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author | Wladimir J. van der Laan <[email protected]> | 2017-07-24 10:28:16 +0200 |
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committer | Christian Gmeiner <[email protected]> | 2017-08-06 20:43:57 +0200 |
commit | 6c321c8b0b3547b0af0b0939391eef4dc8d2f873 (patch) | |
tree | 2a0243c4ac8bea14a8aca70c918ce0998bb4db6b /src/gallium/drivers/etnaviv/etnaviv_shader.c | |
parent | 9c04c88830bc1001bdb446eef692e925483d73f4 (diff) |
etnaviv: Unified uniforms support
GC3000 has changed from a separate store for VS and PS uniforms
to a single, unified one. There is backwards compatibilty functionalty,
however this does not work correctly together with ICACHE.
This patch adds explicit support, although in the simplest way possible:
the PS/VS uniforms split is still fixed and hardcoded. It should
make no difference on hardware that does not have unified uniform
memory.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv/etnaviv_shader.c')
0 files changed, 0 insertions, 0 deletions