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author | Lucas Stach <[email protected]> | 2017-06-26 17:26:20 +0200 |
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committer | Lucas Stach <[email protected]> | 2017-07-14 17:13:12 +0200 |
commit | bccd21ee88f633efafb59d0ef8a42478f2faa90b (patch) | |
tree | ef19fee26b9321d2e4b575a0c87aab4590e9aa07 /src/gallium/drivers/etnaviv/etnaviv_blend.c | |
parent | e9b3381715f55f4c6b0bc6bec3290fb1be338bb8 (diff) |
etnaviv: flush source TS before resolve
If we blit from a rendertarget or a depthstencil buffer there might still
be dirty data in the TS buffer which needs to be flushed out.
Fixes missing shadow tiles in glmark2 shadow.
Signed-off-by: Lucas Stach <[email protected]>
Reviewed-by: Philipp Zabel <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv/etnaviv_blend.c')
0 files changed, 0 insertions, 0 deletions