diff options
author | Jonathan Marek <[email protected]> | 2019-07-24 10:35:46 -0400 |
---|---|---|
committer | Jonathan Marek <[email protected]> | 2019-10-11 07:26:52 -0400 |
commit | 7e3b900c80bc9eb8c3c57337bf699d448a61c9ce (patch) | |
tree | 256c58bea666daef7ccace6beb58ce2aabf9268e /src/gallium/drivers/etnaviv | |
parent | b9627765303356328c409cd59bef43d15f4eafcf (diff) |
etnaviv: rework etna_resource_create tiling choice
Now that the base resource is allowed to be incompatible with PE, we can
make a smarter choice of tiling mode to avoid allocating a PE compatible
base that is never used for regular textures. This affects GPUs like GC2000
where there is no tiling compatible with both PE and TE.
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv')
-rw-r--r-- | src/gallium/drivers/etnaviv/etnaviv_resource.c | 66 |
1 files changed, 26 insertions, 40 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_resource.c b/src/gallium/drivers/etnaviv/etnaviv_resource.c index 2e55421360b..ff1bf2901a3 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_resource.c +++ b/src/gallium/drivers/etnaviv/etnaviv_resource.c @@ -337,53 +337,39 @@ etna_resource_create(struct pipe_screen *pscreen, const struct pipe_resource *templat) { struct etna_screen *screen = etna_screen(pscreen); - - /* Figure out what tiling to use -- we always use tiled layouts, - * except for scanout/dmabuf (which don't go through this path) - * Buffers always have LINEAR layout. + unsigned layout = ETNA_LAYOUT_TILED; + + /* At this point we don't know if the resource will be used as a texture, + * render target, or both, because gallium sets the bits whenever possible + * This matters because on some GPUs (GC2000) there is no tiling that is + * compatible with both TE and PE. + * + * We expect that depth/stencil buffers will always be used by PE (rendering), + * and any other non-scanout resource will be used as a texture at some point, + * So allocate a render-compatible base buffer for scanout/depthstencil buffers, + * and a texture-compatible base buffer in other cases + * */ - unsigned layout = ETNA_LAYOUT_LINEAR; - - if (etna_resource_sampler_only(templat)) { - /* The buffer is only used for texturing, so create something - * directly compatible with the sampler. Such a buffer can - * never be rendered to. */ - layout = ETNA_LAYOUT_TILED; - - if (util_format_is_compressed(templat->format)) - layout = ETNA_LAYOUT_LINEAR; - } else if (templat->target != PIPE_BUFFER) { - bool want_multitiled = false; - bool want_supertiled = screen->specs.can_supertile; - - /* When this GPU supports single-buffer rendering, don't ever enable - * multi-tiling. This replicates the blob behavior on GC3000. - */ - if (!screen->specs.single_buffer) - want_multitiled = screen->specs.pixel_pipes > 1; - - /* Keep single byte blocksized resources as tiled, since we - * are unable to use the RS blit to de-tile them. However, - * if they're used as a render target or depth/stencil, they - * must be multi-tiled for GPUs with multiple pixel pipes. - * Ignore depth/stencil here, but it is an error for a render - * target. - */ - if (util_format_get_blocksize(templat->format) == 1 && - !(templat->bind & PIPE_BIND_DEPTH_STENCIL)) { - assert(!(templat->bind & PIPE_BIND_RENDER_TARGET && want_multitiled)); - want_multitiled = want_supertiled = false; - } - layout = ETNA_LAYOUT_BIT_TILE; - if (want_multitiled) + if (templat->bind & (PIPE_BIND_SCANOUT | PIPE_BIND_DEPTH_STENCIL)) { + if (screen->specs.pixel_pipes > 1 && !screen->specs.single_buffer) layout |= ETNA_LAYOUT_BIT_MULTI; - if (want_supertiled) + if (screen->specs.can_supertile) layout |= ETNA_LAYOUT_BIT_SUPER; + } else if (VIV_FEATURE(screen, chipMinorFeatures2, SUPERTILED_TEXTURE) && + /* RS can't tile 1 byte per pixel formats, will have to CPU tile, + * which doesn't support super-tiling + */ + util_format_get_blocksize(templat->format) > 1) { + layout |= ETNA_LAYOUT_BIT_SUPER; } - if (templat->target == PIPE_TEXTURE_3D) + if ((templat->bind & PIPE_BIND_LINEAR) || /* linear base requested */ + templat->target == PIPE_BUFFER || /* buffer always linear */ + /* compressed textures don't use tiling, they have their own "tiles" */ + util_format_is_compressed(templat->format)) { layout = ETNA_LAYOUT_LINEAR; + } /* modifier is only used for scanout surfaces, so safe to use LINEAR here */ return etna_resource_alloc(pscreen, layout, DRM_FORMAT_MOD_LINEAR, templat); |