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author | Corbin Simpson <[email protected]> | 2010-06-16 18:57:51 -0700 |
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committer | Corbin Simpson <[email protected]> | 2010-06-16 18:58:18 -0700 |
commit | 1e6d51e805baa11eff17ea784c92ffc7933c56c5 (patch) | |
tree | ab46912aa6e715c037a0a840d7575a770951c00f /src/gallium/docs | |
parent | f98c462770ad26888c4c89f7e0989c2dba48e77d (diff) |
gallium/docs: GLSL glossary entry.
Diffstat (limited to 'src/gallium/docs')
-rw-r--r-- | src/gallium/docs/source/glossary.rst | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/docs/source/glossary.rst b/src/gallium/docs/source/glossary.rst index 0696cb5d277..acde56eafc4 100644 --- a/src/gallium/docs/source/glossary.rst +++ b/src/gallium/docs/source/glossary.rst @@ -21,3 +21,7 @@ Glossary LOD Level of Detail. Also spelled "LoD." The value that determines when the switches between mipmaps occur during texture sampling. + + GLSL + GL Shading Language. The official, common high-level shader language used + in GL 2.0 and above. |