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authorWladimir J. van der Laan <[email protected]>2017-07-24 10:28:16 +0200
committerChristian Gmeiner <[email protected]>2017-08-06 20:43:57 +0200
commit6c321c8b0b3547b0af0b0939391eef4dc8d2f873 (patch)
tree2a0243c4ac8bea14a8aca70c918ce0998bb4db6b /src/gallium/drivers/etnaviv/etnaviv_emit.c
parent9c04c88830bc1001bdb446eef692e925483d73f4 (diff)
etnaviv: Unified uniforms support
GC3000 has changed from a separate store for VS and PS uniforms to a single, unified one. There is backwards compatibilty functionalty, however this does not work correctly together with ICACHE. This patch adds explicit support, although in the simplest way possible: the PS/VS uniforms split is still fixed and hardcoded. It should make no difference on hardware that does not have unified uniform memory. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv/etnaviv_emit.c')
-rw-r--r--src/gallium/drivers/etnaviv/etnaviv_emit.c19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/gallium/drivers/etnaviv/etnaviv_emit.c b/src/gallium/drivers/etnaviv/etnaviv_emit.c
index bfff699ad88..273b3d05e3f 100644
--- a/src/gallium/drivers/etnaviv/etnaviv_emit.c
+++ b/src/gallium/drivers/etnaviv/etnaviv_emit.c
@@ -747,10 +747,17 @@ etna_emit_state(struct etna_context *ctx)
etna_set_state_multi(stream, ctx->specs.ps_offset,
ctx->shader_state.ps_inst_mem_size,
ctx->shader_state.PS_INST_MEM);
- /*05000*/ etna_set_state_multi(stream, VIVS_VS_UNIFORMS(0),
+
+ if (ctx->specs.has_unified_uniforms) {
+ etna_set_state(stream, VIVS_VS_UNIFORM_BASE, 0);
+ etna_set_state(stream, VIVS_PS_UNIFORM_BASE, ctx->specs.max_vs_uniforms);
+ }
+ etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH);
+ etna_set_state_multi(stream, ctx->specs.vs_uniforms_offset,
ctx->shader_state.vs_uniforms_size,
ctx->shader_state.VS_UNIFORMS);
- /*07000*/ etna_set_state_multi(stream, VIVS_PS_UNIFORMS(0),
+ etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH | VIVS_VS_UNIFORM_CACHE_PS);
+ etna_set_state_multi(stream, ctx->specs.ps_uniforms_offset,
ctx->shader_state.ps_uniforms_size,
ctx->shader_state.PS_UNIFORMS);
@@ -764,19 +771,23 @@ etna_emit_state(struct etna_context *ctx)
memcpy(ctx->gpu3d.PS_UNIFORMS, ctx->shader_state.PS_UNIFORMS,
ctx->shader_state.ps_uniforms_size * 4);
} else {
+ /* ideally this cache would only be flushed if there are VS uniform changes */
+ etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH);
etna_coalesce_start(stream, &coalesce);
for (int x = 0; x < ctx->shader.vs->uniforms.const_count; ++x) {
if (ctx->gpu3d.VS_UNIFORMS[x] != ctx->shader_state.VS_UNIFORMS[x]) {
- /*05000*/ EMIT_STATE(VS_UNIFORMS(x), ctx->shader_state.VS_UNIFORMS[x]);
+ etna_coalsence_emit(stream, &coalesce, ctx->specs.vs_uniforms_offset + x*4, ctx->shader_state.VS_UNIFORMS[x]);
ctx->gpu3d.VS_UNIFORMS[x] = ctx->shader_state.VS_UNIFORMS[x];
}
}
etna_coalesce_end(stream, &coalesce);
+ /* ideally this cache would only be flushed if there are PS uniform changes */
+ etna_set_state(stream, VIVS_VS_UNIFORM_CACHE, VIVS_VS_UNIFORM_CACHE_FLUSH | VIVS_VS_UNIFORM_CACHE_PS);
etna_coalesce_start(stream, &coalesce);
for (int x = 0; x < ctx->shader.fs->uniforms.const_count; ++x) {
if (ctx->gpu3d.PS_UNIFORMS[x] != ctx->shader_state.PS_UNIFORMS[x]) {
- /*07000*/ EMIT_STATE(PS_UNIFORMS(x), ctx->shader_state.PS_UNIFORMS[x]);
+ etna_coalsence_emit(stream, &coalesce, ctx->specs.ps_uniforms_offset + x*4, ctx->shader_state.PS_UNIFORMS[x]);
ctx->gpu3d.PS_UNIFORMS[x] = ctx->shader_state.PS_UNIFORMS[x];
}
}