diff options
author | Brian Paul <[email protected]> | 2008-09-10 18:22:00 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-09-11 10:39:28 -0600 |
commit | 284ab5a6127f8b452acaa0e10ac1d9ebc87fac3e (patch) | |
tree | 9a443b1d850966178360b17d208e28a1d05481c0 /src/gallium/drivers/cell | |
parent | ee582fd3a7a9ddbcb5595249201cf213a6c6f014 (diff) |
cell: checkpoint commit of new per-fragment processing
Do code generation for alpha test, z test, stencil, blend, colormask
and framebuffer/tile read/write as a single code block.
Ian's previous blend/z/stencil test code is still there but mostly disabled
and will be removed soon.
Diffstat (limited to 'src/gallium/drivers/cell')
-rw-r--r-- | src/gallium/drivers/cell/common.h | 20 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/Makefile | 1 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_gen_fragment.c | 530 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_gen_fragment.h | 38 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_state_emit.c | 31 | ||||
-rw-r--r-- | src/gallium/drivers/cell/ppu/cell_state_per_fragment.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/Makefile | 2 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.c | 53 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_main.h | 23 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_per_fragment_op.c | 231 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_per_fragment_op.h | 11 | ||||
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_tri.c | 30 |
12 files changed, 957 insertions, 15 deletions
diff --git a/src/gallium/drivers/cell/common.h b/src/gallium/drivers/cell/common.h index c0ca201e1d1..a62530c64da 100644 --- a/src/gallium/drivers/cell/common.h +++ b/src/gallium/drivers/cell/common.h @@ -97,6 +97,7 @@ #define CELL_CMD_STATE_LOGICOP 21 #define CELL_CMD_VS_EXECUTE 22 #define CELL_CMD_FLUSH_BUFFER_RANGE 23 +#define CELL_CMD_STATE_FRAGMENT_OPS 24 #define CELL_NUM_BUFFERS 4 @@ -112,30 +113,43 @@ /** */ -struct cell_command_depth_stencil_alpha_test { +struct cell_command_depth_stencil_alpha_test +{ uint64_t base; /**< Effective address of code start. */ unsigned size; /**< Size in bytes of SPE code. */ unsigned read_depth; /**< Flag: should depth be read? */ unsigned read_stencil; /**< Flag: should stencil be read? */ + struct pipe_depth_stencil_alpha_state state; }; /** * Upload code to perform framebuffer blend operation */ -struct cell_command_blend { +struct cell_command_blend +{ uint64_t base; /**< Effective address of code start. */ unsigned size; /**< Size in bytes of SPE code. */ unsigned read_fb; /**< Flag: should framebuffer be read? */ }; -struct cell_command_logicop { +struct cell_command_logicop +{ uint64_t base; /**< Effective address of code start. */ unsigned size; /**< Size in bytes of SPE code. */ }; +#define SPU_MAX_FRAGMENT_OPS_INSTS 64 + +struct cell_command_fragment_ops +{ + uint64_t opcode; /**< CELL_CMD_STATE_FRAGMENT_OPS */ + unsigned code[SPU_MAX_FRAGMENT_OPS_INSTS]; +}; + + /** * Tell SPUs about the framebuffer size, location */ diff --git a/src/gallium/drivers/cell/ppu/Makefile b/src/gallium/drivers/cell/ppu/Makefile index 25473e200cf..b5a6fcb8deb 100644 --- a/src/gallium/drivers/cell/ppu/Makefile +++ b/src/gallium/drivers/cell/ppu/Makefile @@ -25,6 +25,7 @@ SOURCES = \ cell_context.c \ cell_draw_arrays.c \ cell_flush.c \ + cell_gen_fragment.c \ cell_state_derived.c \ cell_state_emit.c \ cell_state_per_fragment.c \ diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fragment.c b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c new file mode 100644 index 00000000000..df29476be66 --- /dev/null +++ b/src/gallium/drivers/cell/ppu/cell_gen_fragment.c @@ -0,0 +1,530 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + + +/** + * Generate SPU per-fragment code (actually per-quad code). + * \author Brian Paul + */ + + +#include "pipe/p_defines.h" +#include "pipe/p_state.h" +#include "rtasm/rtasm_ppc_spe.h" +#include "cell_context.h" +#include "cell_gen_fragment.h" + + + +/** Do extra optimizations? */ +#define OPTIMIZATIONS 1 + + +/** + * Generate SPE code to perform Z/depth testing. + * + * \param dsa Gallium depth/stencil/alpha state to gen code for + * \param f SPE function to append instruction onto. + * \param mask_reg register containing quad/pixel "alive" mask (in/out) + * \param ifragZ_reg register containing integer fragment Z values (in) + * \param ifbZ_reg register containing integer frame buffer Z values (in/out) + * \param zmask_reg register containing result of Z test/comparison (out) + */ +static void +gen_depth_test(const struct pipe_depth_stencil_alpha_state *dsa, + struct spe_function *f, + int mask_reg, int ifragZ_reg, int ifbZ_reg, int zmask_reg) +{ + ASSERT(dsa->depth.enabled); + + switch (dsa->depth.func) { + case PIPE_FUNC_EQUAL: + /* zmask = (ifragZ == ref) */ + spe_ceq(f, zmask_reg, ifragZ_reg, ifbZ_reg); + /* mask = (mask & zmask) */ + spe_and(f, mask_reg, mask_reg, zmask_reg); + break; + + case PIPE_FUNC_NOTEQUAL: + /* zmask = (ifragZ == ref) */ + spe_ceq(f, zmask_reg, ifragZ_reg, ifbZ_reg); + /* mask = (mask & ~zmask) */ + spe_andc(f, mask_reg, mask_reg, zmask_reg); + break; + + case PIPE_FUNC_GREATER: + /* zmask = (ifragZ > ref) */ + spe_cgt(f, zmask_reg, ifragZ_reg, ifbZ_reg); + /* mask = (mask & zmask) */ + spe_and(f, mask_reg, mask_reg, zmask_reg); + break; + + case PIPE_FUNC_LESS: + /* zmask = (ref > ifragZ) */ + spe_cgt(f, zmask_reg, ifbZ_reg, ifragZ_reg); + /* mask = (mask & zmask) */ + spe_and(f, mask_reg, mask_reg, zmask_reg); + break; + + case PIPE_FUNC_LEQUAL: + /* zmask = (ifragZ > ref) */ + spe_cgt(f, zmask_reg, ifragZ_reg, ifbZ_reg); + /* mask = (mask & ~zmask) */ + spe_andc(f, mask_reg, mask_reg, zmask_reg); + break; + + case PIPE_FUNC_GEQUAL: + /* zmask = (ref > ifragZ) */ + spe_cgt(f, zmask_reg, ifbZ_reg, ifragZ_reg); + /* mask = (mask & ~zmask) */ + spe_andc(f, mask_reg, mask_reg, zmask_reg); + break; + + case PIPE_FUNC_NEVER: + spe_il(f, mask_reg, 0); /* mask = {0,0,0,0} */ + spe_move(f, zmask_reg, mask_reg); /* zmask = mask */ + break; + + case PIPE_FUNC_ALWAYS: + /* mask unchanged */ + spe_il(f, zmask_reg, ~0); /* zmask = {~0,~0,~0,~0} */ + break; + + default: + ASSERT(0); + break; + } + + if (dsa->depth.writemask) { + /* + * If (ztest passed) { + * framebufferZ = fragmentZ; + * } + * OR, + * framebufferZ = (ztest_passed ? fragmentZ : framebufferZ; + */ + spe_selb(f, ifbZ_reg, ifbZ_reg, ifragZ_reg, mask_reg); + } +} + + +/** + * Generate SPE code to perform alpha testing. + * + * \param dsa Gallium depth/stencil/alpha state to gen code for + * \param f SPE function to append instruction onto. + * \param mask_reg register containing quad/pixel "alive" mask (in/out) + * \param fragA_reg register containing four fragment alpha values (in) + */ +static void +gen_alpha_test(const struct pipe_depth_stencil_alpha_state *dsa, + struct spe_function *f, int mask_reg, int fragA_reg) +{ + int ref_reg = spe_allocate_available_register(f); + int amask_reg = spe_allocate_available_register(f); + + ASSERT(dsa->alpha.enabled); + + if ((dsa->alpha.func != PIPE_FUNC_NEVER) && + (dsa->alpha.func != PIPE_FUNC_ALWAYS)) { + /* load/splat the alpha reference float value */ + spe_load_float(f, ref_reg, dsa->alpha.ref); + } + + /* emit code to do the alpha comparison, updating 'mask' */ + switch (dsa->alpha.func) { + case PIPE_FUNC_EQUAL: + /* amask = (fragA == ref) */ + spe_fceq(f, amask_reg, fragA_reg, ref_reg); + /* mask = (mask & amask) */ + spe_and(f, mask_reg, mask_reg, amask_reg); + break; + + case PIPE_FUNC_NOTEQUAL: + /* amask = (fragA == ref) */ + spe_fceq(f, amask_reg, fragA_reg, ref_reg); + /* mask = (mask & ~amask) */ + spe_andc(f, mask_reg, mask_reg, amask_reg); + break; + + case PIPE_FUNC_GREATER: + /* amask = (fragA > ref) */ + spe_fcgt(f, amask_reg, fragA_reg, ref_reg); + /* mask = (mask & amask) */ + spe_and(f, mask_reg, mask_reg, amask_reg); + break; + + case PIPE_FUNC_LESS: + /* amask = (ref > fragA) */ + spe_fcgt(f, amask_reg, ref_reg, fragA_reg); + /* mask = (mask & amask) */ + spe_and(f, mask_reg, mask_reg, amask_reg); + break; + + case PIPE_FUNC_LEQUAL: + /* amask = (fragA > ref) */ + spe_fcgt(f, amask_reg, fragA_reg, ref_reg); + /* mask = (mask & ~amask) */ + spe_andc(f, mask_reg, mask_reg, amask_reg); + break; + + case PIPE_FUNC_GEQUAL: + /* amask = (ref > fragA) */ + spe_fcgt(f, amask_reg, ref_reg, fragA_reg); + /* mask = (mask & ~amask) */ + spe_andc(f, mask_reg, mask_reg, amask_reg); + break; + + case PIPE_FUNC_NEVER: + spe_il(f, mask_reg, 0); /* mask = [0,0,0,0] */ + break; + + case PIPE_FUNC_ALWAYS: + /* no-op, mask unchanged */ + break; + + default: + ASSERT(0); + break; + } + +#if OPTIMIZATIONS + /* if mask == {0,0,0,0} we're all done, return */ + { + /* re-use amask reg here */ + int tmp_reg = amask_reg; + /* tmp[0] = (mask[0] | mask[1] | mask[2] | mask[3]) */ + spe_orx(f, tmp_reg, mask_reg); + /* if tmp[0] == 0 then return from function call */ + spe_biz(f, tmp_reg, SPE_REG_RA, 0, 0); + } +#endif + + spe_release_register(f, ref_reg); + spe_release_register(f, amask_reg); +} + + + +/** + * Generate SPE code to implement the fragment operations (alpha test, + * depth test, stencil test, blending, colormask, and final + * framebuffer write) as specified by the current context state. + * + * Logically, this code will be called after running the fragment + * shader. But under some circumstances we could run some of this + * code before the fragment shader to cull fragments/quads that are + * totally occluded/discarded. + * + * XXX we only support PIPE_FORMAT_Z24S8_UNORM z/stencil buffer right now. + * + * See the spu_default_fragment_ops() function to see how the per-fragment + * operations would be done with ordinary C code. + * The code we generate here though has no branches, is SIMD, etc and + * should be much faster. + * + * \param cell the rendering context (in) + * \param f the generated function (out) + */ +void +gen_fragment_function(struct cell_context *cell, struct spe_function *f) +{ + const struct pipe_depth_stencil_alpha_state *dsa = + &cell->depth_stencil->base; + const struct pipe_blend_state *blend = &cell->blend->base; + + /* For SPE function calls: reg $3 = first param, $4 = second param, etc. */ + const int x_reg = 3; /* uint */ + const int y_reg = 4; /* uint */ + const int color_tile_reg = 5; /* tile_t * */ + const int depth_tile_reg = 6; /* tile_t * */ + const int fragZ_reg = 7; /* vector float */ + const int fragR_reg = 8; /* vector float */ + const int fragG_reg = 9; /* vector float */ + const int fragB_reg = 10; /* vector float */ + const int fragA_reg = 11; /* vector float */ + const int mask_reg = 12; /* vector uint */ + + /* offset of quad from start of tile + * XXX assuming 4-byte pixels for color AND Z/stencil!!!! + */ + int quad_offset_reg; + + int fbRGBA_reg; /**< framebuffer's RGBA colors for quad */ + int fbZS_reg; /**< framebuffer's combined z/stencil values for quad */ + + spe_init_func(f, SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE); + spe_allocate_register(f, x_reg); + spe_allocate_register(f, y_reg); + spe_allocate_register(f, color_tile_reg); + spe_allocate_register(f, depth_tile_reg); + spe_allocate_register(f, fragZ_reg); + spe_allocate_register(f, fragR_reg); + spe_allocate_register(f, fragG_reg); + spe_allocate_register(f, fragB_reg); + spe_allocate_register(f, fragA_reg); + spe_allocate_register(f, mask_reg); + + quad_offset_reg = spe_allocate_available_register(f); + fbRGBA_reg = spe_allocate_available_register(f); + fbZS_reg = spe_allocate_available_register(f); + + /* compute offset of quad from start of tile, in bytes */ + { + int x2_reg = spe_allocate_available_register(f); + int y2_reg = spe_allocate_available_register(f); + + ASSERT(TILE_SIZE == 32); + + spe_rotmi(f, x2_reg, x_reg, -1); /* x2 = x / 2 */ + spe_rotmi(f, y2_reg, y_reg, -1); /* y2 = y / 2 */ + spe_shli(f, y2_reg, y2_reg, 4); /* y2 *= 16 */ + spe_a(f, quad_offset_reg, y2_reg, x2_reg); /* offset = y2 + x2 */ + spe_shli(f, quad_offset_reg, quad_offset_reg, 4); /* offset *= 16 */ + + spe_release_register(f, x2_reg); + spe_release_register(f, y2_reg); + } + + + if (dsa->alpha.enabled) { + gen_alpha_test(dsa, f, mask_reg, fragA_reg); + } + + if (dsa->depth.enabled || dsa->stencil[0].enabled) { + const enum pipe_format zs_format = cell->framebuffer.zsbuf->format; + boolean write_depth_stencil; + + int fbZ_reg = spe_allocate_available_register(f); /* Z values */ + int fbS_reg = spe_allocate_available_register(f); /* Stencil values */ + + /* fetch quad of depth/stencil values from tile at (x,y) */ + /* Load: fbZS_reg = memory[depth_tile_reg + offset_reg] */ + spe_lqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg); + + if (dsa->depth.enabled) { + /* Extract Z bits from fbZS_reg into fbZ_reg */ + if (zs_format == PIPE_FORMAT_S8Z24_UNORM || + zs_format == PIPE_FORMAT_X8Z24_UNORM) { + int mask_reg = spe_allocate_available_register(f); + spe_fsmbi(f, mask_reg, 0x7777); /* mask[0,1,2,3] = 0x00ffffff */ + spe_and(f, fbZ_reg, fbZS_reg, mask_reg); /* fbZ = fbZS & mask */ + spe_release_register(f, mask_reg); + /* OK, fbZ_reg has four 24-bit Z values now */ + } + else { + /* XXX handle other z/stencil formats */ + ASSERT(0); + } + + /* Convert fragZ values from float[4] to uint[4] */ + if (zs_format == PIPE_FORMAT_S8Z24_UNORM || + zs_format == PIPE_FORMAT_X8Z24_UNORM || + zs_format == PIPE_FORMAT_Z24S8_UNORM || + zs_format == PIPE_FORMAT_Z24X8_UNORM) { + /* 24-bit Z values */ + int scale_reg = spe_allocate_available_register(f); + + /* scale_reg[0,1,2,3] = float(2^24-1) */ + spe_load_float(f, scale_reg, (float) 0xffffff); + + /* XXX these two instructions might be combined */ + spe_fm(f, fragZ_reg, fragZ_reg, scale_reg); /* fragZ *= scale */ + spe_cfltu(f, fragZ_reg, fragZ_reg, 0); /* fragZ = (int) fragZ */ + + spe_release_register(f, scale_reg); + } + else { + /* XXX handle 16-bit Z format */ + ASSERT(0); + } + } + + if (dsa->stencil[0].enabled) { + /* Extract Stencil bit sfrom fbZS_reg into fbS_reg */ + if (zs_format == PIPE_FORMAT_S8Z24_UNORM || + zs_format == PIPE_FORMAT_X8Z24_UNORM) { + /* XXX extract with a shift */ + ASSERT(0); + } + else if (zs_format == PIPE_FORMAT_Z24S8_UNORM || + zs_format == PIPE_FORMAT_Z24X8_UNORM) { + /* XXX extract with a mask */ + ASSERT(0); + } + } + + + if (dsa->stencil[0].enabled) { + /* XXX this may involve depth testing too */ + // gen_stencil_test(dsa, f, ... ); + ASSERT(0); + } + else if (dsa->depth.enabled) { + int zmask_reg = spe_allocate_available_register(f); + gen_depth_test(dsa, f, mask_reg, fragZ_reg, fbZ_reg, zmask_reg); + spe_release_register(f, zmask_reg); + } + + /* do we need to write Z and/or Stencil back into framebuffer? */ + write_depth_stencil = (dsa->depth.writemask | + dsa->stencil[0].write_mask | + dsa->stencil[1].write_mask); + + if (write_depth_stencil) { + /* Merge latest Z and Stencil values into fbZS_reg. + * fbZ_reg has four Z vals in bits [23..0] or bits [15..0]. + * fbS_reg has four 8-bit Z values in bits [7..0]. + */ + if (zs_format == PIPE_FORMAT_S8Z24_UNORM || + zs_format == PIPE_FORMAT_X8Z24_UNORM) { + spe_shli(f, fbS_reg, fbS_reg, 24); /* fbS = fbS << 24 */ + spe_or(f, fbZS_reg, fbS_reg, fbZ_reg); /* fbZS = fbS | fbZ */ + } + else if (zs_format == PIPE_FORMAT_S8Z24_UNORM || + zs_format == PIPE_FORMAT_X8Z24_UNORM) { + /* XXX to do */ + ASSERT(0); + } + else if (zs_format == PIPE_FORMAT_Z16_UNORM) { + /* XXX to do */ + ASSERT(0); + } + else if (zs_format == PIPE_FORMAT_S8_UNORM) { + /* XXX to do */ + ASSERT(0); + } + else { + /* bad zs_format */ + ASSERT(0); + } + + /* Store: memory[depth_tile_reg + quad_offset_reg] = fbZS */ + spe_stqx(f, fbZS_reg, depth_tile_reg, quad_offset_reg); + } + + spe_release_register(f, fbZ_reg); + spe_release_register(f, fbS_reg); + } + + + /* Get framebuffer quad/colors. We'll need these for blending, + * color masking, and to obey the quad/pixel mask. + * Load: fbRGBA_reg = memory[color_tile + quad_offset] + * Note: if mask={~0,~0,~0,~0} and we're not blending or colormasking + * we could skip this load. + */ + spe_lqx(f, fbRGBA_reg, color_tile_reg, quad_offset_reg); + + + if (blend->blend_enable) { + /* convert packed tile colors in fbRGBA_reg to float[4] vectors */ + + // gen_blend_code(blend, f, mask_reg, ... ); + + } + + + + /* + * Write fragment colors to framebuffer/tile. + * This involves converting the fragment colors from float[4] to the + * tile's specific format and obeying the quad/pixel mask. + */ + { + const enum pipe_format color_format = cell->framebuffer.cbufs[0]->format; + int rgba_reg = spe_allocate_available_register(f); + + /* Convert float[4] in [0.0,1.0] to int[4] in [0,~0], with clamping */ + spe_cfltu(f, fragR_reg, fragR_reg, 32); + spe_cfltu(f, fragG_reg, fragG_reg, 32); + spe_cfltu(f, fragB_reg, fragB_reg, 32); + spe_cfltu(f, fragA_reg, fragA_reg, 32); + + /* Shift most the significant bytes to least the significant positions. + * I.e.: reg = reg >> 24 + */ + spe_rotmi(f, fragR_reg, fragR_reg, -24); + spe_rotmi(f, fragG_reg, fragG_reg, -24); + spe_rotmi(f, fragB_reg, fragB_reg, -24); + spe_rotmi(f, fragA_reg, fragA_reg, -24); + + /* Shift the color bytes according to the surface format */ + if (color_format == PIPE_FORMAT_A8R8G8B8_UNORM) { + spe_roti(f, fragG_reg, fragG_reg, 8); /* green <<= 8 */ + spe_roti(f, fragR_reg, fragR_reg, 16); /* red <<= 16 */ + spe_roti(f, fragA_reg, fragA_reg, 24); /* alpha <<= 24 */ + } + else if (color_format == PIPE_FORMAT_B8G8R8A8_UNORM) { + spe_roti(f, fragR_reg, fragR_reg, 8); /* red <<= 8 */ + spe_roti(f, fragG_reg, fragG_reg, 16); /* green <<= 16 */ + spe_roti(f, fragB_reg, fragB_reg, 24); /* blue <<= 24 */ + } + else { + ASSERT(0); + } + + /* Merge red, green, blue, alpha registers to make packed RGBA colors. + * Eg: after shifting according to color_format we might have: + * R = {0x00ff0000, 0x00110000, 0x00220000, 0x00330000} + * G = {0x0000ff00, 0x00004400, 0x00005500, 0x00006600} + * B = {0x000000ff, 0x00000077, 0x00000088, 0x00000099} + * A = {0xff000000, 0xaa000000, 0xbb000000, 0xcc000000} + * OR-ing all those together gives us four packed colors: + * RGBA = {0xffffffff, 0xaa114477, 0xbb225588, 0xcc336699} + */ + spe_or(f, rgba_reg, fragR_reg, fragG_reg); + spe_or(f, rgba_reg, rgba_reg, fragB_reg); + spe_or(f, rgba_reg, rgba_reg, fragA_reg); + + /* Mix fragment colors with framebuffer colors using the quad/pixel mask: + * if (mask[i]) + * rgba[i] = rgba[i]; + * else + * rgba[i] = framebuffer[i]; + */ + spe_selb(f, rgba_reg, fbRGBA_reg, rgba_reg, mask_reg); + + /* Store updated quad in tile: + * memory[color_tile + quad_offset] = rgba_reg; + */ + spe_stqx(f, rgba_reg, color_tile_reg, quad_offset_reg); + + spe_release_register(f, rgba_reg); + } + + printf("gen_fragment_ops nr instructions: %u\n", f->num_inst); + + spe_bi(f, SPE_REG_RA, 0, 0); /* return from function call */ + + + spe_release_register(f, fbRGBA_reg); + spe_release_register(f, fbZS_reg); + spe_release_register(f, quad_offset_reg); +} + diff --git a/src/gallium/drivers/cell/ppu/cell_gen_fragment.h b/src/gallium/drivers/cell/ppu/cell_gen_fragment.h new file mode 100644 index 00000000000..0ea0fc690c8 --- /dev/null +++ b/src/gallium/drivers/cell/ppu/cell_gen_fragment.h @@ -0,0 +1,38 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#ifndef CELL_GEN_FRAGMENT_H +#define CELL_GEN_FRAGMENT_H + + +extern void +gen_fragment_function(struct cell_context *cell, struct spe_function *f); + + +#endif /* CELL_GEN_FRAGMENT_H */ + diff --git a/src/gallium/drivers/cell/ppu/cell_state_emit.c b/src/gallium/drivers/cell/ppu/cell_state_emit.c index f2feaa329ab..06777aac14c 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_emit.c +++ b/src/gallium/drivers/cell/ppu/cell_state_emit.c @@ -27,6 +27,7 @@ #include "util/u_memory.h" #include "cell_context.h" +#include "cell_gen_fragment.h" #include "cell_state.h" #include "cell_state_emit.h" #include "cell_state_per_fragment.h" @@ -83,6 +84,29 @@ cell_emit_state(struct cell_context *cell) fb->depth_format = zbuf ? zbuf->format : PIPE_FORMAT_NONE; fb->width = cell->framebuffer.width; fb->height = cell->framebuffer.height; +#if 0 + printf("EMIT color format %s\n", pf_name(fb->color_format)); + printf("EMIT depth format %s\n", pf_name(fb->depth_format)); +#endif + } + + + if (cell->dirty & (CELL_NEW_FRAMEBUFFER | CELL_NEW_DEPTH_STENCIL)) { + /* XXX we don't want to always do codegen here. We should have + * a hash/lookup table to cache previous results... + */ + struct cell_command_fragment_ops *fops + = cell_batch_alloc(cell, sizeof(*fops)); + struct spe_function spe_code; + + /* generate new code */ + gen_fragment_function(cell, &spe_code); + /* put the new code into the batch buffer */ + fops->opcode = CELL_CMD_STATE_FRAGMENT_OPS; + memcpy(&fops->code, spe_code.store, + SPU_MAX_FRAGMENT_OPS_INSTS * SPE_INST_SIZE); + /* free codegen buffer */ + spe_release_func(&spe_code); } if (cell->dirty & CELL_NEW_BLEND) { @@ -90,8 +114,7 @@ cell_emit_state(struct cell_context *cell) if (cell->blend != NULL) { blend.base = (intptr_t) cell->blend->code.store; - blend.size = (char *) cell->blend->code.csr - - (char *) cell->blend->code.store; + blend.size = cell->blend->code.num_inst * SPE_INST_SIZE; blend.read_fb = TRUE; } else { @@ -108,10 +131,10 @@ cell_emit_state(struct cell_context *cell) if (cell->depth_stencil != NULL) { dsat.base = (intptr_t) cell->depth_stencil->code.store; - dsat.size = (char *) cell->depth_stencil->code.csr - - (char *) cell->depth_stencil->code.store; + dsat.size = cell->depth_stencil->code.num_inst * SPE_INST_SIZE; dsat.read_depth = TRUE; dsat.read_stencil = FALSE; + dsat.state = cell->depth_stencil->base; } else { dsat.base = 0; diff --git a/src/gallium/drivers/cell/ppu/cell_state_per_fragment.c b/src/gallium/drivers/cell/ppu/cell_state_per_fragment.c index 705867107bf..78cb446c14a 100644 --- a/src/gallium/drivers/cell/ppu/cell_state_per_fragment.c +++ b/src/gallium/drivers/cell/ppu/cell_state_per_fragment.c @@ -1158,7 +1158,7 @@ cell_generate_alpha_blend(struct cell_blend_state *cb) static int PC_OFFSET(const struct spe_function *f, const void *d) { - const intptr_t pc = (intptr_t) f->csr; + const intptr_t pc = (intptr_t) &f->store[f->num_inst]; const intptr_t ea = ~0x0f & (intptr_t) d; return (ea - pc) >> 2; diff --git a/src/gallium/drivers/cell/spu/Makefile b/src/gallium/drivers/cell/spu/Makefile index d49abb2e825..e285ae9fdba 100644 --- a/src/gallium/drivers/cell/spu/Makefile +++ b/src/gallium/drivers/cell/spu/Makefile @@ -43,7 +43,7 @@ INCLUDE_DIRS = \ $(SPU_CC) $(SPU_CFLAGS) -c $< .c.s: - $(SPU_CC) $(SPU_CFLAGS) -S $< + $(SPU_CC) $(SPU_CFLAGS) -O3 -S $< # The .a file will be linked into the main/PPU executable diff --git a/src/gallium/drivers/cell/spu/spu_main.c b/src/gallium/drivers/cell/spu/spu_main.c index c4236817a9a..4e0ec159250 100644 --- a/src/gallium/drivers/cell/spu/spu_main.c +++ b/src/gallium/drivers/cell/spu/spu_main.c @@ -34,6 +34,7 @@ #include "spu_main.h" #include "spu_render.h" +#include "spu_per_fragment_op.h" #include "spu_texture.h" #include "spu_tile.h" //#include "spu_test.h" @@ -46,7 +47,7 @@ /* helpful headers: /usr/lib/gcc/spu/4.1.1/include/spu_mfcio.h -/opt/ibm/cell-sdk/prototype/sysroot/usr/include/libmisc.h +/opt/cell/sdk/usr/include/libmisc.h */ boolean Debug = FALSE; @@ -226,6 +227,24 @@ cmd_release_verts(const struct cell_command_release_verts *release) } +/** + * Process a CELL_CMD_STATE_FRAGMENT_OPS command. + * This involves installing new fragment ops SPU code. + * If this function is never called, we'll use a regular C fallback function + * for fragment processing. + */ +static void +cmd_state_fragment_ops(const struct cell_command_fragment_ops *fops) +{ + if (Debug) + printf("SPU %u: CMD_STATE_FRAGMENT_OPS\n", spu.init.id); + /* Copy SPU code from batch buffer to spu buffer */ + memcpy(spu.fragment_ops.code, fops->code, SPU_MAX_FRAGMENT_OPS_INSTS * 4); + /* Point function pointer at new code */ + spu.fragment_ops.func = (spu_fragment_ops_func) spu.fragment_ops.code; +} + + static void cmd_state_framebuffer(const struct cell_command_framebuffer *cmd) { @@ -257,6 +276,8 @@ cmd_state_framebuffer(const struct cell_command_framebuffer *cmd) break; case PIPE_FORMAT_Z24S8_UNORM: case PIPE_FORMAT_S8Z24_UNORM: + case PIPE_FORMAT_Z24X8_UNORM: + case PIPE_FORMAT_X8Z24_UNORM: spu.fb.zsize = 4; spu.fb.zscale = (float) 0x00ffffffu; break; @@ -282,6 +303,8 @@ cmd_state_framebuffer(const struct cell_command_framebuffer *cmd) } +#define NEW_FRAGMENT_FUNCTION 01 + static void cmd_state_blend(const struct cell_command_blend *state) { @@ -302,7 +325,9 @@ cmd_state_blend(const struct cell_command_blend *state) wait_on_mask(1 << TAG_BATCH_BUFFER); spu.blend = (blend_func) fb_blend_code_buffer; spu.read_fb = state->read_fb; - } else { + } + else + { spu.read_fb = FALSE; } } @@ -326,7 +351,9 @@ cmd_state_depth_stencil(const struct cell_command_depth_stencil_alpha_test *stat 0, /* tid */ 0 /* rid */); wait_on_mask(1 << TAG_BATCH_BUFFER); - } else { + } + else + { /* If there is no code, emit a return instruction. */ depth_stencil_code_buffer[0] = 0x35; @@ -338,12 +365,14 @@ cmd_state_depth_stencil(const struct cell_command_depth_stencil_alpha_test *stat spu.frag_test = (frag_test_func) depth_stencil_code_buffer; spu.read_depth = state->read_depth; spu.read_stencil = state->read_stencil; + spu.depth_stencil_alpha = state->state; } static void cmd_state_logicop(const struct cell_command_logicop * code) { +#if !NEW_FRAGMENT_FUNCTION mfc_get(logicop_code_buffer, (unsigned int) code->base, /* src */ code->size, @@ -353,6 +382,7 @@ cmd_state_logicop(const struct cell_command_logicop * code) wait_on_mask(1 << TAG_BATCH_BUFFER); spu.logicop = (logicop_func) logicop_code_buffer; +#endif } @@ -455,7 +485,9 @@ cmd_finish(void) /** - * Execute a batch of commands + * Execute a batch of commands which was sent to us by the PPU. + * See the cell_emit_state.c code to see where the commands come from. + * * The opcode param encodes the location of the buffer and its size. */ static void @@ -519,6 +551,14 @@ cmd_batch(uint opcode) pos += pos_incr; } break; + case CELL_CMD_STATE_FRAGMENT_OPS: + { + struct cell_command_fragment_ops *fops + = (struct cell_command_fragment_ops *) &buffer[pos]; + cmd_state_fragment_ops(fops); + pos += sizeof(*fops) / 8; + } + break; case CELL_CMD_RELEASE_VERTS: { struct cell_command_release_verts *release @@ -680,6 +720,11 @@ one_time_init(void) memset(spu.ctile_status, TILE_STATUS_DEFINED, sizeof(spu.ctile_status)); memset(spu.ztile_status, TILE_STATUS_DEFINED, sizeof(spu.ztile_status)); invalidate_tex_cache(); + + /* Install default/fallback fragment processing function. + * This will normally be overriden by a code-gen'd function. + */ + spu.fragment_ops.func = spu_fallback_fragment_ops; } diff --git a/src/gallium/drivers/cell/spu/spu_main.h b/src/gallium/drivers/cell/spu/spu_main.h index c2a53c9dcf6..7ab34f52229 100644 --- a/src/gallium/drivers/cell/spu/spu_main.h +++ b/src/gallium/drivers/cell/spu/spu_main.h @@ -91,6 +91,24 @@ typedef struct spu_blend_results (*logicop_func)( typedef vector float (*sample_texture_func)(uint unit, vector float texcoord); + +typedef void (*spu_fragment_ops_func)(uint x, uint y, + tile_t *colorTile, + tile_t *depthStencilTile, + vector float fragZ, + vector float fragRed, + vector float fragGreen, + vector float fragBlue, + vector float fragAlpha, + vector unsigned int mask); + +struct spu_fragment_ops +{ + uint code[SPU_MAX_FRAGMENT_OPS_INSTS]; + spu_fragment_ops_func func; /**< Current fragment ops function */ +} ALIGN16_ATTRIB; + + struct spu_framebuffer { void *color_start; /**< addr of color surface in main memory */ void *depth_start; /**< addr of depth surface in main memory */ @@ -127,6 +145,9 @@ struct spu_global struct cell_init_info init; struct spu_framebuffer fb; + + struct pipe_depth_stencil_alpha_state depth_stencil_alpha; + boolean read_depth; boolean read_stencil; frag_test_func frag_test; /**< Current depth/stencil test code */ @@ -142,6 +163,8 @@ struct spu_global struct vertex_info vertex_info; + struct spu_fragment_ops fragment_ops; + /* XXX more state to come */ diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c index 29dc07a2e8d..ffc596aa622 100644 --- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.c +++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.c @@ -29,8 +29,11 @@ * \author Ian Romanick <[email protected]> */ + +#include <transpose_matrix4x4.h> #include "pipe/p_format.h" #include "spu_main.h" +#include "spu_colorpack.h" #include "spu_per_fragment_op.h" #define ZERO 0x80 @@ -90,7 +93,8 @@ read_ds_quad(tile_t *tile, unsigned x, unsigned y, break; } - case PIPE_FORMAT_S8Z24_UNORM: { + case PIPE_FORMAT_S8Z24_UNORM: + case PIPE_FORMAT_X8Z24_UNORM: { qword *ptr = (qword *) &tile->ui4[iy][ix]; *depth = si_and(*ptr, si_fsmbi(0x7777)); @@ -153,7 +157,8 @@ write_ds_quad(tile_t *buffer, unsigned x, unsigned y, break; } - case PIPE_FORMAT_S8Z24_UNORM: { + case PIPE_FORMAT_S8Z24_UNORM: + case PIPE_FORMAT_X8Z24_UNORM: { qword *ptr = (qword *) &buffer->ui4[iy][ix]; /* form select mask = 0111,0111,0111,0111 */ qword mask = si_fsmbi(0x7777); @@ -217,3 +222,225 @@ spu_do_depth_stencil(int x, int y, return result.mask; } + + + + +/** + * Called by rasterizer for each quad after the shader has run. This + * is a fallback/debug function. In reality we'll use a generated + * function produced by the PPU. But this function is useful for + * debug/validation. + */ +void +spu_fallback_fragment_ops(uint x, uint y, + tile_t *colorTile, + tile_t *depthStencilTile, + vector float fragZ, + vector float fragRed, + vector float fragGreen, + vector float fragBlue, + vector float fragAlpha, + vector unsigned int mask) +{ + vector float frag_soa[4], frag_aos[4]; + unsigned int c0, c1, c2, c3; + + /* do alpha test */ + if (spu.depth_stencil_alpha.alpha.enabled) { + vector float ref = spu_splats(spu.depth_stencil_alpha.alpha.ref); + vector unsigned int amask; + + switch (spu.depth_stencil_alpha.alpha.func) { + case PIPE_FUNC_LESS: + amask = spu_cmpgt(ref, fragAlpha); /* mask = (fragAlpha < ref) */ + break; + case PIPE_FUNC_GREATER: + amask = spu_cmpgt(fragAlpha, ref); /* mask = (fragAlpha > ref) */ + break; + case PIPE_FUNC_GEQUAL: + amask = spu_cmpgt(ref, fragAlpha); + amask = spu_nor(amask, amask); + break; + case PIPE_FUNC_LEQUAL: + amask = spu_cmpgt(fragAlpha, ref); + amask = spu_nor(amask, amask); + break; + case PIPE_FUNC_EQUAL: + amask = spu_cmpeq(ref, fragAlpha); + break; + case PIPE_FUNC_NOTEQUAL: + amask = spu_cmpeq(ref, fragAlpha); + amask = spu_nor(amask, amask); + break; + case PIPE_FUNC_ALWAYS: + amask = spu_splats(0xffffffffU); + break; + case PIPE_FUNC_NEVER: + amask = spu_splats( 0x0U); + break; + default: + ; + } + + mask = spu_and(mask, amask); + } + + /* Z and/or stencil testing... */ + if (spu.depth_stencil_alpha.depth.enabled || + spu.depth_stencil_alpha.stencil[0].enabled) { + + /* get four Z/Stencil values from tile */ + vector unsigned int mask24 = spu_splats((unsigned int)0x00ffffffU); + vector unsigned int ifbZS = depthStencilTile->ui4[y/2][x/2]; + vector unsigned int ifbZ = spu_and(ifbZS, mask24); + vector unsigned int ifbS = spu_andc(ifbZS, mask24); + + if (spu.depth_stencil_alpha.stencil[0].enabled) { + /* do stencil test */ + ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM); + + } + else if (spu.depth_stencil_alpha.depth.enabled) { + /* do depth test */ + + ASSERT(spu.fb.depth_format == PIPE_FORMAT_S8Z24_UNORM || + spu.fb.depth_format == PIPE_FORMAT_X8Z24_UNORM); + + vector unsigned int ifragZ; + vector unsigned int zmask; + + /* convert four fragZ from float to uint */ + fragZ = spu_mul(fragZ, spu_splats((float) 0xffffff)); + ifragZ = spu_convtu(fragZ, 0); + + /* do depth comparison, setting zmask with results */ + switch (spu.depth_stencil_alpha.depth.func) { + case PIPE_FUNC_LESS: + zmask = spu_cmpgt(ifbZ, ifragZ); /* mask = (ifragZ < ifbZ) */ + break; + case PIPE_FUNC_GREATER: + zmask = spu_cmpgt(ifragZ, ifbZ); /* mask = (ifbZ > ifragZ) */ + break; + case PIPE_FUNC_GEQUAL: + zmask = spu_cmpgt(ifbZ, ifragZ); + zmask = spu_nor(zmask, zmask); + break; + case PIPE_FUNC_LEQUAL: + zmask = spu_cmpgt(ifragZ, ifbZ); + zmask = spu_nor(zmask, zmask); + break; + case PIPE_FUNC_EQUAL: + zmask = spu_cmpeq(ifbZ, ifragZ); + break; + case PIPE_FUNC_NOTEQUAL: + zmask = spu_cmpeq(ifbZ, ifragZ); + zmask = spu_nor(zmask, zmask); + break; + case PIPE_FUNC_ALWAYS: + zmask = spu_splats(0xffffffffU); + break; + case PIPE_FUNC_NEVER: + zmask = spu_splats( 0x0U); + break; + default: + ; + } + + mask = spu_and(mask, zmask); + + /* merge framebuffer Z and fragment Z according to the mask */ + ifbZ = spu_or(spu_and(ifragZ, mask), + spu_andc(ifbZ, mask)); + } + + if (spu_extract(spu_orx(mask), 0)) { + /* put new fragment Z/Stencil values back into Z/Stencil tile */ + depthStencilTile->ui4[y/2][x/2] = spu_or(ifbZ, ifbS); + + spu.cur_ztile_status = TILE_STATUS_DIRTY; + } + } + + /* XXX do blending here */ + + /* XXX do colormask test here */ + + + if (spu_extract(spu_orx(mask), 0)) { + spu.cur_ctile_status = TILE_STATUS_DIRTY; + } + else { + return; + } + + /* convert RRRR,GGGG,BBBB,AAAA to RGBA,RGBA,RGBA,RGBA */ +#if 0 + { + vector float frag_soa[4]; + frag_soa[0] = fragRed; + frag_soa[1] = fragGreen; + frag_soa[2] = fragBlue; + frag_soa[3] = fragAlpha; + _transpose_matrix4x4(frag_aos, frag_soa); + } +#else + /* short-cut relying on function parameter layout: */ + _transpose_matrix4x4(frag_aos, &fragRed); + (void) fragGreen; + (void) fragBlue; +#endif + + switch (spu.fb.color_format) { + case PIPE_FORMAT_A8R8G8B8_UNORM: + c0 = spu_pack_A8R8G8B8(frag_aos[0]); + c1 = spu_pack_A8R8G8B8(frag_aos[1]); + c2 = spu_pack_A8R8G8B8(frag_aos[2]); + c3 = spu_pack_A8R8G8B8(frag_aos[3]); + break; + + case PIPE_FORMAT_B8G8R8A8_UNORM: + c0 = spu_pack_B8G8R8A8(frag_aos[0]); + c1 = spu_pack_B8G8R8A8(frag_aos[1]); + c2 = spu_pack_B8G8R8A8(frag_aos[2]); + c3 = spu_pack_B8G8R8A8(frag_aos[3]); + break; + default: + fprintf(stderr, "SPU: Bad pixel format in spu_default_fragment_ops\n"); + ASSERT(0); + } + +#if 0 + /* + * Quad layout: + * +--+--+ + * |p0|p1| + * +--+--+ + * |p2|p3| + * +--+--+ + */ + if (spu_extract(mask, 0)) + colorTile->ui[y+0][x+0] = c0; + if (spu_extract(mask, 1)) + colorTile->ui[y+0][x+1] = c1; + if (spu_extract(mask, 2)) + colorTile->ui[y+1][x+0] = c2; + if (spu_extract(mask, 3)) + colorTile->ui[y+1][x+1] = c3; +#else + /* + * Quad layout: + * +--+--+--+--+ + * |p0|p1|p2|p3| + * +--+--+--+--+ + */ + if (spu_extract(mask, 0)) + colorTile->ui[y][x*2] = c0; + if (spu_extract(mask, 1)) + colorTile->ui[y][x*2+1] = c1; + if (spu_extract(mask, 2)) + colorTile->ui[y][x*2+2] = c2; + if (spu_extract(mask, 3)) + colorTile->ui[y][x*2+3] = c3; +#endif +} diff --git a/src/gallium/drivers/cell/spu/spu_per_fragment_op.h b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h index 65712586992..ffadf0661ca 100644 --- a/src/gallium/drivers/cell/spu/spu_per_fragment_op.h +++ b/src/gallium/drivers/cell/spu/spu_per_fragment_op.h @@ -29,4 +29,15 @@ extern qword spu_do_depth_stencil(int x, int y, qword frag_mask, qword frag_depth, qword frag_alpha, qword facing); +extern void +spu_fallback_fragment_ops(uint x, uint y, + tile_t *colorTile, + tile_t *depthStencilTile, + vector float fragZ, + vector float fragRed, + vector float fragGreen, + vector float fragBlue, + vector float fragAlpha, + vector unsigned int mask); + #endif /* SPU_PER_FRAGMENT_OP */ diff --git a/src/gallium/drivers/cell/spu/spu_tri.c b/src/gallium/drivers/cell/spu/spu_tri.c index a3ea0a3e69b..71ef6ca24fb 100644 --- a/src/gallium/drivers/cell/spu/spu_tri.c +++ b/src/gallium/drivers/cell/spu/spu_tri.c @@ -297,9 +297,12 @@ emit_quad( int x, int y, mask_t mask ) sp->quad.first->run(sp->quad.first, &setup.quad); #else +#define NEW_FRAGMENT_FUNCTION 01 +#if !NEW_FRAGMENT_FUNCTION if (spu.read_depth) { mask = do_depth_test(x, y, mask); } +#endif /* If any bits in mask are set... */ if (spu_extract(spu_orx(mask), 0)) { @@ -308,6 +311,7 @@ emit_quad( int x, int y, mask_t mask ) vector float colors[4]; spu.cur_ctile_status = TILE_STATUS_DIRTY; + spu.cur_ztile_status = TILE_STATUS_DIRTY; if (spu.texture[0].start) { /* texture mapping */ @@ -355,6 +359,29 @@ emit_quad( int x, int y, mask_t mask ) } +#if NEW_FRAGMENT_FUNCTION + { + /* Convert fragment data from AoS to SoA format. + * I.e. (RGBA,RGBA,RGBA,RGBA) -> (RRRR,GGGG,BBBB,AAAA) + * This is temporary! + */ + vector float soa_frag[4]; + _transpose_matrix4x4(soa_frag, colors); + + float4 fragZ; + + fragZ.v = eval_z((float) x, (float) y); + + /* Do all per-fragment/quad operations here, including: + * alpha test, z test, stencil test, blend and framebuffer writing. + */ + spu.fragment_ops.func(ix, iy, &spu.ctile, &spu.ztile, + fragZ.v, + soa_frag[0], soa_frag[1], + soa_frag[2], soa_frag[3], + mask); + } +#else /* Convert fragment data from AoS to SoA format. * I.e. (RGBA,RGBA,RGBA,RGBA) -> (RRRR,GGGG,BBBB,AAAA) */ @@ -405,6 +432,9 @@ emit_quad( int x, int y, mask_t mask ) spu.ctile.ui[iy+0][ix+1] = spu_extract((vec_uint4) result.g, 0); spu.ctile.ui[iy+1][ix+0] = spu_extract((vec_uint4) result.b, 0); spu.ctile.ui[iy+1][ix+1] = spu_extract((vec_uint4) result.a, 0); + +#endif /* NEW_FRAGMENT_FUNCTION */ + } #endif } |