diff options
author | Erik Faye-Lund <[email protected]> | 2019-12-15 18:09:46 +0100 |
---|---|---|
committer | Erik Faye-Lund <[email protected]> | 2020-01-03 22:48:19 +0000 |
commit | 56fc791b3190be2a9a2295b0e6245687645c9b84 (patch) | |
tree | a381f8d583eea2552024b34262f416704b7fb6ef /src/gallium/drivers/etnaviv | |
parent | d9ff5f0414946a493692b1f82338d006aa1f7df2 (diff) |
etnaviv: use nir_lower_clip_halfz instead of open-coding
We already have a helper for this, so let's use that instead of rolling
our own version.
Reviewed-by: Jonathan Marek <[email protected]>
Tested-by: Paul Cercueil <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv')
-rw-r--r-- | src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c | 23 |
1 files changed, 3 insertions, 20 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c b/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c index c481b890456..7934eb0490e 100644 --- a/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c +++ b/src/gallium/drivers/etnaviv/etnaviv_compiler_nir.c @@ -97,26 +97,6 @@ etna_lower_io(nir_shader *shader, struct etna_shader_variant *v) } break; case nir_intrinsic_store_deref: { nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); - if (shader->info.stage == MESA_SHADER_VERTEX && - v->shader->specs->vs_need_z_div && - deref->var->data.location == VARYING_SLOT_POS) { - - assert(deref->deref_type == nir_deref_type_var); - - b.cursor = nir_before_instr(instr); - - nir_ssa_def *out[4]; - out[0] = nir_channel(&b, intr->src[1].ssa, 0); - out[1] = nir_channel(&b, intr->src[1].ssa, 1); - out[2] = nir_fmul_imm(&b, nir_fadd(&b, nir_channel(&b, intr->src[1].ssa, 2), - nir_channel(&b, intr->src[1].ssa, 3)), - 0.5f); - out[3] = nir_channel(&b, intr->src[1].ssa, 3); - - nir_instr_rewrite_src(instr, &intr->src[1], - nir_src_for_ssa(nir_vec(&b, out, 4))); - } - if (shader->info.stage != MESA_SHADER_FRAGMENT || !v->key.frag_rb_swap) break; @@ -773,6 +753,9 @@ etna_compile_shader_nir(struct etna_shader_variant *v) OPT_V(s, etna_lower_io, v); + if (v->shader->specs->vs_need_z_div) + NIR_PASS_V(s, nir_lower_clip_halfz); + /* lower pre-halti2 to float (halti0 has integers, but only scalar..) */ if (c->specs->halti < 2) { /* use opt_algebraic between int_to_float and boot_to_float because |