diff options
author | Luca Barbieri <[email protected]> | 2010-01-06 10:35:47 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2010-01-06 10:35:47 +0000 |
commit | f02347374819a9b145a3e26c625709aea0c6f61b (patch) | |
tree | b10aeef5dad623aa3c2afec070e601b68e2199ce /src/gallium/drivers/cell/spu | |
parent | a6975507adb12e2147ede43224b2e21b4e7fc3ae (diff) |
gallium: remove PIPE_TEX_FILTER_ANISO
This patch removes PIPE_TEX_FILTER_ANISO.
Anisotropic filtering is enabled if and only if max_anisotropy > 1.0.
Values between 0.0 and 1.0, inclusive, of max_anisotropy are to be
considered equivalent, and meaning to turn off anisotropic filtering.
This approach has the small drawback of eliminating the possibility of
enabling anisotropic filter on either minification or magnification
separately, which Radeon hardware seems to support, is currently
support by Gallium but not exposed to OpenGL. If this is actually
useful it could be handled by splitting max_anisotropy in two values
and adding an appropriate OpenGL extension.
NOTE: some fiddling & reformatting by keithw to get this patch to
apply. Hopefully nothing broken in the process.
Diffstat (limited to 'src/gallium/drivers/cell/spu')
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_command.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_command.c b/src/gallium/drivers/cell/spu/spu_command.c index 5c0179d9546..12b855a3db2 100644 --- a/src/gallium/drivers/cell/spu/spu_command.c +++ b/src/gallium/drivers/cell/spu/spu_command.c @@ -405,8 +405,6 @@ cmd_state_sampler(const struct cell_command_sampler *sampler) case PIPE_TEX_FILTER_LINEAR: spu.min_sample_texture_2d[unit] = sample_texture_2d_bilinear; break; - case PIPE_TEX_FILTER_ANISO: - /* fall-through, for now */ case PIPE_TEX_FILTER_NEAREST: spu.min_sample_texture_2d[unit] = sample_texture_2d_nearest; break; @@ -418,8 +416,6 @@ cmd_state_sampler(const struct cell_command_sampler *sampler) case PIPE_TEX_FILTER_LINEAR: spu.mag_sample_texture_2d[unit] = sample_texture_2d_bilinear; break; - case PIPE_TEX_FILTER_ANISO: - /* fall-through, for now */ case PIPE_TEX_FILTER_NEAREST: spu.mag_sample_texture_2d[unit] = sample_texture_2d_nearest; break; |