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author | Nicolai Hähnle <[email protected]> | 2017-06-25 18:13:39 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-07-05 12:27:12 +0200 |
commit | c2065ed687dd714240928827f620852e37f7dffc (patch) | |
tree | 2c1ed39c316b15f88eccf77af4e19bea1ee91806 /src/gallium/drivers/etnaviv/Android.mk | |
parent | 8a4cd79d0049f98d1c0aff7a77aca73647e3f647 (diff) |
st/glsl_to_nir: fix edgeflag passthrough
We have to mark the additional shader input as used, otherwise it will
be eliminated, and we have to setup its index correctly.
This is a bit of a hack, but so is everything surrounding edgeflag
passthrough.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/etnaviv/Android.mk')
0 files changed, 0 insertions, 0 deletions