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authorDave Airlie <[email protected]>2015-11-30 15:22:06 +1000
committerDave Airlie <[email protected]>2015-12-07 09:59:01 +1000
commit09d25a9b37eeb34b3475fe486b82e12e904bcb28 (patch)
tree637dc7af95cb9f6ccf5f0b3b429a69750772db39 /src/gallium/drivers/ddebug
parentd87f54f2254344a02a8f1b2e141c9894b3b74864 (diff)
r600/eg: workaround bug with tess shader and dynamic GPRs.
When using tessellation on eg/ni chipsets, we must disable dynamic GPRs to workaround a hw bug where the GPU hangs when too many things get queued. This implements something like the r600 code to emit the transition between static and dynamic GPRs, and to statically allocate GPRs when tessellation is enabled. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/ddebug')
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