.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_screen.c
@@ -738,7 +738,13 @@ etna_get_specs(struct etna_screen *screen)
screen->specs.has_halti2_instructions =
VIV_FEATURE(screen, chipMinorFeatures4, HALTI2);
- if (VIV_FEATURE(screen, chipMinorFeatures3, INSTRUCTION_CACHE)) {
+ if (screen->specs.halti >= 5) {
+ /* GC7000 - this core must load shaders from memory. */
+ screen->specs.vs_offset = 0;
+ screen->specs.ps_offset = 0;
+ screen->specs.max_instructions = 0; /* Do not program shaders manually */
+ screen->specs.has_icache = true;
+ } else if (VIV_FEATURE(screen, chipMinorFeatures3, INSTRUCTION_CACHE)) {
/* GC3000 - this core is capable of loading shaders from
* memory. It can also run shaders from registers, as a fallback, but
* "max_instructions" does not have the correct value. It has place for
@@ -791,9 +797,14 @@ etna_get_specs(struct etna_screen *screen)
screen->specs.max_vs_uniforms = 256;
screen->specs.max_ps_uniforms = 256;
}
- /* unified uniform memory on GC3000 - HALTI1 feature bit is just a guess
- */
- if (VIV_FEATURE(screen, chipMinorFeatures2, HALTI1)) {
+
+ if (screen->specs.halti >= 5) {
+ screen->specs.has_unified_uniforms = true;
+ screen->specs.vs_uniforms_offset = VIVS_SH_HALTI5_UNIFORMS_MIRROR(0);
+ screen->specs.ps_uniforms_offset = VIVS_SH_HALTI5_UNIFORMS(screen->specs.max_vs_uniforms*4);
+ } else if (screen->specs.halti >= 1) {
+ /* unified uniform memory on GC3000 - HALTI1 feature bit is just a guess
+ */
screen->specs.has_unified_uniforms = true;
screen->specs.vs_uniforms_offset = VIVS_SH_UNIFORMS(0);
/* hardcode PS uniforms to start after end of VS uniforms -