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authorThe etnaviv authors <[email protected]>2016-12-23 20:58:23 +0100
committerEmil Velikov <[email protected]>2017-01-12 19:27:11 +0000
commitc9e8b49b885242d84ba031dacef5aa4a5ac1e5b6 (patch)
treec3ecc9ff62fedf193cb157b01426295ba4630f47 /src/gallium/drivers/etnaviv/etnaviv_internal.h
parent848b49b288fc2fa942418d12829db2e559ad4916 (diff)
etnaviv: gallium driver for Vivante GPUs
This driver supports a wide range of Vivante IP cores like GC880, GC1000, GC2000 and GC3000. Changes from V1 -> V2: - added missing files to actually integrate the driver into build system. - adapted driver to new renderonly API Signed-off-by: Christian Gmeiner <[email protected]> Signed-off-by: Lucas Stach <[email protected]> Signed-off-by: Philipp Zabel <[email protected]> Signed-off-by: Rob Herring <[email protected]> Signed-off-by: Russell King <[email protected]> Signed-off-by: Wladimir J. van der Laan <[email protected]> Acked-by: Emil Velikov <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv/etnaviv_internal.h')
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1 files changed, 259 insertions, 0 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_internal.h b/src/gallium/drivers/etnaviv/etnaviv_internal.h
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+++ b/src/gallium/drivers/etnaviv/etnaviv_internal.h
@@ -0,0 +1,259 @@
+/*
+ * Copyright (c) 2012-2015 Etnaviv Project
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sub license,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef H_ETNA_INTERNAL
+#define H_ETNA_INTERNAL
+
+#include <assert.h>
+#include <stdbool.h>
+#include <stdint.h>
+
+#include "hw/state.xml.h"
+#include "hw/state_3d.xml.h"
+
+#include <etnaviv_drmif.h>
+
+#define ETNA_NUM_INPUTS (16)
+#define ETNA_NUM_VARYINGS 8
+#define ETNA_NUM_LOD (14)
+#define ETNA_NUM_LAYERS (6)
+#define ETNA_MAX_UNIFORMS (256)
+#define ETNA_MAX_PIXELPIPES 2
+
+/* All RS operations must have width%16 = 0 */
+#define ETNA_RS_WIDTH_MASK (16 - 1)
+/* RS tiled operations must have height%4 = 0 */
+#define ETNA_RS_HEIGHT_MASK (3)
+/* PE render targets must be aligned to 64 bytes */
+#define ETNA_PE_ALIGNMENT (64)
+
+/* GPU chip 3D specs */
+struct etna_specs {
+ /* supports SUPERTILE (64x64) tiling? */
+ unsigned can_supertile : 1;
+ /* needs z=(z+w)/2, for older GCxxx */
+ unsigned vs_need_z_div : 1;
+ /* supports trigonometric instructions */
+ unsigned has_sin_cos_sqrt : 1;
+ /* has SIGN/FLOOR/CEIL instructions */
+ unsigned has_sign_floor_ceil : 1;
+ /* can use VS_RANGE, PS_RANGE registers*/
+ unsigned has_shader_range_registers : 1;
+ /* can use any kind of wrapping mode on npot textures */
+ unsigned npot_tex_any_wrap;
+ /* number of bits per TS tile */
+ unsigned bits_per_tile;
+ /* clear value for TS (dependent on bits_per_tile) */
+ uint32_t ts_clear_value;
+ /* base of vertex texture units */
+ unsigned vertex_sampler_offset;
+ /* number of fragment sampler units */
+ unsigned fragment_sampler_count;
+ /* number of vertex sampler units */
+ unsigned vertex_sampler_count;
+ /* size of vertex shader output buffer */
+ unsigned vertex_output_buffer_size;
+ /* maximum number of vertex element configurations */
+ unsigned vertex_max_elements;
+ /* size of a cached vertex (?) */
+ unsigned vertex_cache_size;
+ /* number of shader cores */
+ unsigned shader_core_count;
+ /* number of vertex streams */
+ unsigned stream_count;
+ /* vertex shader memory address*/
+ uint32_t vs_offset;
+ /* pixel shader memory address*/
+ uint32_t ps_offset;
+ /* vertex/fragment shader max instructions */
+ uint32_t max_instructions;
+ /* maximum number of varyings */
+ unsigned max_varyings;
+ /* maximum number of registers */
+ unsigned max_registers;
+ /* maximum vertex uniforms */
+ unsigned max_vs_uniforms;
+ /* maximum pixel uniforms */
+ unsigned max_ps_uniforms;
+ /* maximum texture size */
+ unsigned max_texture_size;
+ /* maximum texture size */
+ unsigned max_rendertarget_size;
+ /* available pixel pipes */
+ unsigned pixel_pipes;
+ /* number of constants */
+ unsigned num_constants;
+};
+
+/* Compiled Gallium state. All the different compiled state atoms are woven
+ * together and uploaded only when it is necessary to synchronize the state,
+ * for example before rendering. */
+
+/* Compiled pipe_blend_color */
+struct compiled_blend_color {
+ uint32_t PE_ALPHA_BLEND_COLOR;
+};
+
+/* Compiled pipe_stencil_ref */
+struct compiled_stencil_ref {
+ uint32_t PE_STENCIL_CONFIG;
+ uint32_t PE_STENCIL_CONFIG_EXT;
+};
+
+/* Compiled pipe_scissor_state */
+struct compiled_scissor_state {
+ uint32_t SE_SCISSOR_LEFT;
+ uint32_t SE_SCISSOR_TOP;
+ uint32_t SE_SCISSOR_RIGHT;
+ uint32_t SE_SCISSOR_BOTTOM;
+};
+
+/* Compiled pipe_viewport_state */
+struct compiled_viewport_state {
+ uint32_t PA_VIEWPORT_SCALE_X;
+ uint32_t PA_VIEWPORT_SCALE_Y;
+ uint32_t PA_VIEWPORT_SCALE_Z;
+ uint32_t PA_VIEWPORT_OFFSET_X;
+ uint32_t PA_VIEWPORT_OFFSET_Y;
+ uint32_t PA_VIEWPORT_OFFSET_Z;
+ uint32_t SE_SCISSOR_LEFT;
+ uint32_t SE_SCISSOR_TOP;
+ uint32_t SE_SCISSOR_RIGHT;
+ uint32_t SE_SCISSOR_BOTTOM;
+ uint32_t PE_DEPTH_NEAR;
+ uint32_t PE_DEPTH_FAR;
+};
+
+/* Compiled pipe_framebuffer_state */
+struct compiled_framebuffer_state {
+ struct pipe_surface *cbuf, *zsbuf; /* keep reference to surfaces */
+ uint32_t GL_MULTI_SAMPLE_CONFIG;
+ uint32_t PE_COLOR_FORMAT;
+ uint32_t PE_DEPTH_CONFIG;
+ struct etna_reloc PE_DEPTH_ADDR;
+ struct etna_reloc PE_PIPE_DEPTH_ADDR[ETNA_MAX_PIXELPIPES];
+ uint32_t PE_DEPTH_STRIDE;
+ uint32_t PE_HDEPTH_CONTROL;
+ uint32_t PE_DEPTH_NORMALIZE;
+ struct etna_reloc PE_COLOR_ADDR;
+ struct etna_reloc PE_PIPE_COLOR_ADDR[ETNA_MAX_PIXELPIPES];
+ uint32_t PE_COLOR_STRIDE;
+ uint32_t SE_SCISSOR_LEFT;
+ uint32_t SE_SCISSOR_TOP;
+ uint32_t SE_SCISSOR_RIGHT;
+ uint32_t SE_SCISSOR_BOTTOM;
+ uint32_t RA_MULTISAMPLE_UNK00E04;
+ uint32_t RA_MULTISAMPLE_UNK00E10[VIVS_RA_MULTISAMPLE_UNK00E10__LEN];
+ uint32_t RA_CENTROID_TABLE[VIVS_RA_CENTROID_TABLE__LEN];
+ uint32_t TS_MEM_CONFIG;
+ uint32_t TS_DEPTH_CLEAR_VALUE;
+ struct etna_reloc TS_DEPTH_STATUS_BASE;
+ struct etna_reloc TS_DEPTH_SURFACE_BASE;
+ uint32_t TS_COLOR_CLEAR_VALUE;
+ struct etna_reloc TS_COLOR_STATUS_BASE;
+ struct etna_reloc TS_COLOR_SURFACE_BASE;
+ bool msaa_mode; /* adds input (and possible temp) to PS */
+};
+
+/* Compiled context->create_vertex_elements_state */
+struct compiled_vertex_elements_state {
+ unsigned num_elements;
+ uint32_t FE_VERTEX_ELEMENT_CONFIG[VIVS_FE_VERTEX_ELEMENT_CONFIG__LEN];
+};
+
+/* Compiled context->set_vertex_buffer result */
+struct compiled_set_vertex_buffer {
+ uint32_t FE_VERTEX_STREAM_CONTROL;
+ struct etna_reloc FE_VERTEX_STREAM_BASE_ADDR;
+};
+
+/* Compiled linked VS+PS shader state */
+struct compiled_shader_state {
+ uint32_t RA_CONTROL;
+ uint32_t PA_ATTRIBUTE_ELEMENT_COUNT;
+ uint32_t PA_CONFIG;
+ uint32_t PA_SHADER_ATTRIBUTES[VIVS_PA_SHADER_ATTRIBUTES__LEN];
+ uint32_t VS_END_PC;
+ uint32_t VS_OUTPUT_COUNT; /* number of outputs if point size per vertex disabled */
+ uint32_t VS_OUTPUT_COUNT_PSIZE; /* number of outputs of point size per vertex enabled */
+ uint32_t VS_INPUT_COUNT;
+ uint32_t VS_TEMP_REGISTER_CONTROL;
+ uint32_t VS_OUTPUT[4];
+ uint32_t VS_INPUT[4];
+ uint32_t VS_LOAD_BALANCING;
+ uint32_t VS_START_PC;
+ uint32_t PS_END_PC;
+ uint32_t PS_OUTPUT_REG;
+ uint32_t PS_INPUT_COUNT;
+ uint32_t PS_INPUT_COUNT_MSAA; /* Adds an input */
+ uint32_t PS_TEMP_REGISTER_CONTROL;
+ uint32_t PS_TEMP_REGISTER_CONTROL_MSAA; /* Adds a temporary if needed to make space for extra input */
+ uint32_t PS_CONTROL;
+ uint32_t PS_START_PC;
+ uint32_t GL_VARYING_TOTAL_COMPONENTS;
+ uint32_t GL_VARYING_NUM_COMPONENTS;
+ uint32_t GL_VARYING_COMPONENT_USE[2];
+ unsigned vs_inst_mem_size;
+ unsigned vs_uniforms_size;
+ unsigned ps_inst_mem_size;
+ unsigned ps_uniforms_size;
+ uint32_t *VS_INST_MEM;
+ uint32_t VS_UNIFORMS[ETNA_MAX_UNIFORMS * 4];
+ uint32_t *PS_INST_MEM;
+ uint32_t PS_UNIFORMS[ETNA_MAX_UNIFORMS * 4];
+};
+
+/* state of some 3d and common registers relevant to etna driver */
+struct etna_3d_state {
+ unsigned vs_uniforms_size;
+ unsigned ps_uniforms_size;
+
+ uint32_t /*01008*/ PS_INPUT_COUNT;
+ uint32_t /*0100C*/ PS_TEMP_REGISTER_CONTROL;
+ uint32_t /*03818*/ GL_MULTI_SAMPLE_CONFIG;
+ uint32_t /*05000*/ VS_UNIFORMS[VIVS_VS_UNIFORMS__LEN];
+ uint32_t /*07000*/ PS_UNIFORMS[VIVS_PS_UNIFORMS__LEN];
+};
+
+/* Helpers to assist creating and setting bitarrays (eg, for varyings).
+ * field_size must be a power of two, and <= 32. */
+#define DEFINE_ETNA_BITARRAY(name, num, field_size) \
+ uint32_t name[(num) * (field_size) / 32]
+
+static inline void
+etna_bitarray_set(uint32_t *array, size_t array_size, size_t field_size,
+ size_t index, uint32_t value)
+{
+ size_t shift = (index * field_size) % 32;
+ size_t offset = (index * field_size) / 32;
+
+ assert(index < array_size * 32 / field_size);
+ assert(value < 1 << field_size);
+
+ array[offset] |= value << shift;
+}
+
+#define etna_bitarray_set(array, field_size, index, value) \
+ etna_bitarray_set((array), ARRAY_SIZE(array), field_size, index, value)
+
+#endif