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author | Rob Clark <[email protected]> | 2013-09-06 18:21:25 -0400 |
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committer | Rob Clark <[email protected]> | 2013-09-14 13:31:58 -0400 |
commit | 1a42d4ee34d73cbc3e5bff3dcce5a913cd58aaba (patch) | |
tree | 83ed06325e99a8b814670662ad4d625fd450cf9a /src/gallium/drivers/Makefile.am | |
parent | 6e9c386d16b3b38be6d1496758ef983b64744844 (diff) |
freedreno/a3xx: use INDIRECT state load for shaders
With a debug option to force DIRECT (mainly to make it easier for
capturing cmdstream dumps). Using INDIRECT for large shaders at least
makes a noticable reduction in CPU load, which helps for CPU limited
games.
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/gallium/drivers/Makefile.am')
0 files changed, 0 insertions, 0 deletions