diff options
author | Brian Paul <[email protected]> | 2008-10-22 10:34:13 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2008-10-22 10:34:13 -0600 |
commit | 70dd4379d2cd54f229c3940312537912470218d3 (patch) | |
tree | cf24b8e884221c7637cf9c9b27890c2c9b8ec599 /src/gallium/drivers/cell/common.h | |
parent | 0ae4728eb429d7b5217d34ec96fc973a5e7cfe95 (diff) |
cell: implement fencing for texture buffers
If we delete a texture, we need to keep the underlying tiled data buffer
around until any rendering that references it has completed.
Keep a list of buffers referenced by a rendering batch. Unref/free them when
the associated batch's fence is executed/signalled.
Diffstat (limited to 'src/gallium/drivers/cell/common.h')
-rw-r--r-- | src/gallium/drivers/cell/common.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/src/gallium/drivers/cell/common.h b/src/gallium/drivers/cell/common.h index 9ca4e9d67e7..23fb0b0831d 100644 --- a/src/gallium/drivers/cell/common.h +++ b/src/gallium/drivers/cell/common.h @@ -102,6 +102,8 @@ #define CELL_CMD_STATE_RASTERIZER 22 #define CELL_CMD_VS_EXECUTE 23 #define CELL_CMD_FLUSH_BUFFER_RANGE 24 +#define CELL_CMD_FENCE 25 + /** Command/batch buffers */ #define CELL_NUM_BUFFERS 4 @@ -123,6 +125,29 @@ #define SPU_MAX_FRAGMENT_OPS_INSTS 64 + +#define CELL_FENCE_IDLE 0 +#define CELL_FENCE_EMITTED 1 +#define CELL_FENCE_SIGNALLED 2 + +struct cell_fence +{ + /** There's a 16-byte status qword per SPU */ + volatile uint status[CELL_MAX_SPUS][4]; +}; + + +/** + * Fence command sent to SPUs. In response, the SPUs will write + * CELL_FENCE_STATUS_SIGNALLED back to the fence status word in main memory. + */ +struct cell_command_fence +{ + uint64_t opcode; /**< CELL_CMD_FENCE */ + struct cell_fence *fence; +}; + + /** * Command to specify per-fragment operations state and generated code. * Note that the dsa, blend, blend_color fields are really only needed |