diff options
author | Marek Olšák <[email protected]> | 2015-07-04 14:10:21 +0200 |
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committer | Marek Olšák <[email protected]> | 2015-08-26 19:25:18 +0200 |
commit | 525921ed51176255474c73adacfc6801a7bf2783 (patch) | |
tree | 2695524d4f9d915a8c5bce90590a2086aebc3d74 /src/gallium/drivers/ddebug/dd_pipe.h | |
parent | 0fc21ecfc0891d239f20bf7724e51bc75503570c (diff) |
gallium/ddebug: new pipe for hang detection and driver state dumping (v2)
v2: lots of improvements
This is like identity or trace, but simpler. It doesn't wrap most states.
Run with:
GALLIUM_DDEBUG=1000 [executable]
where "executable" is the app and "1000" is in miliseconds, meaning that
the context will be considered hung if a fence fails to signal in 1000 ms.
If that happens, all shaders, context states, bound resources, draw
parameters, and driver debug information (if any) will be dumped into:
/home/$username/dd_dumps/$processname_$pid_$index.
Note that the context is flushed after every draw/clear/copy/blit operation
and then waited for to find the exact call that hangs.
You can also do:
GALLIUM_DDEBUG=always
to do the dumping after every draw/clear/copy/blit operation without
flushing and waiting.
Examples of driver states that can be dumped are:
- Hardware status registers saying which hw block is busy (hung).
- Disassembled shaders in a human-readable form.
- The last submitted command buffer in a human-readable form.
v2: drop pipe-loader changes, drop SConscript
rename dd.h -> dd_pipe.h
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/drivers/ddebug/dd_pipe.h')
-rw-r--r-- | src/gallium/drivers/ddebug/dd_pipe.h | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/src/gallium/drivers/ddebug/dd_pipe.h b/src/gallium/drivers/ddebug/dd_pipe.h new file mode 100644 index 00000000000..c78d112988a --- /dev/null +++ b/src/gallium/drivers/ddebug/dd_pipe.h @@ -0,0 +1,141 @@ +/************************************************************************** + * + * Copyright 2015 Advanced Micro Devices, Inc. + * Copyright 2008 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef DD_H_ +#define DD_H_ + +#include "pipe/p_context.h" +#include "pipe/p_state.h" +#include "pipe/p_screen.h" + +/* name of the directory in home */ +#define DD_DIR "ddebug_dumps" + +enum dd_mode { + DD_DETECT_HANGS, + DD_DUMP_ALL_CALLS +}; + +struct dd_screen +{ + struct pipe_screen base; + struct pipe_screen *screen; + unsigned timeout_ms; + enum dd_mode mode; + bool no_flush; +}; + +struct dd_query +{ + unsigned type; + struct pipe_query *query; +}; + +struct dd_state +{ + void *cso; + + union { + struct pipe_blend_state blend; + struct pipe_depth_stencil_alpha_state dsa; + struct pipe_rasterizer_state rs; + struct pipe_sampler_state sampler; + struct { + struct pipe_vertex_element velems[PIPE_MAX_ATTRIBS]; + unsigned count; + } velems; + struct pipe_shader_state shader; + } state; +}; + +struct dd_context +{ + struct pipe_context base; + struct pipe_context *pipe; + + struct { + struct dd_query *query; + bool condition; + unsigned mode; + } render_cond; + + struct pipe_index_buffer index_buffer; + struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; + + unsigned num_so_targets; + struct pipe_stream_output_target *so_targets[PIPE_MAX_SO_BUFFERS]; + unsigned so_offsets[PIPE_MAX_SO_BUFFERS]; + + struct dd_state *shaders[PIPE_SHADER_TYPES]; + struct pipe_constant_buffer constant_buffers[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS]; + struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; + struct dd_state *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; + struct pipe_image_view *shader_images[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_IMAGES]; + struct pipe_shader_buffer shader_buffers[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; + + struct dd_state *velems; + struct dd_state *rs; + struct dd_state *dsa; + struct dd_state *blend; + + struct pipe_blend_color blend_color; + struct pipe_stencil_ref stencil_ref; + unsigned sample_mask; + unsigned min_samples; + struct pipe_clip_state clip_state; + struct pipe_framebuffer_state framebuffer_state; + struct pipe_poly_stipple polygon_stipple; + struct pipe_scissor_state scissors[PIPE_MAX_VIEWPORTS]; + struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS]; + float tess_default_levels[6]; +}; + + +struct pipe_context * +dd_context_create(struct dd_screen *dscreen, struct pipe_context *pipe); + +void +dd_init_draw_functions(struct dd_context *dctx); + + +static inline struct dd_context * +dd_context(struct pipe_context *pipe) +{ + return (struct dd_context *)pipe; +} + +static inline struct dd_screen * +dd_screen(struct pipe_screen *screen) +{ + return (struct dd_screen*)screen; +} + + +#define CTX_INIT(_member) \ + dctx->base._member = dctx->pipe->_member ? dd_context_##_member : NULL + +#endif /* DD_H_ */ |