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author | Jason Ekstrand <[email protected]> | 2015-10-05 17:16:02 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2015-10-08 08:20:31 -0700 |
commit | 9c528f5dfa69fcb4068df736be441c0db19e6e88 (patch) | |
tree | 02ab6d6b46b95fa42768da5230e606b31ba3d78f /src/gallium/drivers/ddebug | |
parent | c8031a879a3f442a4ca43243914c797615110d9b (diff) |
nir/sweep: Reparent the shader name
Previously the name of the nir shader was being freed prematurely during
nir_sweep. Since 756613ed35d the name was later being used to generate
filenames for the optimiser debug output and these would end up with
garbage from the dangling pointer.
Co-authored-by: Neil Roberts <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src/gallium/drivers/ddebug')
0 files changed, 0 insertions, 0 deletions