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authorChristoph Bumiller <[email protected]>2013-04-05 14:29:35 +0200
committerMarek Olšák <[email protected]>2014-07-02 00:47:09 +0200
commita27b3582a60ac2be2b1d6594b042d2bb6438d81a (patch)
tree368249789c88371d9f8b11cb918e5f4de08acaa1 /src/gallium/docs
parent8392179fcc10024e3d80d6adedb38c30fd3cacc7 (diff)
gallium: add PIPE_BIND_COMMAND_ARGS_BUFFER
Intended for use with GL_ARB_draw_indirect's DRAW_INDIRECT_BUFFER target or for D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS.
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/screen.rst3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
index 5e01df50875..40ad823b487 100644
--- a/src/gallium/docs/source/screen.rst
+++ b/src/gallium/docs/source/screen.rst
@@ -369,6 +369,9 @@ resources might be created and handled quite differently.
bound to the graphics pipeline as a shader resource.
* ``PIPE_BIND_COMPUTE_RESOURCE``: A buffer or texture that can be
bound to the compute program as a shader resource.
+* ``PIPE_BIND_COMMAND_ARGS_BUFFER``: A buffer that may be sourced by the
+ GPU command processor. It can contain, for example, the arguments to
+ indirect draw calls.
.. _pipe_usage: