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authorMichal Krol <[email protected]>2010-03-19 09:08:33 +0100
committerMichal Krol <[email protected]>2010-03-19 09:08:33 +0100
commit980da4aed28eca5770323e4fa55b2fd2670261cf (patch)
treeb9299c0ef72cd1edaf52313a07fcbdc72f43020a /src/gallium/docs
parent8e1768cfd32a4fa47dd5d4e8f5434fafc3b31201 (diff)
gallium/docs: Clarify sampler view descriptions.
Diffstat (limited to 'src/gallium/docs')
-rw-r--r--src/gallium/docs/source/context.rst10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
index e7a693251ef..2b0941010b0 100644
--- a/src/gallium/docs/source/context.rst
+++ b/src/gallium/docs/source/context.rst
@@ -74,11 +74,11 @@ is being cast to another format. Casting can be done only between compatible
formats, that is formats that have matching component order and sizes.
Swizzle fields specify they way in which fetched texel components are placed
-in the result register. For example, swizzle_r specifies what is going to be
-placed in destination register x (AKA r).
+in the result register. For example, ``swizzle_r`` specifies what is going to be
+placed in first component of result register.
-first_level and last_level fields of sampler view template specify the LOD
-range the texture is going to be constrained to.
+The ``first_level`` and ``last_level`` fields of sampler view template specify
+the LOD range the texture is going to be constrained to.
* ``set_fragment_sampler_views`` binds an array of sampler views to
fragment shader stage. Every binding point acquires a reference
@@ -89,7 +89,7 @@ range the texture is going to be constrained to.
shader stage. Every binding point acquires a reference to a respective
sampler view and releases a reference to the previous sampler view.
-* ``create_sampler_view`` creates a new sampler view. texture is associated
+* ``create_sampler_view`` creates a new sampler view. ``texture`` is associated
with the sampler view which results in sampler view holding a reference
to the texture. Format specified in template must be compatible
with texture format.