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authorThe etnaviv authors <[email protected]>2016-12-23 20:58:23 +0100
committerEmil Velikov <[email protected]>2017-01-12 19:27:11 +0000
commitc9e8b49b885242d84ba031dacef5aa4a5ac1e5b6 (patch)
treec3ecc9ff62fedf193cb157b01426295ba4630f47 /src/gallium/drivers/etnaviv/etnaviv_resource.c
parent848b49b288fc2fa942418d12829db2e559ad4916 (diff)
etnaviv: gallium driver for Vivante GPUs
This driver supports a wide range of Vivante IP cores like GC880, GC1000, GC2000 and GC3000. Changes from V1 -> V2: - added missing files to actually integrate the driver into build system. - adapted driver to new renderonly API Signed-off-by: Christian Gmeiner <[email protected]> Signed-off-by: Lucas Stach <[email protected]> Signed-off-by: Philipp Zabel <[email protected]> Signed-off-by: Rob Herring <[email protected]> Signed-off-by: Russell King <[email protected]> Signed-off-by: Wladimir J. van der Laan <[email protected]> Acked-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv/etnaviv_resource.c')
-rw-r--r--src/gallium/drivers/etnaviv/etnaviv_resource.c438
1 files changed, 438 insertions, 0 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_resource.c b/src/gallium/drivers/etnaviv/etnaviv_resource.c
new file mode 100644
index 00000000000..aefe65bf0e4
--- /dev/null
+++ b/src/gallium/drivers/etnaviv/etnaviv_resource.c
@@ -0,0 +1,438 @@
+/*
+ * Copyright (c) 2012-2015 Etnaviv Project
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Wladimir J. van der Laan <[email protected]>
+ */
+
+#include "etnaviv_resource.h"
+
+#include "hw/common.xml.h"
+
+#include "etnaviv_context.h"
+#include "etnaviv_debug.h"
+#include "etnaviv_screen.h"
+#include "etnaviv_translate.h"
+
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+
+/* A tile is 4x4 pixels, having 'screen->specs.bits_per_tile' of tile status.
+ * So, in a buffer of N pixels, there are N / (4 * 4) tiles.
+ * We need N * screen->specs.bits_per_tile / (4 * 4) bits of tile status, or
+ * N * screen->specs.bits_per_tile / (4 * 4 * 8) bytes.
+ */
+bool
+etna_screen_resource_alloc_ts(struct pipe_screen *pscreen,
+ struct etna_resource *rsc)
+{
+ struct etna_screen *screen = etna_screen(pscreen);
+ size_t rt_ts_size, ts_layer_stride, pixels;
+
+ assert(!rsc->ts_bo);
+
+ /* TS only for level 0 -- XXX is this formula correct? */
+ pixels = rsc->levels[0].layer_stride / util_format_get_blocksize(rsc->base.format);
+ ts_layer_stride = align(pixels * screen->specs.bits_per_tile / 0x80, 0x100);
+ rt_ts_size = ts_layer_stride * rsc->base.array_size;
+ if (rt_ts_size == 0)
+ return true;
+
+ DBG_F(ETNA_DBG_RESOURCE_MSGS, "%p: Allocating tile status of size %zu",
+ rsc, rt_ts_size);
+
+ struct etna_bo *rt_ts;
+ rt_ts = etna_bo_new(screen->dev, rt_ts_size, DRM_ETNA_GEM_CACHE_WC);
+
+ if (unlikely(!rt_ts)) {
+ BUG("Problem allocating tile status for resource");
+ return false;
+ }
+
+ rsc->ts_bo = rt_ts;
+ rsc->levels[0].ts_offset = 0;
+ rsc->levels[0].ts_layer_stride = ts_layer_stride;
+ rsc->levels[0].ts_size = rt_ts_size;
+
+ /* It is important to initialize the TS, as random pattern
+ * can result in crashes. Do this on the CPU as this only happens once
+ * per surface anyway and it's a small area, so it may not be worth
+ * queuing this to the GPU. */
+ void *ts_map = etna_bo_map(rt_ts);
+ memset(ts_map, screen->specs.ts_clear_value, rt_ts_size);
+
+ return true;
+}
+
+static boolean
+etna_screen_can_create_resource(struct pipe_screen *pscreen,
+ const struct pipe_resource *templat)
+{
+ struct etna_screen *screen = etna_screen(pscreen);
+ if (!translate_samples_to_xyscale(templat->nr_samples, NULL, NULL, NULL))
+ return false;
+
+ /* templat->bind is not set here, so we must use the minimum sizes */
+ uint max_size =
+ MIN2(screen->specs.max_rendertarget_size, screen->specs.max_texture_size);
+
+ if (templat->width0 > max_size || templat->height0 > max_size)
+ return false;
+
+ return true;
+}
+
+static unsigned
+setup_miptree(struct etna_resource *rsc, unsigned paddingX, unsigned paddingY,
+ unsigned msaa_xscale, unsigned msaa_yscale)
+{
+ struct pipe_resource *prsc = &rsc->base;
+ unsigned level, size = 0;
+ unsigned width = prsc->width0;
+ unsigned height = prsc->height0;
+ unsigned depth = prsc->depth0;
+
+ for (level = 0; level <= prsc->last_level; level++) {
+ struct etna_resource_level *mip = &rsc->levels[level];
+
+ mip->width = width;
+ mip->height = height;
+ mip->padded_width = align(width * msaa_xscale, paddingX);
+ mip->padded_height = align(height * msaa_yscale, paddingY);
+ mip->stride = util_format_get_stride(prsc->format, mip->padded_width);
+ mip->offset = size;
+ mip->layer_stride = mip->stride * util_format_get_nblocksy(prsc->format, mip->padded_height);
+ mip->size = prsc->array_size * mip->layer_stride;
+
+ /* align levels to 64 bytes to be able to render to them */
+ size += align(mip->size, ETNA_PE_ALIGNMENT) * depth;
+
+ width = u_minify(width, 1);
+ height = u_minify(height, 1);
+ depth = u_minify(depth, 1);
+ }
+
+ return size;
+}
+
+/* Create a new resource object, using the given template info */
+struct pipe_resource *
+etna_resource_alloc(struct pipe_screen *pscreen, unsigned layout,
+ const struct pipe_resource *templat)
+{
+ struct etna_screen *screen = etna_screen(pscreen);
+ unsigned size;
+
+ DBG_F(ETNA_DBG_RESOURCE_MSGS,
+ "target=%d, format=%s, %ux%ux%u, array_size=%u, "
+ "last_level=%u, nr_samples=%u, usage=%u, bind=%x, flags=%x",
+ templat->target, util_format_name(templat->format), templat->width0,
+ templat->height0, templat->depth0, templat->array_size,
+ templat->last_level, templat->nr_samples, templat->usage,
+ templat->bind, templat->flags);
+
+ /* Determine scaling for antialiasing, allow override using debug flag */
+ int nr_samples = templat->nr_samples;
+ if ((templat->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL)) &&
+ !(templat->bind & PIPE_BIND_SAMPLER_VIEW)) {
+ if (DBG_ENABLED(ETNA_DBG_MSAA_2X))
+ nr_samples = 2;
+ if (DBG_ENABLED(ETNA_DBG_MSAA_4X))
+ nr_samples = 4;
+ }
+
+ int msaa_xscale = 1, msaa_yscale = 1;
+ if (!translate_samples_to_xyscale(nr_samples, &msaa_xscale, &msaa_yscale, NULL)) {
+ /* Number of samples not supported */
+ return NULL;
+ }
+
+ /* If we have the TEXTURE_HALIGN feature, we can always align to the
+ * resolve engine's width. If not, we must not align resources used
+ * only for textures. */
+ bool rs_align = VIV_FEATURE(screen, chipMinorFeatures1, TEXTURE_HALIGN) ||
+ !etna_resource_sampler_only(templat);
+
+ /* Determine needed padding (alignment of height/width) */
+ unsigned paddingX = 0, paddingY = 0;
+ unsigned halign = TEXTURE_HALIGN_FOUR;
+ etna_layout_multiple(layout, screen->specs.pixel_pipes, rs_align, &paddingX,
+ &paddingY, &halign);
+ assert(paddingX && paddingY);
+
+ if (templat->bind != PIPE_BUFFER) {
+ unsigned min_paddingY = 4 * screen->specs.pixel_pipes;
+ if (paddingY < min_paddingY)
+ paddingY = min_paddingY;
+ }
+
+ struct etna_resource *rsc = CALLOC_STRUCT(etna_resource);
+
+ if (!rsc)
+ return NULL;
+
+ rsc->base = *templat;
+ rsc->base.screen = pscreen;
+ rsc->base.nr_samples = nr_samples;
+ rsc->layout = layout;
+ rsc->halign = halign;
+
+ pipe_reference_init(&rsc->base.reference, 1);
+ list_inithead(&rsc->list);
+
+ size = setup_miptree(rsc, paddingX, paddingY, msaa_xscale, msaa_yscale);
+
+ struct etna_bo *bo = etna_bo_new(screen->dev, size, DRM_ETNA_GEM_CACHE_WC);
+ if (unlikely(bo == NULL)) {
+ BUG("Problem allocating video memory for resource");
+ return NULL;
+ }
+
+ rsc->bo = bo;
+ rsc->ts_bo = 0; /* TS is only created when first bound to surface */
+
+ if (templat->bind & PIPE_BIND_SCANOUT)
+ rsc->scanout = renderonly_scanout_for_resource(&rsc->base, screen->ro);
+
+ if (DBG_ENABLED(ETNA_DBG_ZERO)) {
+ void *map = etna_bo_map(bo);
+ memset(map, 0, size);
+ }
+
+ return &rsc->base;
+}
+
+static struct pipe_resource *
+etna_resource_create(struct pipe_screen *pscreen,
+ const struct pipe_resource *templat)
+{
+ struct etna_screen *screen = etna_screen(pscreen);
+
+ /* Figure out what tiling to use -- for now, assume that textures cannot be
+ * supertiled, and cannot be linear.
+ * There is a feature flag SUPERTILED_TEXTURE (not supported on any known hw)
+ * that may allow this, as well
+ * as LINEAR_TEXTURE_SUPPORT (supported on gc880 and gc2000 at least), but
+ * not sure how it works.
+ * Buffers always have LINEAR layout.
+ */
+ unsigned layout = ETNA_LAYOUT_LINEAR;
+ if (etna_resource_sampler_only(templat)) {
+ /* The buffer is only used for texturing, so create something
+ * directly compatible with the sampler. Such a buffer can
+ * never be rendered to. */
+ layout = ETNA_LAYOUT_TILED;
+
+ if (util_format_is_compressed(templat->format))
+ layout = ETNA_LAYOUT_LINEAR;
+ } else if (templat->target != PIPE_BUFFER) {
+ bool want_multitiled = screen->specs.pixel_pipes > 1;
+ bool want_supertiled = screen->specs.can_supertile && !DBG_ENABLED(ETNA_DBG_NO_SUPERTILE);
+
+ /* Keep single byte blocksized resources as tiled, since we
+ * are unable to use the RS blit to de-tile them. However,
+ * if they're used as a render target or depth/stencil, they
+ * must be multi-tiled for GPUs with multiple pixel pipes.
+ * Ignore depth/stencil here, but it is an error for a render
+ * target.
+ */
+ if (util_format_get_blocksize(templat->format) == 1 &&
+ !(templat->bind & PIPE_BIND_DEPTH_STENCIL)) {
+ assert(!(templat->bind & PIPE_BIND_RENDER_TARGET && want_multitiled));
+ want_multitiled = want_supertiled = false;
+ }
+
+ layout = ETNA_LAYOUT_BIT_TILE;
+ if (want_multitiled)
+ layout |= ETNA_LAYOUT_BIT_MULTI;
+ if (want_supertiled)
+ layout |= ETNA_LAYOUT_BIT_SUPER;
+ }
+
+ if (templat->target == PIPE_TEXTURE_3D)
+ layout = ETNA_LAYOUT_LINEAR;
+
+ return etna_resource_alloc(pscreen, layout, templat);
+}
+
+static void
+etna_resource_destroy(struct pipe_screen *pscreen, struct pipe_resource *prsc)
+{
+ struct etna_resource *rsc = etna_resource(prsc);
+
+ if (rsc->bo)
+ etna_bo_del(rsc->bo);
+
+ if (rsc->ts_bo)
+ etna_bo_del(rsc->ts_bo);
+
+ if (rsc->scanout)
+ renderonly_scanout_destroy(rsc->scanout);
+
+ list_delinit(&rsc->list);
+
+ pipe_resource_reference(&rsc->texture, NULL);
+
+ FREE(rsc);
+}
+
+static struct pipe_resource *
+etna_resource_from_handle(struct pipe_screen *pscreen,
+ const struct pipe_resource *tmpl,
+ struct winsys_handle *handle, unsigned usage)
+{
+ struct etna_screen *screen = etna_screen(pscreen);
+ struct etna_resource *rsc = CALLOC_STRUCT(etna_resource);
+ struct etna_resource_level *level = &rsc->levels[0];
+ struct pipe_resource *prsc = &rsc->base;
+ struct pipe_resource *ptiled = NULL;
+
+ DBG("target=%d, format=%s, %ux%ux%u, array_size=%u, last_level=%u, "
+ "nr_samples=%u, usage=%u, bind=%x, flags=%x",
+ tmpl->target, util_format_name(tmpl->format), tmpl->width0,
+ tmpl->height0, tmpl->depth0, tmpl->array_size, tmpl->last_level,
+ tmpl->nr_samples, tmpl->usage, tmpl->bind, tmpl->flags);
+
+ if (!rsc)
+ return NULL;
+
+ *prsc = *tmpl;
+
+ pipe_reference_init(&prsc->reference, 1);
+ list_inithead(&rsc->list);
+ prsc->screen = pscreen;
+
+ rsc->bo = etna_screen_bo_from_handle(pscreen, handle, &level->stride);
+ if (!rsc->bo)
+ goto fail;
+
+ level->width = tmpl->width0;
+ level->height = tmpl->height0;
+
+ /* We will be using the RS to copy with this resource, so we must
+ * ensure that it is appropriately aligned for the RS requirements. */
+ unsigned paddingX = ETNA_RS_WIDTH_MASK + 1;
+ unsigned paddingY = (ETNA_RS_HEIGHT_MASK + 1) * screen->specs.pixel_pipes;
+
+ level->padded_width = align(level->width, paddingX);
+ level->padded_height = align(level->height, paddingY);
+
+ /* The DDX must give us a BO which conforms to our padding size.
+ * The stride of the BO must be greater or equal to our padded
+ * stride. The size of the BO must accomodate the padded height. */
+ if (level->stride < util_format_get_stride(tmpl->format, level->padded_width)) {
+ BUG("BO stride is too small for RS engine width padding");
+ goto fail;
+ }
+ if (etna_bo_size(rsc->bo) < level->stride * level->padded_height) {
+ BUG("BO size is too small for RS engine height padding");
+ goto fail;
+ }
+
+ if (handle->type == DRM_API_HANDLE_TYPE_SHARED && tmpl->bind & PIPE_BIND_RENDER_TARGET) {
+ /* Render targets are linear in Xorg but must be tiled
+ * here. It would be nice if dri_drawable_get_format()
+ * set scanout for these buffers too. */
+ struct etna_resource *tiled;
+
+ ptiled = etna_resource_create(pscreen, tmpl);
+ if (!ptiled)
+ goto fail;
+
+ tiled = etna_resource(ptiled);
+ tiled->scanout = renderonly_scanout_for_prime(prsc, screen->ro);
+ if (!tiled->scanout)
+ goto fail;
+
+ return ptiled;
+ }
+
+ return prsc;
+
+fail:
+ etna_resource_destroy(pscreen, prsc);
+ if (ptiled)
+ etna_resource_destroy(pscreen, ptiled);
+
+ return NULL;
+}
+
+static boolean
+etna_resource_get_handle(struct pipe_screen *pscreen,
+ struct pipe_context *pctx,
+ struct pipe_resource *prsc,
+ struct winsys_handle *handle, unsigned usage)
+{
+ struct etna_resource *rsc = etna_resource(prsc);
+
+ if (renderonly_get_handle(rsc->scanout, handle))
+ return TRUE;
+
+ return etna_screen_bo_get_handle(pscreen, rsc->bo, rsc->levels[0].stride,
+ handle);
+}
+
+void
+etna_resource_used(struct etna_context *ctx, struct pipe_resource *prsc,
+ enum etna_resource_status status)
+{
+ struct etna_resource *rsc;
+
+ if (!prsc)
+ return;
+
+ rsc = etna_resource(prsc);
+ rsc->status |= status;
+
+ /* TODO resources can actually be shared across contexts,
+ * so I'm not sure a single list-head will do the trick? */
+ debug_assert((rsc->pending_ctx == ctx) || !rsc->pending_ctx);
+ list_delinit(&rsc->list);
+ list_addtail(&rsc->list, &ctx->used_resources);
+ rsc->pending_ctx = ctx;
+}
+
+void
+etna_resource_wait(struct pipe_context *pctx, struct etna_resource *rsc)
+{
+ if (rsc->status & ETNA_PENDING_WRITE) {
+ struct pipe_fence_handle *fence;
+ struct pipe_screen *pscreen = pctx->screen;
+
+ pctx->flush(pctx, &fence, 0);
+
+ if (!pscreen->fence_finish(pscreen, pctx, fence, 5000000000ULL))
+ BUG("fence timed out (hung GPU?)");
+
+ pscreen->fence_reference(pscreen, &fence, NULL);
+ }
+}
+
+void
+etna_resource_screen_init(struct pipe_screen *pscreen)
+{
+ pscreen->can_create_resource = etna_screen_can_create_resource;
+ pscreen->resource_create = etna_resource_create;
+ pscreen->resource_from_handle = etna_resource_from_handle;
+ pscreen->resource_get_handle = etna_resource_get_handle;
+ pscreen->resource_destroy = etna_resource_destroy;
+}