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authorBrian Paul <[email protected]>2012-03-30 09:41:42 -0600
committerBrian Paul <[email protected]>2012-04-06 14:10:50 -0600
commit0cd68001f8844a8bb78d4071da3562c1b3ee7653 (patch)
tree0e6533f19a09a0f577a41444b1342f8e02827a62 /src/gallium/docs
parent2a80a1e2a702228501fd298b9b176efa8c2c6258 (diff)
gallium/docs: fix typos
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/tgsi.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index fda21a21ed4..48e68968346 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -1424,12 +1424,12 @@ instructions. If in doubt double check Direct3D documentation.
.. opcode:: GATHER4 - Gathers the four texels to be used in a bi-linear
filtering operation and packs them into a single register.
- Only woth with 2D, 2D array, cubemaps, and cubemaps arrays.
+ Only works with 2D, 2D array, cubemaps, and cubemaps arrays.
For 2D textures, only the addressing modes of the sampler and
the top level of any mip pyramid are used. Set W to zero.
It behaves like the SAMPLE instruction, but a filtered
sample is not generated. The four samples that contribute
- to filtering are places into xyzw in cunter-clockwise order,
+ to filtering are placed into xyzw in counter-clockwise order,
starting with the (u,v) texture coordinate delta at the
following locations (-, +), (+, +), (+, -), (-, -), where
the magnitude of the deltas are half a texel.