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authorChristoph Bumiller <[email protected]>2013-04-05 14:29:36 +0200
committerMarek Olšák <[email protected]>2014-07-02 00:47:09 +0200
commitbc198f8e63f8fa297a458892c1c51ba8808c73a5 (patch)
tree5f842e6f56746e9d49eaffe3e727cc2b6b8c8268 /src/gallium/docs
parenta27b3582a60ac2be2b1d6594b042d2bb6438d81a (diff)
gallium: add facilities for indirect drawing
v2: Added comments to util_draw_indirect, clarified and fixed map size. Removed unlikely().
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 40ad823b487..a01810f2458 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -208,6 +208,9 @@ The integer capabilities:
* ``PIPE_CAP_MAX_VERTEX_STREAMS``: The maximum number of vertex streams
supported by the geometry shader. If stream-out is supported, this should be
at least 1. If stream-out is not supported, this should be 0.
+* ``PIPE_CAP_DRAW_INDIRECT``: Whether the driver supports taking draw arguments
+ { count, instance_count, start, index_bias } from a PIPE_BUFFER resource.
+ See pipe_draw_info.
.. _pipe_capf: