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authorNicolai Hähnle <[email protected]>2017-06-25 18:13:39 +0200
committerNicolai Hähnle <[email protected]>2017-07-05 12:27:12 +0200
commitc2065ed687dd714240928827f620852e37f7dffc (patch)
tree2c1ed39c316b15f88eccf77af4e19bea1ee91806 /src/gallium/drivers/etnaviv/Android.mk
parent8a4cd79d0049f98d1c0aff7a77aca73647e3f647 (diff)
st/glsl_to_nir: fix edgeflag passthrough
We have to mark the additional shader input as used, otherwise it will be eliminated, and we have to setup its index correctly. This is a bit of a hack, but so is everything surrounding edgeflag passthrough. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv/Android.mk')
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