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author | Christian Gmeiner <[email protected]> | 2019-08-14 11:56:02 +0200 |
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committer | Christian Gmeiner <[email protected]> | 2019-08-14 12:29:56 +0200 |
commit | b2da8a8357fc3f8cc01e020a8d7db49d90677dac (patch) | |
tree | a37500aacd9f9074472b3b7151f01aeabd96a992 /src/gallium/drivers/etnaviv/meson.build | |
parent | 797a2e4fd0306b214e366a75caf2d54f17601393 (diff) |
etnaviv: correct PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE handling
Have a correct answer to GL_MAX_FRAGMENT_UNIFORM_VECTORS and
GL_MAX_VERTEX_UNIFORM_VECTORS.
Signed-off-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach [email protected]
Diffstat (limited to 'src/gallium/drivers/etnaviv/meson.build')
0 files changed, 0 insertions, 0 deletions